Multiple renamings; Removed some orphaned functions
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@@ -21,10 +21,10 @@ static void AnimTask_BlendSpriteColor_Step2(u8 taskId);
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static void Task_WaitHardwarePaletteFade(u8 taskId);
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static void Task_DoCloneBattlerSpriteWithBlend(u8 taskId);
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static void Task_FinishCloneBattlerSpriteWithBlend(struct Sprite *sprite);
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static void sub_80BAF38(u8 taskId);
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static void sub_80BB0D8(u8 taskId);
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static void sub_80BB2A0(u8 taskId);
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static void sub_80BB4B8(u8 taskId);
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static void AnimTask_DrawFallingWhiteLinesOnAttacker_Step(u8 taskId);
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static void StatsChangeAnimation_Step1(u8 taskId);
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static void StatsChangeAnimation_Step2(u8 taskId);
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static void StatsChangeAnimation_Step3(u8 taskId);
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static void sub_80BB6CC(u8 taskId);
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static void sub_80BB790(u32 selectedPalettes, u16 color);
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static void sub_80BB8A4(u8 taskId);
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@@ -334,17 +334,17 @@ void AnimTask_SetUpCurseBackground(u8 taskId)
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GetBattleAnimBg1Data(&animBgData);
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AnimLoadCompressedBgTilemap(animBgData.bgId, gFile_graphics_battle_anims_masks_curse_tilemap);
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if (IsContest())
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sub_80730C0(animBgData.paletteId, animBgData.bgTilemap, 0, 0);
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RelocateBattleBgPal(animBgData.paletteId, animBgData.bgTilemap, 0, 0);
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AnimLoadCompressedBgGfx(animBgData.bgId, gFile_graphics_battle_anims_masks_curse_sheet, animBgData.tilesOffset);
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LoadPalette(sRgbWhite, animBgData.paletteId * 16 + 1, 2);
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gBattle_BG1_X = -gSprites[spriteId].x + 32;
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gBattle_BG1_Y = -gSprites[spriteId].y + 32;
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gTasks[taskId].data[0] = newSpriteId;
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gTasks[taskId].data[6] = var0;
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gTasks[taskId].func = sub_80BAF38;
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gTasks[taskId].func = AnimTask_DrawFallingWhiteLinesOnAttacker_Step;
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}
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static void sub_80BAF38(u8 taskId)
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static void AnimTask_DrawFallingWhiteLinesOnAttacker_Step(u8 taskId)
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{
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struct BattleAnimBgData animBgData;
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struct Sprite *sprite;
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@@ -387,17 +387,17 @@ static void sub_80BAF38(u8 taskId)
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}
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}
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void sub_80BB088(u8 taskId)
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void InitStatsChangeAnimation(u8 taskId)
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{
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u8 i;
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sAnimStatsChangeData = AllocZeroed(sizeof(struct AnimStatsChangeData));
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for (i = 0; i < 8; ++i)
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sAnimStatsChangeData->data[i] = gBattleAnimArgs[i];
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gTasks[taskId].func = sub_80BB0D8;
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gTasks[taskId].func = StatsChangeAnimation_Step1;
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}
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static void sub_80BB0D8(u8 taskId)
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static void StatsChangeAnimation_Step1(u8 taskId)
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{
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if (sAnimStatsChangeData->data[2] == 0)
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sAnimStatsChangeData->battler1 = gBattleAnimAttacker;
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@@ -436,10 +436,10 @@ static void sub_80BB0D8(u8 taskId)
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sAnimStatsChangeData->species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[sAnimStatsChangeData->battler1]], MON_DATA_SPECIES);
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else
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sAnimStatsChangeData->species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[sAnimStatsChangeData->battler1]], MON_DATA_SPECIES);
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gTasks[taskId].func = sub_80BB2A0;
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gTasks[taskId].func = StatsChangeAnimation_Step2;
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}
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static void sub_80BB2A0(u8 taskId)
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static void StatsChangeAnimation_Step2(u8 taskId)
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{
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struct BattleAnimBgData animBgData;
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u8 spriteId, newSpriteId = 0;
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@@ -458,7 +458,7 @@ static void sub_80BB2A0(u8 taskId)
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else
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AnimLoadCompressedBgTilemap(animBgData.bgId, gBattleStatMask2_Tilemap);
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if (IsContest())
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sub_80730C0(animBgData.paletteId, animBgData.bgTilemap, 0, 0);
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RelocateBattleBgPal(animBgData.paletteId, animBgData.bgTilemap, 0, 0);
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AnimLoadCompressedBgGfx(animBgData.bgId, gBattleStatMask_Gfx, animBgData.tilesOffset);
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switch (sAnimStatsChangeData->data[1])
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{
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@@ -514,16 +514,17 @@ static void sub_80BB2A0(u8 taskId)
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gTasks[taskId].data[3] = newSpriteId;
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gTasks[taskId].data[6] = sAnimStatsChangeData->higherPriority;
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gTasks[taskId].data[7] = gBattlerSpriteIds[sAnimStatsChangeData->battler2];
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gTasks[taskId].func = sub_80BB4B8;
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gTasks[taskId].func = StatsChangeAnimation_Step3;
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if (sAnimStatsChangeData->data[0] == 0)
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PlaySE12WithPanning(SE_M_STAT_INCREASE, BattleAnimAdjustPanning2(SOUND_PAN_ATTACKER));
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else
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PlaySE12WithPanning(SE_M_STAT_DECREASE, BattleAnimAdjustPanning2(SOUND_PAN_ATTACKER));
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}
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static void sub_80BB4B8(u8 taskId)
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static void StatsChangeAnimation_Step3(u8 taskId)
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{
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gBattle_BG1_Y += gTasks[taskId].data[1];
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switch (gTasks[taskId].data[15])
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{
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case 0:
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@@ -722,7 +723,7 @@ void AnimTask_SetAllNonAttackersInvisiblity(u8 taskId)
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DestroyAnimVisualTask(taskId);
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}
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void sub_80BBA20(u8 taskId, s32 unused, u16 arg2, u8 battler1, u8 arg4, u8 arg5, u8 arg6, u8 arg7, const u32 *gfx, const u32 *tilemap, const u32 *palette)
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void StartMonScrollingBgMask(u8 taskId, s32 unused, u16 arg2, u8 battler1, u8 arg4, u8 arg5, u8 arg6, u8 arg7, const u32 *gfx, const u32 *tilemap, const u32 *palette)
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{
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u16 species;
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u8 spriteId, newSpriteId = 0;
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@@ -758,7 +759,7 @@ void sub_80BBA20(u8 taskId, s32 unused, u16 arg2, u8 battler1, u8 arg4, u8 arg5,
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GetBattleAnimBg1Data(&animBgData);
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AnimLoadCompressedBgTilemap(animBgData.bgId, tilemap);
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if (IsContest())
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sub_80730C0(animBgData.paletteId, animBgData.bgTilemap, 0, 0);
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RelocateBattleBgPal(animBgData.paletteId, animBgData.bgTilemap, 0, 0);
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AnimLoadCompressedBgGfx(animBgData.bgId, gfx, animBgData.tilesOffset);
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LoadCompressedPalette(palette, animBgData.paletteId * 16, 32);
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gBattle_BG1_X = 0;
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