Sync/update trainer classes

This commit is contained in:
GriffinR
2022-01-09 15:49:02 -05:00
parent d0c79e4e47
commit 08a18d6e32
35 changed files with 4318 additions and 5111 deletions
+4 -4
View File
@@ -18,7 +18,7 @@
#include "graphics.h"
#include "constants/moves.h"
#include "constants/items.h"
#include "constants/trainer_classes.h"
#include "constants/trainers.h"
struct BattleWindowText
{
@@ -2021,9 +2021,9 @@ u32 BattleStringExpandPlaceholders(const u8 *src, u8 *dst)
}
else
{
if (gTrainers[gTrainerBattleOpponent_A].trainerClass == CLASS_RIVAL
|| gTrainers[gTrainerBattleOpponent_A].trainerClass == CLASS_RIVAL_2
|| gTrainers[gTrainerBattleOpponent_A].trainerClass == CLASS_CHAMPION_2)
if (gTrainers[gTrainerBattleOpponent_A].trainerClass == TRAINER_CLASS_RIVAL_EARLY
|| gTrainers[gTrainerBattleOpponent_A].trainerClass == TRAINER_CLASS_RIVAL_LATE
|| gTrainers[gTrainerBattleOpponent_A].trainerClass == TRAINER_CLASS_CHAMPION)
toCpy = GetExpandedPlaceholder(PLACEHOLDER_ID_RIVAL);
else
toCpy = gTrainers[gTrainerBattleOpponent_A].trainerName;