Multiple renamings; Removed some orphaned functions
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@@ -503,8 +503,8 @@ void AnimTask_StatsChange(u8 taskId)
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gBattleAnimArgs[2] = 0;
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gBattleAnimArgs[3] = 0;
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gBattleAnimArgs[4] = sharply;
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gTasks[taskId].func = sub_80BB088;
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sub_80BB088(taskId);
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gTasks[taskId].func = InitStatsChangeAnimation;
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InitStatsChangeAnimation(taskId);
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}
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#undef CASE
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