Sync/update trainer classes
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@@ -18,7 +18,7 @@
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#include "graphics.h"
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#include "constants/moves.h"
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#include "constants/items.h"
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#include "constants/trainer_classes.h"
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#include "constants/trainers.h"
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struct BattleWindowText
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{
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@@ -2021,9 +2021,9 @@ u32 BattleStringExpandPlaceholders(const u8 *src, u8 *dst)
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}
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else
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{
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if (gTrainers[gTrainerBattleOpponent_A].trainerClass == CLASS_RIVAL
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|| gTrainers[gTrainerBattleOpponent_A].trainerClass == CLASS_RIVAL_2
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|| gTrainers[gTrainerBattleOpponent_A].trainerClass == CLASS_CHAMPION_2)
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if (gTrainers[gTrainerBattleOpponent_A].trainerClass == TRAINER_CLASS_RIVAL_EARLY
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|| gTrainers[gTrainerBattleOpponent_A].trainerClass == TRAINER_CLASS_RIVAL_LATE
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|| gTrainers[gTrainerBattleOpponent_A].trainerClass == TRAINER_CLASS_CHAMPION)
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toCpy = GetExpandedPlaceholder(PLACEHOLDER_ID_RIVAL);
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else
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toCpy = gTrainers[gTrainerBattleOpponent_A].trainerName;
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