Multiple renamings; Removed some orphaned functions
This commit is contained in:
+16
-16
@@ -68,7 +68,7 @@ void WarpFadeInScreen(void)
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}
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}
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static void sub_807DBAC(void)
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static void WarpFadeInScreenWithDelay(void)
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{
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switch (MapTransitionIsExit(GetLastUsedWarpMapType(), GetCurrentMapType()))
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{
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@@ -111,7 +111,7 @@ void WarpFadeOutScreen(void)
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}
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}
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static void sub_807DC70(void)
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static void sub_807DC70(void) // Unused
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{
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switch (MapTransitionIsEnter(GetCurrentMapType(), GetDestinationWarpMapHeader()->mapType))
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{
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@@ -124,9 +124,9 @@ static void sub_807DC70(void)
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}
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}
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static void sub_807DCB0(bool8 arg)
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static void SetPlayerVisibility(bool8 visible)
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{
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SetPlayerInvisibility(!arg);
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SetPlayerInvisibility(!visible);
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}
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static void task0A_nop_for_a_while(u8 taskId)
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@@ -135,7 +135,7 @@ static void task0A_nop_for_a_while(u8 taskId)
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DestroyTask(taskId);
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}
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void sub_807DCE4(void)
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void FieldCB_ContinueScriptUnionRoom(void)
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{
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ScriptContext2_Enable();
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Overworld_PlaySpecialMapMusic();
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@@ -201,7 +201,7 @@ void FieldCB_ReturnToFieldCableLink(void)
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CreateTask(task_mpl_807DD60, 10);
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}
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static void sub_807DDF0(u8 taskId)
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static void Task_ReturnToFieldRecordMixing(u8 taskId)
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{
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struct Task *task = &gTasks[taskId];
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switch (task->data[0])
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@@ -220,7 +220,7 @@ static void sub_807DDF0(u8 taskId)
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case 2:
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if (FieldFadeTransitionBackgroundEffectIsFinished() == TRUE)
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{
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sub_8009FE8();
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StartSendingKeysToLink();
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ScriptContext2_Disable();
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DestroyTask(taskId);
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}
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@@ -233,7 +233,7 @@ void FieldCB_ReturnToFieldWirelessLink(void)
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ScriptContext2_Enable();
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Overworld_PlaySpecialMapMusic();
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palette_bg_faded_fill_black();
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CreateTask(sub_807DDF0, 10);
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CreateTask(Task_ReturnToFieldRecordMixing, 10);
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}
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static void sub_807DE78(bool8 a0)
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@@ -322,17 +322,17 @@ static void sub_807DFBC(u8 taskId)
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switch (task->data[0])
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{
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case 0: // Never reached
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sub_807DCB0(0);
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SetPlayerVisibility(0);
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FreezeObjectEvents();
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PlayerGetDestCoords(x, y);
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FieldSetDoorOpened(*x, *y);
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task->data[0] = 1;
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break;
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case 5:
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sub_807DCB0(0);
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SetPlayerVisibility(0);
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FreezeObjectEvents();
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DoOutwardBarnDoorWipe();
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sub_807DBAC();
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WarpFadeInScreenWithDelay();
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task->data[0] = 6;
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break;
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case 6:
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@@ -349,7 +349,7 @@ static void sub_807DFBC(u8 taskId)
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if (!FieldIsDoorAnimationRunning())
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{
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PlayerGetDestCoords(&task->data[12], &task->data[13]);
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sub_807DCB0(TRUE);
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SetPlayerVisibility(TRUE);
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ObjectEventSetHeldMovement(&gObjectEvents[GetObjectEventIdByLocalIdAndMap(OBJ_EVENT_ID_PLAYER, 0, 0)], MOVEMENT_ACTION_WALK_NORMAL_DOWN);
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task->data[0] = 8;
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}
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@@ -373,7 +373,7 @@ static void sub_807DFBC(u8 taskId)
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case 1:
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if (FieldFadeTransitionBackgroundEffectIsFinished())
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{
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sub_807DCB0(TRUE);
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SetPlayerVisibility(TRUE);
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ObjectEventSetHeldMovement(&gObjectEvents[GetObjectEventIdByLocalIdAndMap(OBJ_EVENT_ID_PLAYER, 0, 0)], MOVEMENT_ACTION_WALK_NORMAL_DOWN);
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task->data[0] = 2;
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}
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@@ -407,7 +407,7 @@ static void task_map_chg_seq_0807E20C(u8 taskId)
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switch (task->data[0])
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{
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case 0:
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sub_807DCB0(0);
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SetPlayerVisibility(0);
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FreezeObjectEvents();
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PlayerGetDestCoords(x, y);
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task->data[0] = 1;
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@@ -415,7 +415,7 @@ static void task_map_chg_seq_0807E20C(u8 taskId)
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case 1:
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if (FieldFadeTransitionBackgroundEffectIsFinished())
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{
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sub_807DCB0(TRUE);
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SetPlayerVisibility(TRUE);
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ObjectEventSetHeldMovement(&gObjectEvents[GetObjectEventIdByLocalIdAndMap(OBJ_EVENT_ID_PLAYER, 0, 0)], GetWalkNormalMovementAction(GetPlayerFacingDirection()));
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task->data[0] = 2;
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}
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@@ -763,7 +763,7 @@ static void Task_DoorWarp(u8 taskId)
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{
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task->data[1] = FieldAnimateDoorClose(*xp, *yp - 1);
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ObjectEventClearHeldMovementIfFinished(&gObjectEvents[GetObjectEventIdByLocalIdAndMap(OBJ_EVENT_ID_PLAYER, 0, 0)]);
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sub_807DCB0(FALSE);
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SetPlayerVisibility(FALSE);
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task->data[0] = 3;
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}
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break;
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