decompile up to sub_80444C4
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+3
-3
@@ -47,7 +47,7 @@
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#define BATTLE_TYPE_LEGENDARY 0x2000
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#define BATTLE_TYPE_REGI 0x4000
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#define BATTLE_TYPE_TWO_OPPONENTS 0x8000
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#define BATTLE_TYPE_DOME 0x10000
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#define BATTLE_TYPE_DOME 0x10000 // this is used in pokemon.c, but its clearly not the correct name for FR/LG. TODO: Fix these
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#define BATTLE_TYPE_PALACE 0x20000
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#define BATTLE_TYPE_ARENA 0x40000
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#define BATTLE_TYPE_FACTORY 0x80000
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@@ -545,7 +545,7 @@ struct BattleStruct
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u8 field_46;
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u8 field_47;
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u8 focusPunchBank;
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u8 field_49;
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u8 battlerPreventingSwitchout;
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u8 moneyMultiplier;
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u8 savedTurnActionNumber;
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u8 switchInAbilitiesCounter;
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@@ -598,7 +598,7 @@ struct BattleStruct
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u8 field_A7;
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u16 hpOnSwitchout[2];
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u32 savedBattleTypeFlags;
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u8 field_B0;
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u8 abilityPreventingSwitchout;
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u8 hpScale;
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u8 synchronizeMoveEffect;
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u8 field_B3;
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