Multiple renamings; Removed some orphaned functions
This commit is contained in:
+26
-28
@@ -11,12 +11,12 @@
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#include "util.h"
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#include "constants/songs.h"
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static void sub_80A6ED8(struct Sprite *);
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static void sub_80A7058(struct Sprite *);
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static void sub_80A7080(struct Sprite *);
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static void AnimBouncingMusicNote_Step(struct Sprite *);
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static void AnimMovingClamp_Step(struct Sprite *);
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static void AnimMovingClamp_End(struct Sprite *);
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static void AnimTask_WithdrawStep(u8);
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static void AnimSwordsDanceBladeStep(struct Sprite *);
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static void sub_80A7A18(struct Sprite *);
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static void AnimVoidLines_Step(struct Sprite *);
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static void AnimFallingCoin_Step(struct Sprite *);
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static void AnimBulletSeed_Step1(struct Sprite *);
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static void AnimBulletSeed_Step2(struct Sprite *);
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@@ -69,7 +69,7 @@ static const struct SpriteTemplate sUnknown_83E3ADC =
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.anims = gDummySpriteAnimTable,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = sub_80A6E48,
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.callback = AnimCirclingFinger,
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};
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static const union AnimCmd sUnknown_83E3AF4[] =
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@@ -92,7 +92,7 @@ static const struct SpriteTemplate sUnknown_83E3B00 =
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.anims = gDummySpriteAnimTable,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = sub_80A6E98,
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.callback = AnimBouncingMusicNote,
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};
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// Unused
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@@ -104,7 +104,7 @@ static const struct SpriteTemplate sUnknown_83E3B18 =
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.anims = gDummySpriteAnimTable,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = sub_80A6F8C,
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.callback = AnimVibrateBattlerBack,
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};
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// Unused
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@@ -116,7 +116,7 @@ static const struct SpriteTemplate sUnknown_83E3B30 =
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.anims = gDummySpriteAnimTable,
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.images = NULL,
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.affineAnims = gAffineAnims_Bite,
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.callback = sub_80A7020,
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.callback = AnimMovingClamp,
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};
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static const union AnimCmd sUnknown_83E3B48[] =
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@@ -324,7 +324,7 @@ static const struct SpriteTemplate sUnknown_83E3D18 =
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.anims = gDummySpriteAnimTable,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = sub_80A79E8,
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.callback = AnimVoidLines,
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};
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static const union AnimCmd sCoinAnimCmds[] =
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@@ -1210,7 +1210,7 @@ const struct SpriteTemplate gGuardRingSpriteTemplate =
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};
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// Functions
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void sub_80A6E48(struct Sprite *sprite)
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void AnimCirclingFinger(struct Sprite *sprite)
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{
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SetSpriteCoordsToAnimAttackerCoords(sprite);
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SetAnimSpriteInitialXOffset(sprite, gBattleAnimArgs[0]);
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@@ -1224,7 +1224,7 @@ void sub_80A6E48(struct Sprite *sprite)
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sprite->callback(sprite);
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}
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void sub_80A6E98(struct Sprite *sprite)
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void AnimBouncingMusicNote(struct Sprite *sprite)
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{
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u8 battler;
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@@ -1236,10 +1236,10 @@ void sub_80A6E98(struct Sprite *sprite)
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SetSpriteNextToMonHead(battler, sprite);
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sprite->data[0] = 0;
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sprite->data[1] = 0;
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sprite->callback = sub_80A6ED8;
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sprite->callback = AnimBouncingMusicNote_Step;
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}
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static void sub_80A6ED8(struct Sprite *sprite)
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static void AnimBouncingMusicNote_Step(struct Sprite *sprite)
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{
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switch (sprite->data[0])
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{
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@@ -1260,10 +1260,9 @@ static void sub_80A6ED8(struct Sprite *sprite)
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}
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}
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static void sub_80A6F3C(struct Sprite *sprite)
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static void AnimVibrateBattlerBack_Step(struct Sprite *sprite)
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{
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s16 temp;
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gSprites[sprite->data[2]].x2 += sprite->data[1];
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temp = sprite->data[1];
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sprite->data[1] = -temp;
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@@ -1276,10 +1275,9 @@ static void sub_80A6F3C(struct Sprite *sprite)
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sprite->data[0]--;
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}
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void sub_80A6F8C(struct Sprite *sprite)
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void AnimVibrateBattlerBack(struct Sprite *sprite)
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{
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u8 spriteId;
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sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
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sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
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spriteId = gBattlerSpriteIds[gBattleAnimTarget];
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@@ -1292,30 +1290,30 @@ void sub_80A6F8C(struct Sprite *sprite)
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sprite->data[0] = gBattleAnimArgs[2];
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sprite->data[1] = gBattleAnimArgs[3];
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sprite->data[2] = spriteId;
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sprite->callback = sub_80A6F3C;
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sprite->callback = AnimVibrateBattlerBack_Step;
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sprite->invisible = TRUE;
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}
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void sub_80A7020(struct Sprite *sprite)
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void AnimMovingClamp(struct Sprite *sprite)
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{
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InitSpritePosToAnimAttacker(sprite, TRUE);
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sprite->data[0] = gBattleAnimArgs[2];
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sprite->data[1] = gBattleAnimArgs[3];
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sprite->data[5] = gBattleAnimArgs[4];
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sprite->callback = WaitAnimForDuration;
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StoreSpriteCallbackInData6(sprite, sub_80A7058);
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StoreSpriteCallbackInData6(sprite, AnimMovingClamp_Step);
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}
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static void sub_80A7058(struct Sprite *sprite)
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static void AnimMovingClamp_Step(struct Sprite *sprite)
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{
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sprite->data[0] = sprite->data[1];
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sprite->data[2] = sprite->x;
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sprite->data[4] = sprite->y + 15;
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sprite->callback = StartAnimLinearTranslation;
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StoreSpriteCallbackInData6(sprite, sub_80A7080);
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StoreSpriteCallbackInData6(sprite, AnimMovingClamp_End);
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}
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static void sub_80A7080(struct Sprite *sprite)
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static void AnimMovingClamp_End(struct Sprite *sprite)
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{
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if (sprite->data[5] == 0)
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DestroyAnimSprite(sprite);
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@@ -1692,14 +1690,14 @@ void AnimTask_AirCutterProjectile(u8 taskId)
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gTasks[taskId].func = AirCutterProjectileStep1;
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}
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void sub_80A79E8(struct Sprite *sprite)
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void AnimVoidLines(struct Sprite *sprite)
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{
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InitSpritePosToAnimAttacker(sprite, FALSE);
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sprite->data[0] = 0x100 + (IndexOfSpritePaletteTag(sUnknown_83E3D18.paletteTag) << 4);
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sprite->callback = sub_80A7A18;
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sprite->callback = AnimVoidLines_Step;
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}
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static void sub_80A7A18(struct Sprite *sprite)
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static void AnimVoidLines_Step(struct Sprite *sprite)
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{
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u16 id, val;
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int i;
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@@ -3234,7 +3232,7 @@ void AnimTask_HeartsBackground(u8 taskId)
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AnimLoadCompressedBgGfx(animBg.bgId, gBattleAnimBg_AttractGfx, animBg.tilesOffset);
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LoadCompressedPalette(gBattleAnimBg_AttractPal, animBg.paletteId * 16, 32);
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if (IsContest())
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sub_80730C0(animBg.paletteId, animBg.bgTilemap, 0, 0);
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RelocateBattleBgPal(animBg.paletteId, animBg.bgTilemap, 0, 0);
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gTasks[taskId].func = HeartsBackground_Step;
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}
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@@ -3322,7 +3320,7 @@ void AnimTask_ScaryFace(u8 taskId)
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AnimLoadCompressedBgGfx(animBg.bgId, gBattleAnim_ScaryFaceGfx, animBg.tilesOffset);
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LoadCompressedPalette(gBattleAnim_ScaryFacePal, animBg.paletteId * 16, 32);
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if (IsContest())
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sub_80730C0(animBg.paletteId, animBg.bgTilemap, 0, 0);
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RelocateBattleBgPal(animBg.paletteId, animBg.bgTilemap, 0, 0);
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gTasks[taskId].func = ScaryFace_Step;
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}
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