start decomping rfu_union_tool
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@@ -1,6 +1,8 @@
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#ifndef GUARD_UNION_ROOM_PLAYER_AVATAR_H
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#define GUARD_UNION_ROOM_PLAYER_AVATAR_H
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#include "union_room.h"
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void sub_811C1C8(void);
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void sub_811BAAC(u8 *spriteIds, s32 arg1);
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void sub_811BB40(u8 *spriteIds);
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@@ -2,7 +2,7 @@
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#define GUARD_UNION_ROOM_H
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#include "global.h"
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#include "librfu.h"
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#include "link_rfu.h"
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struct UnkStruct_Shared
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{
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