Multiple renamings; Removed some orphaned functions

This commit is contained in:
lioniac
2021-10-24 17:42:24 -03:00
parent 471608b56a
commit 0cc1d8a1b5
75 changed files with 416 additions and 486 deletions
+15 -16
View File
@@ -151,13 +151,13 @@ s8 BattleAnimAdjustPanning2(s8 pan);
s16 CalculatePanIncrement(s16 sourcePan, s16 targetPan, s16 incrementPan);
bool8 IsBattlerSpriteVisible(u8 battlerId);
s16 KeepPanInRange(s16 a, s32 oldPan);
void sub_80730C0(u16, u16 *, s32, u8);
void RelocateBattleBgPal(u16 paletteNum, u16 *dest, s32 offset, u8 largeScreen);
// battle_intro.c
void SetAnimBgAttribute(u8 bgId, u8 attributeId, u8 value);
s32 GetAnimBgAttribute(u8 bgId, u8 attributeId);
void HandleIntroSlide(u8 terrain);
void sub_80BC41C(u8 taskId);
void BattleIntroSlideEnd(u8 taskId);
void CopyBattlerSpriteToBg(s32 bgId, u8 x, u8 y, u8 battlerPosition, u8 palno, u8 *tilesDest, u16 *tilemapDest, u16 tilesOffset);
// battle_anim_effects_1.c
@@ -188,22 +188,22 @@ void AnimItemSteal(struct Sprite *);
void AnimTrickBag(struct Sprite *);
void AnimFlyingParticle(struct Sprite *);
void AnimNeedleArmSpike(struct Sprite *);
void sub_80A43F8(struct Sprite *);
void AnimSlidingHit(struct Sprite *);
void AnimWhipHit(struct Sprite *);
void sub_80A4494(struct Sprite *);
void AnimFlickeringPunch(struct Sprite *);
void AnimCuttingSlice(struct Sprite *);
void AnimAirCutterSlice(struct Sprite *);
void sub_80A481C(struct Sprite *);
void AnimCirclingMusicNote(struct Sprite *);
void AnimProtect(struct Sprite *);
void AnimMilkBottle(struct Sprite *);
void AnimGrantingStars(struct Sprite *);
void AnimSparkingStars(struct Sprite *);
void sub_80A4E40(struct Sprite *);
void AnimBubbleBurst(struct Sprite *);
void AnimSleepLetterZ(struct Sprite *);
void AnimLockOnTarget(struct Sprite *);
void AnimLockOnMoveTarget(struct Sprite *);
void AnimBowMon(struct Sprite *);
void sub_80A5590(struct Sprite *);
void AnimTipMon(struct Sprite *);
void AnimSlashSlice(struct Sprite *);
void AnimFalseSwipeSlice(struct Sprite *);
void AnimFalseSwipePositionedSlice(struct Sprite *);
@@ -228,15 +228,15 @@ void AnimTask_ShrinkTargetCopy(u8 taskId);
// battle_anim_effects_2.c
extern const union AffineAnimCmd *const gGrowingRingAffineAnimTable[];
void sub_80A6E48(struct Sprite *);
void sub_80A6E98(struct Sprite *);
void sub_80A6F8C(struct Sprite *);
void sub_80A7020(struct Sprite *);
void AnimCirclingFinger(struct Sprite *);
void AnimBouncingMusicNote(struct Sprite *);
void AnimVibrateBattlerBack(struct Sprite *);
void AnimMovingClamp(struct Sprite *);
void Anim_KinesisZapEnergy(struct Sprite *);
void Anim_SwordsDanceBlade(struct Sprite *);
void AnimSonicBoomProjectile(struct Sprite *);
void AnimAirWaveProjectile(struct Sprite *);
void sub_80A79E8(struct Sprite *);
void AnimVoidLines(struct Sprite *);
void AnimCoinThrow(struct Sprite *);
void AnimFallingCoin(struct Sprite *);
void AnimBulletSeed(struct Sprite *);
@@ -309,7 +309,7 @@ void AnimHelpingHandClap(struct Sprite *);
void AnimForesightMagnifyingGlass(struct Sprite *);
void AnimMeteorMashStar(struct Sprite *);
void AnimBlockX(struct Sprite *);
void sub_80E3E84(struct Sprite *);
void AnimUnusedItemBagSteal(struct Sprite *);
void AnimParticuleBurst(struct Sprite *);
void AnimKnockOffStrike(struct Sprite *);
void AnimRecycle(struct Sprite *);
@@ -584,15 +584,14 @@ void AnimTask_BlendParticle(u8 taskId);
void AnimTask_HardwarePaletteFade(u8 taskId);
void AnimTask_CloneBattlerSpriteWithBlend(u8 taskId);
void AnimTask_SetUpCurseBackground(u8 taskId);
void sub_80BB088(u8 taskId);
void sub_80BB660(u8 taskId);
void InitStatsChangeAnimation(u8 taskId);
void AnimTask_BlendNonAttackerPalettes(u8 taskId);
void AnimTask_StartSlidingBg(u8 taskId);
void AnimTask_GetAttackerSide(u8 taskId);
void AnimTask_GetTargetSide(u8 taskId);
void AnimTask_GetTargetIsAttackerPartner(u8 taskId);
void AnimTask_SetAllNonAttackersInvisiblity(u8 taskId);
void sub_80BBA20(u8 taskId, s32 unused, u16 arg2, u8 battler1, u8 arg4, u8 arg5, u8 arg6, u8 arg7, const u32 *gfx, const u32 *tilemap, const u32 *palette);
void StartMonScrollingBgMask(u8 taskId, s32 unused, u16 arg2, u8 battler1, u8 arg4, u8 arg5, u8 arg6, u8 arg7, const u32 *gfx, const u32 *tilemap, const u32 *palette);
void AnimTask_GetBattleTerrain(u8 taskId);
void AnimTask_AllocBackupPalBuffer(u8 taskId);
void AnimTask_FreeBackupPalBuffer(u8 taskId);