through MultiplyPaletteRGBComponents
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@@ -19,5 +19,7 @@ void sub_807B070(void);
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u8 GetCurrentWeather(void);
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void FieldWeather_StartFadingOutCreditsMap(u8, u8, u32);
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void sub_807AA8C(u8 palIdx);
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void ResetPreservedPalettesInWeather(void);
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void PreservePaletteInWeather(u8 palIdx);
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#endif // GUARD_WEATHER_H
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