Sync battle anim - effects 3
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@@ -8157,7 +8157,7 @@ HyperFangInContest::
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goto HyperFangContinue
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goto HyperFangContinue
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Move_TRI_ATTACK::
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Move_TRI_ATTACK::
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loadspritegfx ANIM_TAG_TRI_FORCE_TRIANGLE
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loadspritegfx ANIM_TAG_TRI_ATTACK_TRIANGLE
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createsprite gTriAttackTriangleSpriteTemplate, ANIM_TARGET, 2, 16, 0
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createsprite gTriAttackTriangleSpriteTemplate, ANIM_TARGET, 2, 16, 0
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playsewithpan SE_M_TRI_ATTACK, 192
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playsewithpan SE_M_TRI_ATTACK, 192
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delay 20
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delay 20
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@@ -237,7 +237,7 @@
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#define ANIM_TAG_SPOTLIGHT (ANIM_SPRITES_START + 227)
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#define ANIM_TAG_SPOTLIGHT (ANIM_SPRITES_START + 227)
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#define ANIM_TAG_LETTER_Z (ANIM_SPRITES_START + 228)
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#define ANIM_TAG_LETTER_Z (ANIM_SPRITES_START + 228)
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#define ANIM_TAG_RAPID_SPIN (ANIM_SPRITES_START + 229)
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#define ANIM_TAG_RAPID_SPIN (ANIM_SPRITES_START + 229)
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#define ANIM_TAG_TRI_FORCE_TRIANGLE (ANIM_SPRITES_START + 230)
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#define ANIM_TAG_TRI_ATTACK_TRIANGLE (ANIM_SPRITES_START + 230)
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#define ANIM_TAG_WISP_ORB (ANIM_SPRITES_START + 231)
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#define ANIM_TAG_WISP_ORB (ANIM_SPRITES_START + 231)
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#define ANIM_TAG_WISP_FIRE (ANIM_SPRITES_START + 232)
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#define ANIM_TAG_WISP_FIRE (ANIM_SPRITES_START + 232)
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#define ANIM_TAG_GOLD_STARS (ANIM_SPRITES_START + 233)
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#define ANIM_TAG_GOLD_STARS (ANIM_SPRITES_START + 233)
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+2
-2
@@ -1343,7 +1343,7 @@ const struct CompressedSpriteSheet gBattleAnimPicTable[] =
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{gBattleAnimSpriteGfx_Spotlight, 0x0800, ANIM_TAG_SPOTLIGHT},
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{gBattleAnimSpriteGfx_Spotlight, 0x0800, ANIM_TAG_SPOTLIGHT},
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{gBattleAnimSpriteGfx_LetterZ, 0x0200, ANIM_TAG_LETTER_Z},
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{gBattleAnimSpriteGfx_LetterZ, 0x0200, ANIM_TAG_LETTER_Z},
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{gBattleAnimSpriteGfx_RapidSpin, 0x0300, ANIM_TAG_RAPID_SPIN},
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{gBattleAnimSpriteGfx_RapidSpin, 0x0300, ANIM_TAG_RAPID_SPIN},
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{gBattleAnimSpriteGfx_TriForceTriangle, 0x0800, ANIM_TAG_TRI_FORCE_TRIANGLE},
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{gBattleAnimSpriteGfx_TriForceTriangle, 0x0800, ANIM_TAG_TRI_ATTACK_TRIANGLE},
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{gBattleAnimSpriteGfx_WispOrb, 0x0380, ANIM_TAG_WISP_ORB},
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{gBattleAnimSpriteGfx_WispOrb, 0x0380, ANIM_TAG_WISP_ORB},
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{gBattleAnimSpriteGfx_WispFire, 0x0800, ANIM_TAG_WISP_FIRE},
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{gBattleAnimSpriteGfx_WispFire, 0x0800, ANIM_TAG_WISP_FIRE},
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{gBattleAnimSpriteGfx_GoldStars, 0x00c0, ANIM_TAG_GOLD_STARS},
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{gBattleAnimSpriteGfx_GoldStars, 0x00c0, ANIM_TAG_GOLD_STARS},
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@@ -1636,7 +1636,7 @@ const struct CompressedSpritePalette gBattleAnimPaletteTable[] =
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{gBattleAnimSpritePal_Pokeball, ANIM_TAG_SPOTLIGHT},
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{gBattleAnimSpritePal_Pokeball, ANIM_TAG_SPOTLIGHT},
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{gBattleAnimSpritePal_LetterZ, ANIM_TAG_LETTER_Z},
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{gBattleAnimSpritePal_LetterZ, ANIM_TAG_LETTER_Z},
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{gBattleAnimSpritePal_RapidSpin, ANIM_TAG_RAPID_SPIN},
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{gBattleAnimSpritePal_RapidSpin, ANIM_TAG_RAPID_SPIN},
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{gBattleAnimSpritePal_TriForceTriangle, ANIM_TAG_TRI_FORCE_TRIANGLE},
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{gBattleAnimSpritePal_TriForceTriangle, ANIM_TAG_TRI_ATTACK_TRIANGLE},
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{gBattleAnimSpritePal_WispOrb, ANIM_TAG_WISP_ORB},
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{gBattleAnimSpritePal_WispOrb, ANIM_TAG_WISP_ORB},
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{gBattleAnimSpritePal_WispOrb, ANIM_TAG_WISP_FIRE},
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{gBattleAnimSpritePal_WispOrb, ANIM_TAG_WISP_FIRE},
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{gBattleAnimSpritePal_GoldStars, ANIM_TAG_GOLD_STARS},
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{gBattleAnimSpritePal_GoldStars, ANIM_TAG_GOLD_STARS},
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+291
-213
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