decompile up to sub_80444C4

This commit is contained in:
ProjectRevoTPP
2018-10-10 00:47:44 -04:00
parent 799a9ccfe2
commit 05d03f7f32
21 changed files with 482 additions and 1385 deletions
+3 -3
View File
@@ -47,7 +47,7 @@
#define BATTLE_TYPE_LEGENDARY 0x2000
#define BATTLE_TYPE_REGI 0x4000
#define BATTLE_TYPE_TWO_OPPONENTS 0x8000
#define BATTLE_TYPE_DOME 0x10000
#define BATTLE_TYPE_DOME 0x10000 // this is used in pokemon.c, but its clearly not the correct name for FR/LG. TODO: Fix these
#define BATTLE_TYPE_PALACE 0x20000
#define BATTLE_TYPE_ARENA 0x40000
#define BATTLE_TYPE_FACTORY 0x80000
@@ -545,7 +545,7 @@ struct BattleStruct
u8 field_46;
u8 field_47;
u8 focusPunchBank;
u8 field_49;
u8 battlerPreventingSwitchout;
u8 moneyMultiplier;
u8 savedTurnActionNumber;
u8 switchInAbilitiesCounter;
@@ -598,7 +598,7 @@ struct BattleStruct
u8 field_A7;
u16 hpOnSwitchout[2];
u32 savedBattleTypeFlags;
u8 field_B0;
u8 abilityPreventingSwitchout;
u8 hpScale;
u8 synchronizeMoveEffect;
u8 field_B3;