Multiple renamings; Removed some orphaned functions
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@@ -58,12 +58,12 @@ void PressurePPLoseOnUsingImprison(u8 attacker);
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void PressurePPLoseOnUsingPerishSong(u8 attacker);
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void MarkAllBattlersForControllerExec(void);
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void MarkBattlerForControllerExec(u8 battlerId);
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void sub_8017298(u8 arg0);
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void MarkBattlerReceivedLinkData(u8 battlerId);
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void CancelMultiTurnMoves(u8 battler);
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bool8 WasUnableToUseMove(u8 battler);
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void PrepareStringBattle(u16 stringId, u8 battler);
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void ResetSentPokesToOpponentValue(void);
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void sub_8017434(u8 battler);
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void OpponentSwitchInResetSentPokesToOpponentValue(u8 battler);
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void UpdateSentPokesToOpponentValue(u8 battler);
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void BattleScriptPush(const u8 *bsPtr);
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void BattleScriptPushCursor(void);
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