Sync/update trainer classes

This commit is contained in:
GriffinR
2022-01-09 15:49:02 -05:00
parent d0c79e4e47
commit 08a18d6e32
35 changed files with 4318 additions and 5111 deletions
+5 -9
View File
@@ -12,7 +12,7 @@
#include "trig.h"
#include "constants/maps.h"
#include "constants/songs.h"
#include "constants/trainer_classes.h"
#include "constants/trainers.h"
#define TAG_VS_LETTERS 10000
@@ -992,12 +992,12 @@ void DrawBattleEntryBackground(void)
if (gBattleTypeFlags & BATTLE_TYPE_TRAINER)
{
u8 trainerClass = gTrainers[gTrainerBattleOpponent_A].trainerClass;
if (trainerClass == CLASS_LEADER_2)
if (trainerClass == TRAINER_CLASS_LEADER)
{
LoadBattleTerrainEntryGfx(BATTLE_TERRAIN_BUILDING);
return;
}
else if (trainerClass == CLASS_CHAMPION_2)
else if (trainerClass == TRAINER_CLASS_CHAMPION)
{
LoadBattleTerrainEntryGfx(BATTLE_TERRAIN_BUILDING);
return;
@@ -1029,14 +1029,10 @@ static u8 GetBattleTerrainOverride(void)
}
else if (gBattleTypeFlags & BATTLE_TYPE_TRAINER)
{
if (gTrainers[gTrainerBattleOpponent_A].trainerClass == CLASS_LEADER_2)
{
if (gTrainers[gTrainerBattleOpponent_A].trainerClass == TRAINER_CLASS_LEADER)
return BATTLE_TERRAIN_LEADER;
}
else if (gTrainers[gTrainerBattleOpponent_A].trainerClass == CLASS_CHAMPION_2)
{
else if (gTrainers[gTrainerBattleOpponent_A].trainerClass == TRAINER_CLASS_CHAMPION)
return BATTLE_TERRAIN_CHAMPION;
}
}
battleScene = GetCurrentMapBattleScene();
if (battleScene == MAP_BATTLE_SCENE_NORMAL)