Sync/update trainer classes
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@@ -5,7 +5,7 @@
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#include "link.h"
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#include "overworld.h"
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#include "quest_log.h"
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#include "constants/trainer_classes.h"
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#include "constants/trainers.h"
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struct QuestLogStruct_TrainerBattleRecord
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{
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@@ -39,13 +39,13 @@ void TrySetQuestLogBattleEvent(void)
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{
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switch (gTrainers[gTrainerBattleOpponent_A].trainerClass)
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{
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case CLASS_LEADER_2:
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case TRAINER_CLASS_LEADER:
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eventId = QL_EVENT_DEFEATED_GYM_LEADER;
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break;
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case CLASS_CHAMPION_2:
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case TRAINER_CLASS_CHAMPION:
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eventId = QL_EVENT_DEFEATED_CHAMPION;
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break;
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case CLASS_ELITE_FOUR_2:
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case TRAINER_CLASS_ELITE_FOUR:
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eventId = QL_EVENT_DEFEATED_E4_MEMBER;
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break;
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default:
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