Document and index graphics/battle

This commit is contained in:
hjk321 committed 2021-03-29 01:25:27 -05:00
1 parent 35b68c68ee
commit 05521b0668
79 files changed
+124 -72

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+43
View File
@@ -24,6 +24,7 @@ TITLESCREENGFXDIR := graphics/title_screen
CREDITSGFXDIR := graphics/credits
ITEMMENUGFXDIR := graphics/item_menu
INTROGFXDIR := graphics/intro
BATTLEGFXDIR := graphics/battle
types := normal fight flying poison ground rock bug ghost steel mystery fire water grass electric psychic ice dragon dark
contest_types := cool beauty cute smart tough
@@ -523,3 +524,45 @@ $(INTROGFXDIR)/unk_8406654.4bpp: %.4bpp: %.png
$(INTROGFXDIR)/unk_8405B28.4bpp: %.4bpp: %.png
$(GFX) $< $@ -num_tiles 17
$(BATTLEGFXDIR)/terrain_building.4bpp: %.4bpp: %.png
$(GFX) $< $@ -num_tiles 77
$(BATTLEGFXDIR)/terrain_cave_anim.4bpp: %.4bpp: %.png
$(GFX) $< $@ -num_tiles 106
$(BATTLEGFXDIR)/terrain_cave.4bpp: %.4bpp: %.png
$(GFX) $< $@ -num_tiles 84
$(BATTLEGFXDIR)/terrain_grass.4bpp: %.4bpp: %.png
$(GFX) $< $@ -num_tiles 98
$(BATTLEGFXDIR)/terrain_indoor.4bpp: %.4bpp: %.png
$(GFX) $< $@ -num_tiles 77
$(BATTLEGFXDIR)/terrain_longgrass_anim.4bpp: %.4bpp: %.png
$(GFX) $< $@ -num_tiles 133
$(BATTLEGFXDIR)/terrain_longgrass.4bpp: %.4bpp: %.png
$(GFX) $< $@ -num_tiles 98
$(BATTLEGFXDIR)/terrain_mountain_anim.4bpp: %.4bpp: %.png
$(GFX) $< $@ -num_tiles 47
$(BATTLEGFXDIR)/terrain_pond_anim.4bpp: %.4bpp: %.png
$(GFX) $< $@ -num_tiles 36
$(BATTLEGFXDIR)/terrain_pond.4bpp: %.4bpp: %.png
$(GFX) $< $@ -num_tiles 75
$(BATTLEGFXDIR)/terrain_sand.4bpp: %.4bpp: %.png
$(GFX) $< $@ -num_tiles 83
$(BATTLEGFXDIR)/terrain_underwater_anim.4bpp: %.4bpp: %.png
$(GFX) $< $@ -num_tiles 26
$(BATTLEGFXDIR)/terrain_underwater.4bpp: %.4bpp: %.png
$(GFX) $< $@ -num_tiles 85
$(BATTLEGFXDIR)/terrain_water.4bpp: %.4bpp: %.png
$(GFX) $< $@ -num_tiles 81
+81 -72
View File
@@ -343,64 +343,73 @@ static const struct WindowTemplate gUnknown_8248330[] = {
}, DUMMY_WIN_TEMPLATE
};
static const u32 sBattleTerrainPalette_Grass[] = INCBIN_U32("graphics/battle/unk_8248400.gbapal.lz");
static const u32 sBattleTerrainTiles_Grass[] = INCBIN_U32("graphics/battle/unk_824844C.4bpp.lz");
static const u32 sBattleTerrainTilemap_Grass[] = INCBIN_U32("graphics/battle/unk_82489A8.bin.lz");
static const u32 sBattleTerrainAnimTiles_Grass[] = INCBIN_U32("graphics/battle/unk_8248C68.4bpp.lz");
static const u32 sBattleTerrainAnimTilemap_Grass[] = INCBIN_U32("graphics/battle/unk_8248F58.bin.lz");
static const u32 sBattleTerrainPalette_LongGrass[] = INCBIN_U32("graphics/battle/unk_8249074.gbapal.lz");
static const u32 sBattleTerrainTiles_LongGrass[] = INCBIN_U32("graphics/battle/unk_82490C4.4bpp.lz");
static const u32 sBattleTerrainTilemap_LongGrass[] = INCBIN_U32("graphics/battle/unk_8249620.bin.lz");
static const u32 sBattleTerrainAnimTiles_LongGrass[] = INCBIN_U32("graphics/battle/unk_82498DC.4bpp.lz");
static const u32 sBattleTerrainAnimTilemap_LongGrass[] = INCBIN_U32("graphics/battle/unk_8249E10.bin.lz");
static const u32 sBattleTerrainPalette_Sand[] = INCBIN_U32("graphics/battle/unk_8249F98.gbapal.lz");
static const u32 sBattleTerrainTiles_Sand[] = INCBIN_U32("graphics/battle/unk_8249FE4.4bpp.lz");
static const u32 sBattleTerrainTilemap_Sand[] = INCBIN_U32("graphics/battle/unk_824A37C.bin.lz");
static const u32 sBattleTerrainAnimTiles_Sand[] = INCBIN_U32("graphics/battle/unk_824A618.4bpp.lz");
static const u32 sBattleTerrainAnimTilemap_Sand[] = INCBIN_U32("graphics/battle/unk_824A844.bin.lz");
static const u32 sBattleTerrainPalette_Underwater[] = INCBIN_U32("graphics/battle/unk_824A940.gbapal.lz");
static const u32 sBattleTerrainTiles_Underwater[] = INCBIN_U32("graphics/battle/unk_824A990.4bpp.lz");
static const u32 sBattleTerrainTilemap_Underwater[] = INCBIN_U32("graphics/battle/unk_824ACD0.bin.lz");
static const u32 sBattleTerrainAnimTiles_Underwater[] = INCBIN_U32("graphics/battle/unk_824AF70.4bpp.lz");
static const u32 sBattleTerrainAnimTilemap_Underwater[] = INCBIN_U32("graphics/battle/unk_824B0DC.bin.lz");
static const u32 sBattleTerrainPalette_Water[] = INCBIN_U32("graphics/battle/unk_824B19C.gbapal.lz");
static const u32 sBattleTerrainTiles_Water[] = INCBIN_U32("graphics/battle/unk_824B1EC.4bpp.lz");
static const u32 sBattleTerrainTilemap_Water[] = INCBIN_U32("graphics/battle/unk_824B608.bin.lz");
static const u32 sBattleTerrainAnimTiles_Water[] = INCBIN_U32("graphics/battle/unk_824B8A8.4bpp.lz");
static const u32 sBattleTerrainAnimTilemap_Water[] = INCBIN_U32("graphics/battle/unk_824BBE0.bin.lz");
static const u32 sBattleTerrainPalette_Pond[] = INCBIN_U32("graphics/battle/unk_824BCE0.gbapal.lz");
static const u32 sBattleTerrainTiles_Pond[] = INCBIN_U32("graphics/battle/unk_824BD38.4bpp.lz");
static const u32 sBattleTerrainTilemap_Pond[] = INCBIN_U32("graphics/battle/unk_824C07C.bin.lz");
static const u32 sBattleTerrainAnimTiles_Pond[] = INCBIN_U32("graphics/battle/unk_824C314.4bpp.lz");
static const u32 sBattleTerrainAnimTilemap_Pond[] = INCBIN_U32("graphics/battle/unk_824C520.bin.lz");
static const u32 sBattleTerrainPalette_Mountain[] = INCBIN_U32("graphics/battle/unk_824C5D8.gbapal.lz");
static const u32 sBattleTerrainTiles_Mountain[] = INCBIN_U32("graphics/battle/unk_824C624.4bpp.lz");
static const u32 sBattleTerrainTilemap_Mountain[] = INCBIN_U32("graphics/battle/unk_824C958.bin.lz");
static const u32 sBattleTerrainAnimTiles_Mountain[] = INCBIN_U32("graphics/battle/unk_824CBF8.4bpp.lz");
static const u32 sBattleTerrainAnimTilemap_Mountain[] = INCBIN_U32("graphics/battle/unk_824CEC8.bin.lz");
static const u32 sBattleTerrainPalette_Cave[] = INCBIN_U32("graphics/battle/unk_824CF98.gbapal.lz");
static const u32 sBattleTerrainTiles_Cave[] = INCBIN_U32("graphics/battle/unk_824CFEC.4bpp.lz");
static const u32 sBattleTerrainTilemap_Cave[] = INCBIN_U32("graphics/battle/unk_824D418.bin.lz");
static const u32 sBattleTerrainAnimTiles_Cave[] = INCBIN_U32("graphics/battle/unk_824D6B8.4bpp.lz");
static const u32 sBattleTerrainAnimTilemap_Cave[] = INCBIN_U32("graphics/battle/unk_824DC98.bin.lz");
static const u32 sBattleTerrainPalette_Building[] = INCBIN_U32("graphics/battle/unk_824DDF0.gbapal.lz");
static const u32 sBattleTerrainTiles_Building[] = INCBIN_U32("graphics/battle/unk_824DE34.4bpp.lz");
static const u32 sBattleTerrainTilemap_Building[] = INCBIN_U32("graphics/battle/unk_824E16C.bin.lz");
static const u32 sBattleTerrainAnimTiles_Building[] = INCBIN_U32("graphics/battle/unk_824E410.4bpp.lz");
static const u32 sBattleTerrainAnimTilemap_Building[] = INCBIN_U32("graphics/battle/unk_824E490.bin.lz");
static const u32 sBattleTerrainPalette_Link[] = INCBIN_U32("graphics/battle/unk_824E528.gbapal.lz");
static const u32 sBattleTerrainPalette_Gym[] = INCBIN_U32("graphics/battle/unk_824E56C.gbapal.lz");
static const u32 sBattleTerrainPalette_Leader[] = INCBIN_U32("graphics/battle/unk_824E5B8.gbapal.lz");
static const u32 sBattleTerrainPalette_Indoor2[] = INCBIN_U32("graphics/battle/unk_824E604.gbapal.lz");
static const u32 sBattleTerrainPalette_Indoor1[] = INCBIN_U32("graphics/battle/unk_824E650.gbapal.lz");
static const u32 sBattleTerrainPalette_Lorelei[] = INCBIN_U32("graphics/battle/unk_824E6A4.gbapal.lz");
static const u32 sBattleTerrainPalette_Bruno[] = INCBIN_U32("graphics/battle/unk_824E6F0.gbapal.lz");
static const u32 sBattleTerrainPalette_Agatha[] = INCBIN_U32("graphics/battle/unk_824E740.gbapal.lz");
static const u32 sBattleTerrainPalette_Lance[] = INCBIN_U32("graphics/battle/unk_824E78C.gbapal.lz");
static const u32 sBattleTerrainPalette_Champion[] = INCBIN_U32("graphics/battle/unk_824E7DC.gbapal.lz");
static const u32 sBattleTerrainPalette_Plain[] = INCBIN_U32("graphics/battle/unk_824E81C.gbapal.lz");
static const u32 sBattleTerrainTiles_Indoor2[] = INCBIN_U32("graphics/battle/unk_824E858.4bpp.lz");
static const u32 sBattleTerrainTilemap_Indoor2[] = INCBIN_U32("graphics/battle/unk_824EB90.bin.lz");
static const u32 sBattleTerrainPalette_Grass[] = INCBIN_U32("graphics/battle/terrain_grass.gbapal.lz");
static const u32 sBattleTerrainTiles_Grass[] = INCBIN_U32("graphics/battle/terrain_grass.4bpp.lz");
static const u32 sBattleTerrainTilemap_Grass[] = INCBIN_U32("graphics/battle/terrain_grass.bin.lz");
static const u32 sBattleTerrainAnimTiles_Grass[] = INCBIN_U32("graphics/battle/terrain_grass_anim.4bpp.lz");
static const u32 sBattleTerrainAnimTilemap_Grass[] = INCBIN_U32("graphics/battle/terrain_grass_anim.bin.lz");
static const u32 sBattleTerrainPalette_LongGrass[] = INCBIN_U32("graphics/battle/terrain_longgrass.gbapal.lz");
static const u32 sBattleTerrainTiles_LongGrass[] = INCBIN_U32("graphics/battle/terrain_longgrass.4bpp.lz");
static const u32 sBattleTerrainTilemap_LongGrass[] = INCBIN_U32("graphics/battle/terrain_longgrass.bin.lz");
static const u32 sBattleTerrainAnimTiles_LongGrass[] = INCBIN_U32("graphics/battle/terrain_longgrass_anim.4bpp.lz");
static const u32 sBattleTerrainAnimTilemap_LongGrass[] = INCBIN_U32("graphics/battle/terrain_longgrass_anim.bin.lz");
static const u32 sBattleTerrainPalette_Sand[] = INCBIN_U32("graphics/battle/terrain_sand.gbapal.lz");
static const u32 sBattleTerrainTiles_Sand[] = INCBIN_U32("graphics/battle/terrain_sand.4bpp.lz");
static const u32 sBattleTerrainTilemap_Sand[] = INCBIN_U32("graphics/battle/terrain_sand.bin.lz");
static const u32 sBattleTerrainAnimTiles_Sand[] = INCBIN_U32("graphics/battle/terrain_sand_anim.4bpp.lz");
static const u32 sBattleTerrainAnimTilemap_Sand[] = INCBIN_U32("graphics/battle/terrain_sand_anim.bin.lz");
static const u32 sBattleTerrainPalette_Underwater[] = INCBIN_U32("graphics/battle/terrain_underwater.gbapal.lz");
static const u32 sBattleTerrainTiles_Underwater[] = INCBIN_U32("graphics/battle/terrain_underwater.4bpp.lz");
static const u32 sBattleTerrainTilemap_Underwater[] = INCBIN_U32("graphics/battle/terrain_underwater.bin.lz");
static const u32 sBattleTerrainAnimTiles_Underwater[] = INCBIN_U32("graphics/battle/terrain_underwater_anim.4bpp.lz");
static const u32 sBattleTerrainAnimTilemap_Underwater[] = INCBIN_U32("graphics/battle/terrain_underwater_anim.bin.lz");
static const u32 sBattleTerrainPalette_Water[] = INCBIN_U32("graphics/battle/terrain_water.gbapal.lz");
static const u32 sBattleTerrainTiles_Water[] = INCBIN_U32("graphics/battle/terrain_water.4bpp.lz");
static const u32 sBattleTerrainTilemap_Water[] = INCBIN_U32("graphics/battle/terrain_water.bin.lz");
static const u32 sBattleTerrainAnimTiles_Water[] = INCBIN_U32("graphics/battle/terrain_water_anim.4bpp.lz");
static const u32 sBattleTerrainAnimTilemap_Water[] = INCBIN_U32("graphics/battle/terrain_water_anim.bin.lz");
static const u32 sBattleTerrainPalette_Pond[] = INCBIN_U32("graphics/battle/terrain_pond.gbapal.lz");
static const u32 sBattleTerrainTiles_Pond[] = INCBIN_U32("graphics/battle/terrain_pond.4bpp.lz");
static const u32 sBattleTerrainTilemap_Pond[] = INCBIN_U32("graphics/battle/terrain_pond.bin.lz");
static const u32 sBattleTerrainAnimTiles_Pond[] = INCBIN_U32("graphics/battle/terrain_pond_anim.4bpp.lz");
static const u32 sBattleTerrainAnimTilemap_Pond[] = INCBIN_U32("graphics/battle/terrain_pond_anim.bin.lz");
static const u32 sBattleTerrainPalette_Mountain[] = INCBIN_U32("graphics/battle/terrain_mountain.gbapal.lz");
static const u32 sBattleTerrainTiles_Mountain[] = INCBIN_U32("graphics/battle/terrain_mountain.4bpp.lz");
static const u32 sBattleTerrainTilemap_Mountain[] = INCBIN_U32("graphics/battle/terrain_mountain.bin.lz");
static const u32 sBattleTerrainAnimTiles_Mountain[] = INCBIN_U32("graphics/battle/terrain_mountain_anim.4bpp.lz");
static const u32 sBattleTerrainAnimTilemap_Mountain[] = INCBIN_U32("graphics/battle/terrain_mountain_anim.bin.lz");
static const u32 sBattleTerrainPalette_Cave[] = INCBIN_U32("graphics/battle/terrain_cave.gbapal.lz");
static const u32 sBattleTerrainTiles_Cave[] = INCBIN_U32("graphics/battle/terrain_cave.4bpp.lz");
static const u32 sBattleTerrainTilemap_Cave[] = INCBIN_U32("graphics/battle/terrain_cave.bin.lz");
static const u32 sBattleTerrainAnimTiles_Cave[] = INCBIN_U32("graphics/battle/terrain_cave_anim.4bpp.lz");
static const u32 sBattleTerrainAnimTilemap_Cave[] = INCBIN_U32("graphics/battle/terrain_cave_anim.bin.lz");
static const u32 sBattleTerrainPalette_Building[] = INCBIN_U32("graphics/battle/terrain_building.gbapal.lz");
static const u32 sBattleTerrainTiles_Building[] = INCBIN_U32("graphics/battle/terrain_building.4bpp.lz");
static const u32 sBattleTerrainTilemap_Building[] = INCBIN_U32("graphics/battle/terrain_building.bin.lz");
static const u32 sBattleTerrainAnimTiles_Building[] = INCBIN_U32("graphics/battle/terrain_building_anim.4bpp.lz");
static const u32 sBattleTerrainAnimTilemap_Building[] = INCBIN_U32("graphics/battle/terrain_building_anim.bin.lz");
static const u32 sBattleTerrainPalette_Link[] = INCBIN_U32("graphics/battle/terrain_indoor_link.gbapal.lz");
static const u32 sBattleTerrainPalette_Gym[] = INCBIN_U32("graphics/battle/terrain_indoor_gym.gbapal.lz");
static const u32 sBattleTerrainPalette_Leader[] = INCBIN_U32("graphics/battle/terrain_indoor_leader.gbapal.lz");
static const u32 sBattleTerrainPalette_Indoor2[] = INCBIN_U32("graphics/battle/terrain_indoor_2.gbapal.lz");
static const u32 sBattleTerrainPalette_Indoor1[] = INCBIN_U32("graphics/battle/terrain_indoor_1.gbapal.lz");
static const u32 sBattleTerrainPalette_Lorelei[] = INCBIN_U32("graphics/battle/terrain_indoor_lorelei.gbapal.lz");
static const u32 sBattleTerrainPalette_Bruno[] = INCBIN_U32("graphics/battle/terrain_indoor_bruno.gbapal.lz");
static const u32 sBattleTerrainPalette_Agatha[] = INCBIN_U32("graphics/battle/terrain_indoor_agatha.gbapal.lz");
static const u32 sBattleTerrainPalette_Lance[] = INCBIN_U32("graphics/battle/terrain_indoor_lance.gbapal.lz");
static const u32 sBattleTerrainPalette_Champion[] = INCBIN_U32("graphics/battle/terrain_indoor_champion.gbapal.lz");
static const u32 sBattleTerrainPalette_Plain[] = INCBIN_U32("graphics/battle/terrain_indoor_plain.gbapal.lz");
static const u32 sBattleTerrainTiles_Indoor[] = INCBIN_U32("graphics/battle/terrain_indoor.4bpp.lz");
static const u32 sBattleTerrainTilemap_Indoor[] = INCBIN_U32("graphics/battle/terrain_indoor.bin.lz");
static const struct BattleBackground sBattleTerrainTable[] = {
[BATTLE_TERRAIN_GRASS] =
@@ -509,56 +518,56 @@ static const struct BattleBackground sBattleTerrainTable[] = {
},
[BATTLE_TERRAIN_INDOOR_2] =
{
.tileset = sBattleTerrainTiles_Indoor2,
.tilemap = sBattleTerrainTilemap_Indoor2,
.tileset = sBattleTerrainTiles_Indoor,
.tilemap = sBattleTerrainTilemap_Indoor,
.entryTileset = sBattleTerrainAnimTiles_Building,
.entryTilemap = sBattleTerrainAnimTilemap_Building,
.palette = sBattleTerrainPalette_Indoor2
},
[BATTLE_TERRAIN_INDOOR_1] =
{
.tileset = sBattleTerrainTiles_Indoor2,
.tilemap = sBattleTerrainTilemap_Indoor2,
.tileset = sBattleTerrainTiles_Indoor,
.tilemap = sBattleTerrainTilemap_Indoor,
.entryTileset = sBattleTerrainAnimTiles_Building,
.entryTilemap = sBattleTerrainAnimTilemap_Building,
.palette = sBattleTerrainPalette_Indoor1
},
[BATTLE_TERRAIN_LORELEI] =
{
.tileset = sBattleTerrainTiles_Indoor2,
.tilemap = sBattleTerrainTilemap_Indoor2,
.tileset = sBattleTerrainTiles_Indoor,
.tilemap = sBattleTerrainTilemap_Indoor,
.entryTileset = sBattleTerrainAnimTiles_Building,
.entryTilemap = sBattleTerrainAnimTilemap_Building,
.palette = sBattleTerrainPalette_Lorelei
},
[BATTLE_TERRAIN_BRUNO] =
{
.tileset = sBattleTerrainTiles_Indoor2,
.tilemap = sBattleTerrainTilemap_Indoor2,
.tileset = sBattleTerrainTiles_Indoor,
.tilemap = sBattleTerrainTilemap_Indoor,
.entryTileset = sBattleTerrainAnimTiles_Building,
.entryTilemap = sBattleTerrainAnimTilemap_Building,
.palette = sBattleTerrainPalette_Bruno
},
[BATTLE_TERRAIN_AGATHA] =
{
.tileset = sBattleTerrainTiles_Indoor2,
.tilemap = sBattleTerrainTilemap_Indoor2,
.tileset = sBattleTerrainTiles_Indoor,
.tilemap = sBattleTerrainTilemap_Indoor,
.entryTileset = sBattleTerrainAnimTiles_Building,
.entryTilemap = sBattleTerrainAnimTilemap_Building,
.palette = sBattleTerrainPalette_Agatha
},
[BATTLE_TERRAIN_LANCE] =
{
.tileset = sBattleTerrainTiles_Indoor2,
.tilemap = sBattleTerrainTilemap_Indoor2,
.tileset = sBattleTerrainTiles_Indoor,
.tilemap = sBattleTerrainTilemap_Indoor,
.entryTileset = sBattleTerrainAnimTiles_Building,
.entryTilemap = sBattleTerrainAnimTilemap_Building,
.palette = sBattleTerrainPalette_Lance
},
[BATTLE_TERRAIN_CHAMPION] =
{
.tileset = sBattleTerrainTiles_Indoor2,
.tilemap = sBattleTerrainTilemap_Indoor2,
.tileset = sBattleTerrainTiles_Indoor,
.tilemap = sBattleTerrainTilemap_Indoor,
.entryTileset = sBattleTerrainAnimTiles_Building,
.entryTilemap = sBattleTerrainAnimTilemap_Building,
.palette = sBattleTerrainPalette_Champion