Rename movement action 0x9F
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@@ -247,7 +247,7 @@
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#define MOVEMENT_ACTION_WALK_SLOWEST_UP 0x9C
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#define MOVEMENT_ACTION_WALK_SLOWEST_LEFT 0x9D
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#define MOVEMENT_ACTION_WALK_SLOWEST_RIGHT 0x9E
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#define MOVEMENT_ACTION_SHAKE_HEAD 0x9F
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#define MOVEMENT_ACTION_SHAKE_HEAD_OR_WALK_IN_PLACE 0x9F
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#define MOVEMENT_ACTION_0xA0 0xA0
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#define MOVEMENT_ACTION_0xA1 0xA1
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#define MOVEMENT_ACTION_0xA2 0xA2
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@@ -56,7 +56,7 @@ void PlayerFaceDirection(u8 direction);
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void PlayerFaceDirectionFast(u8 direction);
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void PlayerTurnInPlace(u8 direction);
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void PlayerJumpLedge(u8 direction);
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void PlayerShakeHead(void);
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void PlayerShakeHeadOrWalkInPlace(void);
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void player_step(u8 direction, u16 newKeys, u16 heldKeys);
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bool32 PlayerIsMovingOnRockStairs(u8 direction);
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void UpdatePlayerAvatarTransitionState(void);
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