Rename movement action 0x9F
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@@ -622,7 +622,7 @@ bool8 (*const *const gMovementActionFuncs[])(struct ObjectEvent *, struct Sprite
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[MOVEMENT_ACTION_WALK_SLOWEST_UP] = sMovementActionFuncs_x9C,
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[MOVEMENT_ACTION_WALK_SLOWEST_LEFT] = sMovementActionFuncs_x9D,
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[MOVEMENT_ACTION_WALK_SLOWEST_RIGHT] = sMovementActionFuncs_x9E,
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[MOVEMENT_ACTION_SHAKE_HEAD] = sMovementActionFuncs_x9F,
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[MOVEMENT_ACTION_SHAKE_HEAD_OR_WALK_IN_PLACE] = sMovementActionFuncs_x9F,
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[MOVEMENT_ACTION_0xA0] = sMovementActionFuncs_xA0,
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[MOVEMENT_ACTION_0xA1] = sMovementActionFuncs_xA1,
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[MOVEMENT_ACTION_0xA2] = sMovementActionFuncs_xA2,
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@@ -909,9 +909,9 @@ void PlayerJumpLedge(u8 direction)
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PlayerSetAnimId(GetJump2MovementAction(direction), 8);
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}
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void PlayerShakeHead(void)
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void PlayerShakeHeadOrWalkInPlace(void)
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{
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PlayerSetAnimId(MOVEMENT_ACTION_SHAKE_HEAD, 0);
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PlayerSetAnimId(MOVEMENT_ACTION_SHAKE_HEAD_OR_WALK_IN_PLACE, 0);
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}
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void HandleEnforcedLookDirectionOnPlayerStopMoving(void)
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