Rename movement action 0x9F
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@@ -56,7 +56,7 @@ void PlayerFaceDirection(u8 direction);
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void PlayerFaceDirectionFast(u8 direction);
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void PlayerTurnInPlace(u8 direction);
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void PlayerJumpLedge(u8 direction);
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void PlayerShakeHead(void);
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void PlayerShakeHeadOrWalkInPlace(void);
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void player_step(u8 direction, u16 newKeys, u16 heldKeys);
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bool32 PlayerIsMovingOnRockStairs(u8 direction);
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void UpdatePlayerAvatarTransitionState(void);
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