Multiple renamings; Removed some orphaned functions

This commit is contained in:
lioniac
2021-10-24 17:42:24 -03:00
parent 471608b56a
commit 0cc1d8a1b5
75 changed files with 416 additions and 486 deletions
+8 -8
View File
@@ -5232,7 +5232,7 @@ dirn_to_anim(GetWalkSlowMovementAction, gUnknown_83A6500);
dirn_to_anim(GetWalkNormalMovementAction, gUnknown_83A6505);
dirn_to_anim(GetWalkFastMovementAction, gUnknown_83A650A);
dirn_to_anim(sub_8063FDC, gUnknown_83A650F);
dirn_to_anim(sub_8064008, gUnknown_83A6514);
dirn_to_anim(GetRideWaterCurrentMovementAction, gUnknown_83A6514);
dirn_to_anim(GetWalkFastestMovementAction, gUnknown_83A6519);
dirn_to_anim(GetSlideMovementAction, gUnknown_83A651E);
dirn_to_anim(GetPlayerRunMovementAction, gUnknown_83A6523);
@@ -5242,7 +5242,7 @@ dirn_to_anim(GetJump2MovementAction, gUnknown_83A6532);
dirn_to_anim(GetJumpInPlaceMovementAction, gUnknown_83A6537);
dirn_to_anim(GetJumpInPlaceTurnAroundMovementAction, gUnknown_83A653C);
dirn_to_anim(GetJumpMovementAction, gUnknown_83A6541);
dirn_to_anim(sub_80641C0, gUnknown_83A6546);
dirn_to_anim(GetJumpSpecialMovementAction, gUnknown_83A6546);
dirn_to_anim(sub_80641EC, gUnknown_83A654B);
dirn_to_anim(GetStepInPlaceDelay32AnimId, gUnknown_83A6550);
dirn_to_anim(GetWalkInPlaceNormalMovementAction, gUnknown_83A6555);
@@ -5827,12 +5827,12 @@ u8 sub_8064F3C(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 callba
u8 sub_8065000(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
return sub_8064F3C(objectEvent, sprite, sub_8068D3C);
return sub_8064F3C(objectEvent, sprite, DoJumpSpriteMovement);
}
u8 sub_8065014(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
return sub_8064F3C(objectEvent, sprite, sub_8068DC4);
return sub_8064F3C(objectEvent, sprite, DoJumpSpecialSpriteMovement);
}
bool8 sub_8065028(struct ObjectEvent *objectEvent, struct Sprite *sprite)
@@ -7172,14 +7172,14 @@ static bool8 MovementAction_RevealTrainer_Step0(struct ObjectEvent *objectEvent,
sprite->data[2] = 2;
return TRUE;
}
sub_80DCBB8(objectEvent);
StartRevealDisguise(objectEvent);
sprite->data[2] = 1;
return MovementAction_RevealTrainer_Step1(objectEvent, sprite);
}
static bool8 MovementAction_RevealTrainer_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
if (sub_80DCBE0(objectEvent))
if (UpdateRevealDisguise(objectEvent))
{
sprite->data[2] = 2;
return TRUE;
@@ -9149,7 +9149,7 @@ void SetJumpSpriteData(struct Sprite *sprite, u8 direction, u8 speed, u8 height)
sprite->tStepNo = 0;
}
u8 sub_8068D3C(struct Sprite *sprite)
u8 DoJumpSpriteMovement(struct Sprite *sprite)
{
s16 duration[3] = {0x10, 0x10, 0x20};
u8 shifts[3] = {0, 0, 1};
@@ -9174,7 +9174,7 @@ u8 sub_8068D3C(struct Sprite *sprite)
return jumpPhase;
}
u8 sub_8068DC4(struct Sprite *sprite)
u8 DoJumpSpecialSpriteMovement(struct Sprite *sprite)
{
s16 duration[3] = {0x20, 0x20, 0x40};
u8 shifts[3] = {1, 1, 2};