Sync/update trainer classes
This commit is contained in:
+5
-9
@@ -12,7 +12,7 @@
|
||||
#include "trig.h"
|
||||
#include "constants/maps.h"
|
||||
#include "constants/songs.h"
|
||||
#include "constants/trainer_classes.h"
|
||||
#include "constants/trainers.h"
|
||||
|
||||
#define TAG_VS_LETTERS 10000
|
||||
|
||||
@@ -992,12 +992,12 @@ void DrawBattleEntryBackground(void)
|
||||
if (gBattleTypeFlags & BATTLE_TYPE_TRAINER)
|
||||
{
|
||||
u8 trainerClass = gTrainers[gTrainerBattleOpponent_A].trainerClass;
|
||||
if (trainerClass == CLASS_LEADER_2)
|
||||
if (trainerClass == TRAINER_CLASS_LEADER)
|
||||
{
|
||||
LoadBattleTerrainEntryGfx(BATTLE_TERRAIN_BUILDING);
|
||||
return;
|
||||
}
|
||||
else if (trainerClass == CLASS_CHAMPION_2)
|
||||
else if (trainerClass == TRAINER_CLASS_CHAMPION)
|
||||
{
|
||||
LoadBattleTerrainEntryGfx(BATTLE_TERRAIN_BUILDING);
|
||||
return;
|
||||
@@ -1029,14 +1029,10 @@ static u8 GetBattleTerrainOverride(void)
|
||||
}
|
||||
else if (gBattleTypeFlags & BATTLE_TYPE_TRAINER)
|
||||
{
|
||||
if (gTrainers[gTrainerBattleOpponent_A].trainerClass == CLASS_LEADER_2)
|
||||
{
|
||||
if (gTrainers[gTrainerBattleOpponent_A].trainerClass == TRAINER_CLASS_LEADER)
|
||||
return BATTLE_TERRAIN_LEADER;
|
||||
}
|
||||
else if (gTrainers[gTrainerBattleOpponent_A].trainerClass == CLASS_CHAMPION_2)
|
||||
{
|
||||
else if (gTrainers[gTrainerBattleOpponent_A].trainerClass == TRAINER_CLASS_CHAMPION)
|
||||
return BATTLE_TERRAIN_CHAMPION;
|
||||
}
|
||||
}
|
||||
battleScene = GetCurrentMapBattleScene();
|
||||
if (battleScene == MAP_BATTLE_SCENE_NORMAL)
|
||||
|
||||
Reference in New Issue
Block a user