Sync/update trainer classes

This commit is contained in:
GriffinR
2022-01-09 15:49:02 -05:00
parent d0c79e4e47
commit 08a18d6e32
35 changed files with 4318 additions and 5111 deletions
+3 -3
View File
@@ -31,7 +31,7 @@
#include "constants/maps.h"
#include "constants/songs.h"
#include "constants/pokemon.h"
#include "constants/trainer_classes.h"
#include "constants/trainers.h"
enum
{
@@ -613,7 +613,7 @@ static u8 GetTrainerBattleTransition(void)
if (gTrainerBattleOpponent_A == TRAINER_SECRET_BASE)
return B_TRANSITION_BLUE;
if (gTrainers[gTrainerBattleOpponent_A].trainerClass == CLASS_ELITE_FOUR_2)
if (gTrainers[gTrainerBattleOpponent_A].trainerClass == TRAINER_CLASS_ELITE_FOUR)
{
if (gTrainerBattleOpponent_A == TRAINER_ELITE_FOUR_LORELEI || gTrainerBattleOpponent_A == TRAINER_ELITE_FOUR_LORELEI_2)
return B_TRANSITION_LORELEI;
@@ -625,7 +625,7 @@ static u8 GetTrainerBattleTransition(void)
return B_TRANSITION_LANCE;
return B_TRANSITION_BLUE;
}
if (gTrainers[gTrainerBattleOpponent_A].trainerClass == CLASS_CHAMPION_2)
if (gTrainers[gTrainerBattleOpponent_A].trainerClass == TRAINER_CLASS_CHAMPION)
return B_TRANSITION_BLUE;
if (gTrainers[gTrainerBattleOpponent_A].doubleBattle == TRUE)
minPartyCount = 2; // double battles always at least have 2 pokemon.