Multiple renamings; Removed some orphaned functions

This commit is contained in:
lioniac
2021-10-24 17:42:24 -03:00
parent 471608b56a
commit 0cc1d8a1b5
75 changed files with 416 additions and 486 deletions
+26 -28
View File
@@ -11,12 +11,12 @@
#include "util.h"
#include "constants/songs.h"
static void sub_80A6ED8(struct Sprite *);
static void sub_80A7058(struct Sprite *);
static void sub_80A7080(struct Sprite *);
static void AnimBouncingMusicNote_Step(struct Sprite *);
static void AnimMovingClamp_Step(struct Sprite *);
static void AnimMovingClamp_End(struct Sprite *);
static void AnimTask_WithdrawStep(u8);
static void AnimSwordsDanceBladeStep(struct Sprite *);
static void sub_80A7A18(struct Sprite *);
static void AnimVoidLines_Step(struct Sprite *);
static void AnimFallingCoin_Step(struct Sprite *);
static void AnimBulletSeed_Step1(struct Sprite *);
static void AnimBulletSeed_Step2(struct Sprite *);
@@ -69,7 +69,7 @@ static const struct SpriteTemplate sUnknown_83E3ADC =
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = sub_80A6E48,
.callback = AnimCirclingFinger,
};
static const union AnimCmd sUnknown_83E3AF4[] =
@@ -92,7 +92,7 @@ static const struct SpriteTemplate sUnknown_83E3B00 =
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = sub_80A6E98,
.callback = AnimBouncingMusicNote,
};
// Unused
@@ -104,7 +104,7 @@ static const struct SpriteTemplate sUnknown_83E3B18 =
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = sub_80A6F8C,
.callback = AnimVibrateBattlerBack,
};
// Unused
@@ -116,7 +116,7 @@ static const struct SpriteTemplate sUnknown_83E3B30 =
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gAffineAnims_Bite,
.callback = sub_80A7020,
.callback = AnimMovingClamp,
};
static const union AnimCmd sUnknown_83E3B48[] =
@@ -324,7 +324,7 @@ static const struct SpriteTemplate sUnknown_83E3D18 =
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = sub_80A79E8,
.callback = AnimVoidLines,
};
static const union AnimCmd sCoinAnimCmds[] =
@@ -1210,7 +1210,7 @@ const struct SpriteTemplate gGuardRingSpriteTemplate =
};
// Functions
void sub_80A6E48(struct Sprite *sprite)
void AnimCirclingFinger(struct Sprite *sprite)
{
SetSpriteCoordsToAnimAttackerCoords(sprite);
SetAnimSpriteInitialXOffset(sprite, gBattleAnimArgs[0]);
@@ -1224,7 +1224,7 @@ void sub_80A6E48(struct Sprite *sprite)
sprite->callback(sprite);
}
void sub_80A6E98(struct Sprite *sprite)
void AnimBouncingMusicNote(struct Sprite *sprite)
{
u8 battler;
@@ -1236,10 +1236,10 @@ void sub_80A6E98(struct Sprite *sprite)
SetSpriteNextToMonHead(battler, sprite);
sprite->data[0] = 0;
sprite->data[1] = 0;
sprite->callback = sub_80A6ED8;
sprite->callback = AnimBouncingMusicNote_Step;
}
static void sub_80A6ED8(struct Sprite *sprite)
static void AnimBouncingMusicNote_Step(struct Sprite *sprite)
{
switch (sprite->data[0])
{
@@ -1260,10 +1260,9 @@ static void sub_80A6ED8(struct Sprite *sprite)
}
}
static void sub_80A6F3C(struct Sprite *sprite)
static void AnimVibrateBattlerBack_Step(struct Sprite *sprite)
{
s16 temp;
gSprites[sprite->data[2]].x2 += sprite->data[1];
temp = sprite->data[1];
sprite->data[1] = -temp;
@@ -1276,10 +1275,9 @@ static void sub_80A6F3C(struct Sprite *sprite)
sprite->data[0]--;
}
void sub_80A6F8C(struct Sprite *sprite)
void AnimVibrateBattlerBack(struct Sprite *sprite)
{
u8 spriteId;
sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
spriteId = gBattlerSpriteIds[gBattleAnimTarget];
@@ -1292,30 +1290,30 @@ void sub_80A6F8C(struct Sprite *sprite)
sprite->data[0] = gBattleAnimArgs[2];
sprite->data[1] = gBattleAnimArgs[3];
sprite->data[2] = spriteId;
sprite->callback = sub_80A6F3C;
sprite->callback = AnimVibrateBattlerBack_Step;
sprite->invisible = TRUE;
}
void sub_80A7020(struct Sprite *sprite)
void AnimMovingClamp(struct Sprite *sprite)
{
InitSpritePosToAnimAttacker(sprite, TRUE);
sprite->data[0] = gBattleAnimArgs[2];
sprite->data[1] = gBattleAnimArgs[3];
sprite->data[5] = gBattleAnimArgs[4];
sprite->callback = WaitAnimForDuration;
StoreSpriteCallbackInData6(sprite, sub_80A7058);
StoreSpriteCallbackInData6(sprite, AnimMovingClamp_Step);
}
static void sub_80A7058(struct Sprite *sprite)
static void AnimMovingClamp_Step(struct Sprite *sprite)
{
sprite->data[0] = sprite->data[1];
sprite->data[2] = sprite->x;
sprite->data[4] = sprite->y + 15;
sprite->callback = StartAnimLinearTranslation;
StoreSpriteCallbackInData6(sprite, sub_80A7080);
StoreSpriteCallbackInData6(sprite, AnimMovingClamp_End);
}
static void sub_80A7080(struct Sprite *sprite)
static void AnimMovingClamp_End(struct Sprite *sprite)
{
if (sprite->data[5] == 0)
DestroyAnimSprite(sprite);
@@ -1692,14 +1690,14 @@ void AnimTask_AirCutterProjectile(u8 taskId)
gTasks[taskId].func = AirCutterProjectileStep1;
}
void sub_80A79E8(struct Sprite *sprite)
void AnimVoidLines(struct Sprite *sprite)
{
InitSpritePosToAnimAttacker(sprite, FALSE);
sprite->data[0] = 0x100 + (IndexOfSpritePaletteTag(sUnknown_83E3D18.paletteTag) << 4);
sprite->callback = sub_80A7A18;
sprite->callback = AnimVoidLines_Step;
}
static void sub_80A7A18(struct Sprite *sprite)
static void AnimVoidLines_Step(struct Sprite *sprite)
{
u16 id, val;
int i;
@@ -3234,7 +3232,7 @@ void AnimTask_HeartsBackground(u8 taskId)
AnimLoadCompressedBgGfx(animBg.bgId, gBattleAnimBg_AttractGfx, animBg.tilesOffset);
LoadCompressedPalette(gBattleAnimBg_AttractPal, animBg.paletteId * 16, 32);
if (IsContest())
sub_80730C0(animBg.paletteId, animBg.bgTilemap, 0, 0);
RelocateBattleBgPal(animBg.paletteId, animBg.bgTilemap, 0, 0);
gTasks[taskId].func = HeartsBackground_Step;
}
@@ -3322,7 +3320,7 @@ void AnimTask_ScaryFace(u8 taskId)
AnimLoadCompressedBgGfx(animBg.bgId, gBattleAnim_ScaryFaceGfx, animBg.tilesOffset);
LoadCompressedPalette(gBattleAnim_ScaryFacePal, animBg.paletteId * 16, 32);
if (IsContest())
sub_80730C0(animBg.paletteId, animBg.bgTilemap, 0, 0);
RelocateBattleBgPal(animBg.paletteId, animBg.bgTilemap, 0, 0);
gTasks[taskId].func = ScaryFace_Step;
}