Merge branch 'master' of github.com:pret/pokefirered into pokemon_storage_system
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@@ -154,22 +154,28 @@
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#define OBJ_EVENT_GFX_DEOXYS_N 150
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#define OBJ_EVENT_GFX_SS_ANNE 151
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#define OBJ_EVENT_GFX_VAR_0 240
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#define OBJ_EVENT_GFX_VAR_1 241
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#define OBJ_EVENT_GFX_VAR_2 242
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#define OBJ_EVENT_GFX_VAR_3 243
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#define OBJ_EVENT_GFX_VAR_4 244
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#define OBJ_EVENT_GFX_VAR_5 245
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#define OBJ_EVENT_GFX_VAR_6 246
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#define OBJ_EVENT_GFX_VAR_7 247
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#define OBJ_EVENT_GFX_VAR_8 248
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#define OBJ_EVENT_GFX_VAR_9 249
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#define OBJ_EVENT_GFX_VAR_A 250
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#define OBJ_EVENT_GFX_VAR_B 251
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#define OBJ_EVENT_GFX_VAR_C 252
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#define OBJ_EVENT_GFX_VAR_D 253
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#define OBJ_EVENT_GFX_VAR_E 254
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#define OBJ_EVENT_GFX_VAR_F 255
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#define NUM_OBJ_EVENT_GFX 239
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// These are dynamic object gfx ids.
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// They correspond with the values of the VAR_OBJ_GFX_ID_X vars.
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// More info about them in include/constants/vars.h
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#define OBJ_EVENT_GFX_VARS (NUM_OBJ_EVENT_GFX + 1)
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#define OBJ_EVENT_GFX_VAR_0 (OBJ_EVENT_GFX_VARS + 0x0) // 240
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#define OBJ_EVENT_GFX_VAR_1 (OBJ_EVENT_GFX_VARS + 0x1)
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#define OBJ_EVENT_GFX_VAR_2 (OBJ_EVENT_GFX_VARS + 0x2)
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#define OBJ_EVENT_GFX_VAR_3 (OBJ_EVENT_GFX_VARS + 0x3)
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#define OBJ_EVENT_GFX_VAR_4 (OBJ_EVENT_GFX_VARS + 0x4)
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#define OBJ_EVENT_GFX_VAR_5 (OBJ_EVENT_GFX_VARS + 0x5)
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#define OBJ_EVENT_GFX_VAR_6 (OBJ_EVENT_GFX_VARS + 0x6)
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#define OBJ_EVENT_GFX_VAR_7 (OBJ_EVENT_GFX_VARS + 0x7)
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#define OBJ_EVENT_GFX_VAR_8 (OBJ_EVENT_GFX_VARS + 0x8)
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#define OBJ_EVENT_GFX_VAR_9 (OBJ_EVENT_GFX_VARS + 0x9)
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#define OBJ_EVENT_GFX_VAR_A (OBJ_EVENT_GFX_VARS + 0xA)
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#define OBJ_EVENT_GFX_VAR_B (OBJ_EVENT_GFX_VARS + 0xB)
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#define OBJ_EVENT_GFX_VAR_C (OBJ_EVENT_GFX_VARS + 0xC)
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#define OBJ_EVENT_GFX_VAR_D (OBJ_EVENT_GFX_VARS + 0xD)
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#define OBJ_EVENT_GFX_VAR_E (OBJ_EVENT_GFX_VARS + 0xE)
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#define OBJ_EVENT_GFX_VAR_F (OBJ_EVENT_GFX_VARS + 0xF) // 255
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#define SHADOW_SIZE_S 0
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#define SHADOW_SIZE_M 1
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@@ -1,6 +1,6 @@
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#ifndef GUARD_CONSTANTS_FIELD_EFFECTS_H
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#define GUARD_CONSTANTS_FIELD_EFFECTS_H
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#define FLDEFF_EXCLAMATION_MARK_ICON 0
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#define FLDEFF_USE_CUT_ON_GRASS 1
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#define FLDEFF_USE_CUT_ON_TREE 2
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@@ -31,6 +31,7 @@
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#define BAG_POKEBALLS_COUNT 13
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#define BAG_TMHM_COUNT 58
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#define BAG_BERRIES_COUNT 43
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#define OBJECT_EVENT_TEMPLATES_COUNT 64
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#define QUEST_LOG_SCENE_COUNT 4
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@@ -13,21 +13,21 @@
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#define MB_SEMI_DEEP_WATER 0x11
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#define MB_DEEP_WATER 0x12
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#define MB_WATERFALL 0x13
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#define MB_SPLASHING_WATER 0x15
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#define MB_OCEAN_WATER 0x15
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#define MB_PUDDLE 0x16
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#define MB_WATERFALL_BOTTOM 0x17
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#define MB_SHALLOW_WATER 0x17
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#define MB_19 0x19
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#define MB_1A 0x1A
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#define MB_1B 0x1B
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#define MB_STRENGTH_BUTTON 0x20
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#define MB_21 0x21
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#define MB_SAND 0x21
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#define MB_22 0x22
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#define MB_ICE 0x23
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#define MB_THIN_ICE 0x26
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#define MB_CRACKED_ICE 0x27
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#define MB_HOT_SPRINGS 0x28
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#define MB_ROCK_STAIRS 0x2A
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#define MB_SAND 0x2B
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#define MB_SAND_CAVE 0x2B
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#define MB_IMPASSABLE_EAST 0x30
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#define MB_IMPASSABLE_WEST 0x31
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#define MB_IMPASSABLE_NORTH 0x32
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