Merge pull request #408 from PikalaxALT/fix_mvmt_types

Doc VS Seeker; fix misnamed movement types
This commit is contained in:
GriffinR
2021-04-01 23:15:01 -04:00
committed by GitHub
8 changed files with 407 additions and 404 deletions
+1 -1
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@@ -49,7 +49,7 @@
"x": 36, "x": 36,
"y": 15, "y": 15,
"elevation": 3, "elevation": 3,
"movement_type": "MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_RIGHT", "movement_type": "MOVEMENT_TYPE_WANDER_AROUND_SLOWEST",
"movement_range_x": 4, "movement_range_x": 4,
"movement_range_y": 1, "movement_range_y": 1,
"trainer_type": "TRAINER_TYPE_NONE", "trainer_type": "TRAINER_TYPE_NONE",
+12 -12
View File
@@ -70,19 +70,19 @@
#define MOVEMENT_TYPE_WALK_IN_PLACE_UP 0x41 #define MOVEMENT_TYPE_WALK_IN_PLACE_UP 0x41
#define MOVEMENT_TYPE_WALK_IN_PLACE_LEFT 0x42 #define MOVEMENT_TYPE_WALK_IN_PLACE_LEFT 0x42
#define MOVEMENT_TYPE_WALK_IN_PLACE_RIGHT 0x43 #define MOVEMENT_TYPE_WALK_IN_PLACE_RIGHT 0x43
#define MOVEMENT_TYPE_JOG_IN_PLACE_DOWN 0x44 #define MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_DOWN 0x44
#define MOVEMENT_TYPE_JOG_IN_PLACE_UP 0x45 #define MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_UP 0x45
#define MOVEMENT_TYPE_JOG_IN_PLACE_LEFT 0x46 #define MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_LEFT 0x46
#define MOVEMENT_TYPE_JOG_IN_PLACE_RIGHT 0x47 #define MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_RIGHT 0x47
#define MOVEMENT_TYPE_RUN_IN_PLACE_DOWN 0x48 #define MOVEMENT_TYPE_JOG_IN_PLACE_DOWN 0x48
#define MOVEMENT_TYPE_RUN_IN_PLACE_UP 0x49 #define MOVEMENT_TYPE_JOG_IN_PLACE_UP 0x49
#define MOVEMENT_TYPE_RUN_IN_PLACE_LEFT 0x4A #define MOVEMENT_TYPE_JOG_IN_PLACE_LEFT 0x4A
#define MOVEMENT_TYPE_RUN_IN_PLACE_RIGHT 0x4B #define MOVEMENT_TYPE_JOG_IN_PLACE_RIGHT 0x4B
#define MOVEMENT_TYPE_INVISIBLE 0x4C #define MOVEMENT_TYPE_INVISIBLE 0x4C
#define MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_DOWN 0x4D #define MOVEMENT_TYPE_VS_SEEKER_4D 0x4D
#define MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_UP 0x4E #define MOVEMENT_TYPE_VS_SEEKER_4E 0x4E
#define MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_LEFT 0x4F #define MOVEMENT_TYPE_VS_SEEKER_4F 0x4F
#define MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_RIGHT 0x50 #define MOVEMENT_TYPE_WANDER_AROUND_SLOWEST 0x50
#define MOVEMENT_ACTION_FACE_DOWN 0x0 #define MOVEMENT_ACTION_FACE_DOWN 0x0
#define MOVEMENT_ACTION_FACE_UP 0x1 #define MOVEMENT_ACTION_FACE_UP 0x1
+4 -8
View File
@@ -3013,10 +3013,7 @@ void AnimTask_FreeMusicNotesPals(u8 taskId)
static void SetMusicNotePalette(struct Sprite *sprite, u8 a, u8 b) static void SetMusicNotePalette(struct Sprite *sprite, u8 a, u8 b)
{ {
u8 tile; u8 tile = (b & 1) ? 32 : 0;
tile = (b & 1);
tile = ((-tile | tile) >> 31) & 32;
sprite->oam.tileNum += tile + (a << 2); sprite->oam.tileNum += tile + (a << 2);
sprite->oam.paletteNum = IndexOfSpritePaletteTag(gMusicNotePaletteTagsTable[b >> 1]); sprite->oam.paletteNum = IndexOfSpritePaletteTag(gMusicNotePaletteTagsTable[b >> 1]);
} }
@@ -3715,7 +3712,7 @@ void AnimPerishSongMusicNote(struct Sprite *sprite)
if (!sprite->data[0]) if (!sprite->data[0])
{ {
sprite->pos1.x = 120; sprite->pos1.x = 120;
sprite->pos1.y = (gBattleAnimArgs[0] + (((u16)gBattleAnimArgs[0]) >> 31)) / 2 - 15; sprite->pos1.y = gBattleAnimArgs[0] / 2 - 15;
StartSpriteAnim(sprite, gBattleAnimArgs[1]); StartSpriteAnim(sprite, gBattleAnimArgs[1]);
@@ -3725,7 +3722,7 @@ void AnimPerishSongMusicNote(struct Sprite *sprite)
sprite->data[0]++; sprite->data[0]++;
sprite->data[1] = (sprite->data[0] + ((u16)sprite->data[0] >> 31)) / 2; sprite->data[1] = sprite->data[0] / 2;
index = ((sprite->data[0] * 3) + (u16)sprite->data[3]); index = ((sprite->data[0] * 3) + (u16)sprite->data[3]);
var2 = 0xFF; var2 = 0xFF;
sprite->data[6] = (sprite->data[6] + 10) & 0xFF; sprite->data[6] = (sprite->data[6] + 10) & 0xFF;
@@ -3773,8 +3770,7 @@ static void AnimPerishSongMusicNote_Step2(struct Sprite *sprite)
if (sprite->data[4] > 3) if (sprite->data[4] > 3)
{ {
int var1 = sprite->data[2]; sprite->invisible = sprite->data[2] % 2;
sprite->invisible = var1 - (((s32)(var1 + ((u32)var1 >> 31)) >> 1) << 1);
DestroyAnimSprite(sprite); DestroyAnimSprite(sprite);
} }
@@ -463,176 +463,176 @@ static u8 GetMoveDirectionFasterAnimNum(u8 direction);
static u8 GetMoveDirectionFastestAnimNum(u8 direction); static u8 GetMoveDirectionFastestAnimNum(u8 direction);
bool8 (*const *const gMovementActionFuncs[])(struct ObjectEvent *, struct Sprite *) = { bool8 (*const *const gMovementActionFuncs[])(struct ObjectEvent *, struct Sprite *) = {
sMovementActionFuncs_x00, [MOVEMENT_ACTION_FACE_DOWN] = sMovementActionFuncs_x00,
sMovementActionFuncs_x01, [MOVEMENT_ACTION_FACE_UP] = sMovementActionFuncs_x01,
sMovementActionFuncs_x02, [MOVEMENT_ACTION_FACE_LEFT] = sMovementActionFuncs_x02,
sMovementActionFuncs_x03, [MOVEMENT_ACTION_FACE_RIGHT] = sMovementActionFuncs_x03,
sMovementActionFuncs_x04, [MOVEMENT_ACTION_FACE_DOWN_FAST] = sMovementActionFuncs_x04,
sMovementActionFuncs_x05, [MOVEMENT_ACTION_FACE_UP_FAST] = sMovementActionFuncs_x05,
sMovementActionFuncs_x06, [MOVEMENT_ACTION_FACE_LEFT_FAST] = sMovementActionFuncs_x06,
sMovementActionFuncs_x07, [MOVEMENT_ACTION_FACE_RIGHT_FAST] = sMovementActionFuncs_x07,
sMovementActionFuncs_x08, [MOVEMENT_ACTION_WALK_SLOWEST_DOWN] = sMovementActionFuncs_x08,
sMovementActionFuncs_x09, [MOVEMENT_ACTION_WALK_SLOWEST_UP] = sMovementActionFuncs_x09,
sMovementActionFuncs_x0A, [MOVEMENT_ACTION_WALK_SLOWEST_LEFT] = sMovementActionFuncs_x0A,
sMovementActionFuncs_x0B, [MOVEMENT_ACTION_WALK_SLOWEST_RIGHT] = sMovementActionFuncs_x0B,
sMovementActionFuncs_x0C, [MOVEMENT_ACTION_WALK_SLOW_DOWN] = sMovementActionFuncs_x0C,
sMovementActionFuncs_x0D, [MOVEMENT_ACTION_WALK_SLOW_UP] = sMovementActionFuncs_x0D,
sMovementActionFuncs_x0E, [MOVEMENT_ACTION_WALK_SLOW_LEFT] = sMovementActionFuncs_x0E,
sMovementActionFuncs_x0F, [MOVEMENT_ACTION_WALK_SLOW_RIGHT] = sMovementActionFuncs_x0F,
sMovementActionFuncs_x10, [MOVEMENT_ACTION_WALK_NORMAL_DOWN] = sMovementActionFuncs_x10,
sMovementActionFuncs_x11, [MOVEMENT_ACTION_WALK_NORMAL_UP] = sMovementActionFuncs_x11,
sMovementActionFuncs_x12, [MOVEMENT_ACTION_WALK_NORMAL_LEFT] = sMovementActionFuncs_x12,
sMovementActionFuncs_x13, [MOVEMENT_ACTION_WALK_NORMAL_RIGHT] = sMovementActionFuncs_x13,
sMovementActionFuncs_x14, [MOVEMENT_ACTION_JUMP_2_DOWN] = sMovementActionFuncs_x14,
sMovementActionFuncs_x15, [MOVEMENT_ACTION_JUMP_2_UP] = sMovementActionFuncs_x15,
sMovementActionFuncs_x16, [MOVEMENT_ACTION_JUMP_2_LEFT] = sMovementActionFuncs_x16,
sMovementActionFuncs_x17, [MOVEMENT_ACTION_JUMP_2_RIGHT] = sMovementActionFuncs_x17,
sMovementActionFuncs_x18, [MOVEMENT_ACTION_DELAY_1] = sMovementActionFuncs_x18,
sMovementActionFuncs_x19, [MOVEMENT_ACTION_DELAY_2] = sMovementActionFuncs_x19,
sMovementActionFuncs_x1A, [MOVEMENT_ACTION_DELAY_4] = sMovementActionFuncs_x1A,
sMovementActionFuncs_x1B, [MOVEMENT_ACTION_DELAY_8] = sMovementActionFuncs_x1B,
sMovementActionFuncs_x1C, [MOVEMENT_ACTION_DELAY_16] = sMovementActionFuncs_x1C,
sMovementActionFuncs_x1D, [MOVEMENT_ACTION_WALK_FAST_DOWN] = sMovementActionFuncs_x1D,
sMovementActionFuncs_x1E, [MOVEMENT_ACTION_WALK_FAST_UP] = sMovementActionFuncs_x1E,
sMovementActionFuncs_x1F, [MOVEMENT_ACTION_WALK_FAST_LEFT] = sMovementActionFuncs_x1F,
sMovementActionFuncs_x20, [MOVEMENT_ACTION_WALK_FAST_RIGHT] = sMovementActionFuncs_x20,
sMovementActionFuncs_x21, [MOVEMENT_ACTION_WALK_IN_PLACE_SLOW_DOWN] = sMovementActionFuncs_x21,
sMovementActionFuncs_x22, [MOVEMENT_ACTION_WALK_IN_PLACE_SLOW_UP] = sMovementActionFuncs_x22,
sMovementActionFuncs_x23, [MOVEMENT_ACTION_WALK_IN_PLACE_SLOW_LEFT] = sMovementActionFuncs_x23,
sMovementActionFuncs_x24, [MOVEMENT_ACTION_WALK_IN_PLACE_SLOW_RIGHT] = sMovementActionFuncs_x24,
sMovementActionFuncs_x25, [MOVEMENT_ACTION_WALK_IN_PLACE_NORMAL_DOWN] = sMovementActionFuncs_x25,
sMovementActionFuncs_x26, [MOVEMENT_ACTION_WALK_IN_PLACE_NORMAL_UP] = sMovementActionFuncs_x26,
sMovementActionFuncs_x27, [MOVEMENT_ACTION_WALK_IN_PLACE_NORMAL_LEFT] = sMovementActionFuncs_x27,
sMovementActionFuncs_x28, [MOVEMENT_ACTION_WALK_IN_PLACE_NORMAL_RIGHT] = sMovementActionFuncs_x28,
sMovementActionFuncs_x29, [MOVEMENT_ACTION_WALK_IN_PLACE_FAST_DOWN] = sMovementActionFuncs_x29,
sMovementActionFuncs_x2A, [MOVEMENT_ACTION_WALK_IN_PLACE_FAST_UP] = sMovementActionFuncs_x2A,
sMovementActionFuncs_x2B, [MOVEMENT_ACTION_WALK_IN_PLACE_FAST_LEFT] = sMovementActionFuncs_x2B,
sMovementActionFuncs_x2C, [MOVEMENT_ACTION_WALK_IN_PLACE_FAST_RIGHT] = sMovementActionFuncs_x2C,
sMovementActionFuncs_x2D, [MOVEMENT_ACTION_WALK_IN_PLACE_FASTEST_DOWN] = sMovementActionFuncs_x2D,
sMovementActionFuncs_x2E, [MOVEMENT_ACTION_WALK_IN_PLACE_FASTEST_UP] = sMovementActionFuncs_x2E,
sMovementActionFuncs_x2F, [MOVEMENT_ACTION_WALK_IN_PLACE_FASTEST_LEFT] = sMovementActionFuncs_x2F,
sMovementActionFuncs_x30, [MOVEMENT_ACTION_WALK_IN_PLACE_FASTEST_RIGHT] = sMovementActionFuncs_x30,
sMovementActionFuncs_x31, [MOVEMENT_ACTION_FACE_DOWN_SLOW] = sMovementActionFuncs_x31,
sMovementActionFuncs_x32, [MOVEMENT_ACTION_FACE_UP_SLOW] = sMovementActionFuncs_x32,
sMovementActionFuncs_x33, [MOVEMENT_ACTION_FACE_LEFT_SLOW] = sMovementActionFuncs_x33,
sMovementActionFuncs_x34, [MOVEMENT_ACTION_FACE_RIGHT_SLOW] = sMovementActionFuncs_x34,
sMovementActionFuncs_x35, [MOVEMENT_ACTION_WALK_FASTEST_DOWN] = sMovementActionFuncs_x35,
sMovementActionFuncs_x36, [MOVEMENT_ACTION_WALK_FASTEST_UP] = sMovementActionFuncs_x36,
sMovementActionFuncs_x37, [MOVEMENT_ACTION_WALK_FASTEST_LEFT] = sMovementActionFuncs_x37,
sMovementActionFuncs_x38, [MOVEMENT_ACTION_WALK_FASTEST_RIGHT] = sMovementActionFuncs_x38,
sMovementActionFuncs_x39, [MOVEMENT_ACTION_SLIDE_DOWN] = sMovementActionFuncs_x39,
sMovementActionFuncs_x3A, [MOVEMENT_ACTION_SLIDE_UP] = sMovementActionFuncs_x3A,
sMovementActionFuncs_x3B, [MOVEMENT_ACTION_SLIDE_LEFT] = sMovementActionFuncs_x3B,
sMovementActionFuncs_x3C, [MOVEMENT_ACTION_SLIDE_RIGHT] = sMovementActionFuncs_x3C,
sMovementActionFuncs_x3D, [MOVEMENT_ACTION_PLAYER_RUN_DOWN] = sMovementActionFuncs_x3D,
sMovementActionFuncs_x3E, [MOVEMENT_ACTION_PLAYER_RUN_UP] = sMovementActionFuncs_x3E,
sMovementActionFuncs_x3F, [MOVEMENT_ACTION_PLAYER_RUN_LEFT] = sMovementActionFuncs_x3F,
sMovementActionFuncs_x40, [MOVEMENT_ACTION_PLAYER_RUN_RIGHT] = sMovementActionFuncs_x40,
sMovementActionFuncs_x41, [MOVEMENT_ACTION_PLAYER_RUN_DOWN_SLOW] = sMovementActionFuncs_x41,
sMovementActionFuncs_x42, [MOVEMENT_ACTION_PLAYER_RUN_UP_SLOW] = sMovementActionFuncs_x42,
sMovementActionFuncs_x43, [MOVEMENT_ACTION_PLAYER_RUN_LEFT_SLOW] = sMovementActionFuncs_x43,
sMovementActionFuncs_x44, [MOVEMENT_ACTION_PLAYER_RUN_RIGHT_SLOW] = sMovementActionFuncs_x44,
sMovementActionFuncs_x45, [MOVEMENT_ACTION_START_ANIM_IN_DIRECTION] = sMovementActionFuncs_x45,
sMovementActionFuncs_x46, [MOVEMENT_ACTION_JUMP_SPECIAL_DOWN] = sMovementActionFuncs_x46,
sMovementActionFuncs_x47, [MOVEMENT_ACTION_JUMP_SPECIAL_UP] = sMovementActionFuncs_x47,
sMovementActionFuncs_x48, [MOVEMENT_ACTION_JUMP_SPECIAL_LEFT] = sMovementActionFuncs_x48,
sMovementActionFuncs_x49, [MOVEMENT_ACTION_JUMP_SPECIAL_RIGHT] = sMovementActionFuncs_x49,
sMovementActionFuncs_x4A, [MOVEMENT_ACTION_FACE_PLAYER] = sMovementActionFuncs_x4A,
sMovementActionFuncs_x4B, [MOVEMENT_ACTION_FACE_AWAY_PLAYER] = sMovementActionFuncs_x4B,
sMovementActionFuncs_x4C, [MOVEMENT_ACTION_LOCK_FACING_DIRECTION] = sMovementActionFuncs_x4C,
sMovementActionFuncs_x4D, [MOVEMENT_ACTION_UNLOCK_FACING_DIRECTION] = sMovementActionFuncs_x4D,
sMovementActionFuncs_x4E, [MOVEMENT_ACTION_JUMP_DOWN] = sMovementActionFuncs_x4E,
sMovementActionFuncs_x4F, [MOVEMENT_ACTION_JUMP_UP] = sMovementActionFuncs_x4F,
sMovementActionFuncs_x50, [MOVEMENT_ACTION_JUMP_LEFT] = sMovementActionFuncs_x50,
sMovementActionFuncs_x51, [MOVEMENT_ACTION_JUMP_RIGHT] = sMovementActionFuncs_x51,
sMovementActionFuncs_x52, [MOVEMENT_ACTION_JUMP_IN_PLACE_DOWN] = sMovementActionFuncs_x52,
sMovementActionFuncs_x53, [MOVEMENT_ACTION_JUMP_IN_PLACE_UP] = sMovementActionFuncs_x53,
sMovementActionFuncs_x54, [MOVEMENT_ACTION_JUMP_IN_PLACE_LEFT] = sMovementActionFuncs_x54,
sMovementActionFuncs_x55, [MOVEMENT_ACTION_JUMP_IN_PLACE_RIGHT] = sMovementActionFuncs_x55,
sMovementActionFuncs_x56, [MOVEMENT_ACTION_JUMP_IN_PLACE_DOWN_UP] = sMovementActionFuncs_x56,
sMovementActionFuncs_x57, [MOVEMENT_ACTION_JUMP_IN_PLACE_UP_DOWN] = sMovementActionFuncs_x57,
sMovementActionFuncs_x58, [MOVEMENT_ACTION_JUMP_IN_PLACE_LEFT_RIGHT] = sMovementActionFuncs_x58,
sMovementActionFuncs_x59, [MOVEMENT_ACTION_JUMP_IN_PLACE_RIGHT_LEFT] = sMovementActionFuncs_x59,
sMovementActionFuncs_x5A, [MOVEMENT_ACTION_FACE_ORIGINAL_DIRECTION] = sMovementActionFuncs_x5A,
sMovementActionFuncs_x5B, [MOVEMENT_ACTION_NURSE_JOY_BOW_DOWN] = sMovementActionFuncs_x5B,
sMovementActionFuncs_x5C, [MOVEMENT_ACTION_ENABLE_JUMP_LANDING_GROUND_EFFECT] = sMovementActionFuncs_x5C,
sMovementActionFuncs_x5D, [MOVEMENT_ACTION_DISABLE_JUMP_LANDING_GROUND_EFFECT] = sMovementActionFuncs_x5D,
sMovementActionFuncs_x5E, [MOVEMENT_ACTION_DISABLE_ANIMATION] = sMovementActionFuncs_x5E,
sMovementActionFuncs_x5F, [MOVEMENT_ACTION_RESTORE_ANIMATION] = sMovementActionFuncs_x5F,
sMovementActionFuncs_x60, [MOVEMENT_ACTION_SET_INVISIBLE] = sMovementActionFuncs_x60,
sMovementActionFuncs_x61, [MOVEMENT_ACTION_SET_VISIBLE] = sMovementActionFuncs_x61,
sMovementActionFuncs_x62, [MOVEMENT_ACTION_EMOTE_EXCLAMATION_MARK] = sMovementActionFuncs_x62,
sMovementActionFuncs_x63, [MOVEMENT_ACTION_EMOTE_QUESTION_MARK] = sMovementActionFuncs_x63,
sMovementActionFuncs_x64, [MOVEMENT_ACTION_EMOTE_X] = sMovementActionFuncs_x64,
sMovementActionFuncs_x65, [MOVEMENT_ACTION_EMOTE_DOUBLE_EXCL_MARK] = sMovementActionFuncs_x65,
sMovementActionFuncs_x66, [MOVEMENT_ACTION_EMOTE_SMILE] = sMovementActionFuncs_x66,
sMovementActionFuncs_x67, [MOVEMENT_ACTION_REVEAL_TRAINER] = sMovementActionFuncs_x67,
sMovementActionFuncs_x68, [MOVEMENT_ACTION_ROCK_SMASH_BREAK] = sMovementActionFuncs_x68,
sMovementActionFuncs_x69, [MOVEMENT_ACTION_CUT_TREE] = sMovementActionFuncs_x69,
sMovementActionFuncs_x6A, [MOVEMENT_ACTION_SET_FIXED_PRIORITY] = sMovementActionFuncs_x6A,
sMovementActionFuncs_x6B, [MOVEMENT_ACTION_CLEAR_FIXED_PRIORITY] = sMovementActionFuncs_x6B,
sMovementActionFuncs_x6C, [MOVEMENT_ACTION_INIT_AFFINE_ANIM] = sMovementActionFuncs_x6C,
sMovementActionFuncs_x6D, [MOVEMENT_ACTION_CLEAR_AFFINE_ANIM] = sMovementActionFuncs_x6D,
sMovementActionFuncs_x6E, [MOVEMENT_ACTION_WALK_DOWN_START_AFFINE] = sMovementActionFuncs_x6E,
sMovementActionFuncs_x6F, [MOVEMENT_ACTION_WALK_DOWN_AFFINE] = sMovementActionFuncs_x6F,
sMovementActionFuncs_x70, [MOVEMENT_ACTION_ACRO_WHEELIE_FACE_DOWN] = sMovementActionFuncs_x70,
sMovementActionFuncs_x71, [MOVEMENT_ACTION_ACRO_WHEELIE_FACE_UP] = sMovementActionFuncs_x71,
sMovementActionFuncs_x72, [MOVEMENT_ACTION_ACRO_WHEELIE_FACE_LEFT] = sMovementActionFuncs_x72,
sMovementActionFuncs_x73, [MOVEMENT_ACTION_ACRO_WHEELIE_FACE_RIGHT] = sMovementActionFuncs_x73,
sMovementActionFuncs_x74, [MOVEMENT_ACTION_ACRO_POP_WHEELIE_DOWN] = sMovementActionFuncs_x74,
sMovementActionFuncs_x75, [MOVEMENT_ACTION_ACRO_POP_WHEELIE_UP] = sMovementActionFuncs_x75,
sMovementActionFuncs_x76, [MOVEMENT_ACTION_ACRO_POP_WHEELIE_LEFT] = sMovementActionFuncs_x76,
sMovementActionFuncs_x77, [MOVEMENT_ACTION_ACRO_POP_WHEELIE_RIGHT] = sMovementActionFuncs_x77,
sMovementActionFuncs_x78, [MOVEMENT_ACTION_ACRO_END_WHEELIE_FACE_DOWN] = sMovementActionFuncs_x78,
sMovementActionFuncs_x79, [MOVEMENT_ACTION_ACRO_END_WHEELIE_FACE_UP] = sMovementActionFuncs_x79,
sMovementActionFuncs_x7A, [MOVEMENT_ACTION_ACRO_END_WHEELIE_FACE_LEFT] = sMovementActionFuncs_x7A,
sMovementActionFuncs_x7B, [MOVEMENT_ACTION_ACRO_END_WHEELIE_FACE_RIGHT] = sMovementActionFuncs_x7B,
sMovementActionFuncs_x7C, [MOVEMENT_ACTION_ACRO_WHEELIE_HOP_FACE_DOWN] = sMovementActionFuncs_x7C,
sMovementActionFuncs_x7D, [MOVEMENT_ACTION_ACRO_WHEELIE_HOP_FACE_UP] = sMovementActionFuncs_x7D,
sMovementActionFuncs_x7E, [MOVEMENT_ACTION_ACRO_WHEELIE_HOP_FACE_LEFT] = sMovementActionFuncs_x7E,
sMovementActionFuncs_x7F, [MOVEMENT_ACTION_ACRO_WHEELIE_HOP_FACE_RIGHT] = sMovementActionFuncs_x7F,
sMovementActionFuncs_x80, [MOVEMENT_ACTION_ACRO_WHEELIE_HOP_DOWN] = sMovementActionFuncs_x80,
sMovementActionFuncs_x81, [MOVEMENT_ACTION_ACRO_WHEELIE_HOP_UP] = sMovementActionFuncs_x81,
sMovementActionFuncs_x82, [MOVEMENT_ACTION_ACRO_WHEELIE_HOP_LEFT] = sMovementActionFuncs_x82,
sMovementActionFuncs_x83, [MOVEMENT_ACTION_ACRO_WHEELIE_HOP_RIGHT] = sMovementActionFuncs_x83,
sMovementActionFuncs_x84, [MOVEMENT_ACTION_ACRO_WHEELIE_JUMP_DOWN] = sMovementActionFuncs_x84,
sMovementActionFuncs_x85, [MOVEMENT_ACTION_ACRO_WHEELIE_JUMP_UP] = sMovementActionFuncs_x85,
sMovementActionFuncs_x86, [MOVEMENT_ACTION_ACRO_WHEELIE_JUMP_LEFT] = sMovementActionFuncs_x86,
sMovementActionFuncs_x87, [MOVEMENT_ACTION_ACRO_WHEELIE_JUMP_RIGHT] = sMovementActionFuncs_x87,
sMovementActionFuncs_x88, [MOVEMENT_ACTION_ACRO_WHEELIE_IN_PLACE_DOWN] = sMovementActionFuncs_x88,
sMovementActionFuncs_x89, [MOVEMENT_ACTION_ACRO_WHEELIE_IN_PLACE_UP] = sMovementActionFuncs_x89,
sMovementActionFuncs_x8A, [MOVEMENT_ACTION_ACRO_WHEELIE_IN_PLACE_LEFT] = sMovementActionFuncs_x8A,
sMovementActionFuncs_x8B, [MOVEMENT_ACTION_ACRO_WHEELIE_IN_PLACE_RIGHT] = sMovementActionFuncs_x8B,
sMovementActionFuncs_x8C, [MOVEMENT_ACTION_ACRO_POP_WHEELIE_MOVE_DOWN] = sMovementActionFuncs_x8C,
sMovementActionFuncs_x8D, [MOVEMENT_ACTION_ACRO_POP_WHEELIE_MOVE_UP] = sMovementActionFuncs_x8D,
sMovementActionFuncs_x8E, [MOVEMENT_ACTION_ACRO_POP_WHEELIE_MOVE_LEFT] = sMovementActionFuncs_x8E,
sMovementActionFuncs_x8F, [MOVEMENT_ACTION_ACRO_POP_WHEELIE_MOVE_RIGHT] = sMovementActionFuncs_x8F,
sMovementActionFuncs_x90, [MOVEMENT_ACTION_ACRO_WHEELIE_MOVE_DOWN] = sMovementActionFuncs_x90,
sMovementActionFuncs_x91, [MOVEMENT_ACTION_ACRO_WHEELIE_MOVE_UP] = sMovementActionFuncs_x91,
sMovementActionFuncs_x92, [MOVEMENT_ACTION_ACRO_WHEELIE_MOVE_LEFT] = sMovementActionFuncs_x92,
sMovementActionFuncs_x93, [MOVEMENT_ACTION_ACRO_WHEELIE_MOVE_RIGHT] = sMovementActionFuncs_x93,
sMovementActionFuncs_x94, [MOVEMENT_ACTION_ACRO_END_WHEELIE_MOVE_DOWN] = sMovementActionFuncs_x94,
sMovementActionFuncs_x95, [MOVEMENT_ACTION_ACRO_END_WHEELIE_MOVE_UP] = sMovementActionFuncs_x95,
sMovementActionFuncs_x96, [MOVEMENT_ACTION_ACRO_END_WHEELIE_MOVE_LEFT] = sMovementActionFuncs_x96,
sMovementActionFuncs_x97, [MOVEMENT_ACTION_ACRO_END_WHEELIE_MOVE_RIGHT] = sMovementActionFuncs_x97,
sMovementActionFuncs_x98, [MOVEMENT_ACTION_0x98] = sMovementActionFuncs_x98,
sMovementActionFuncs_x99, [MOVEMENT_ACTION_0x99] = sMovementActionFuncs_x99,
sMovementActionFuncs_x9A, [MOVEMENT_ACTION_0x9A] = sMovementActionFuncs_x9A,
sMovementActionFuncs_x9B, [MOVEMENT_ACTION_0x9B] = sMovementActionFuncs_x9B,
sMovementActionFuncs_x9C, [MOVEMENT_ACTION_0x9C] = sMovementActionFuncs_x9C,
sMovementActionFuncs_x9D, [MOVEMENT_ACTION_0x9D] = sMovementActionFuncs_x9D,
sMovementActionFuncs_x9E, [MOVEMENT_ACTION_0x9E] = sMovementActionFuncs_x9E,
sMovementActionFuncs_x9F, [MOVEMENT_ACTION_0x9F] = sMovementActionFuncs_x9F,
sMovementActionFuncs_xA0, [MOVEMENT_ACTION_0xA0] = sMovementActionFuncs_xA0,
sMovementActionFuncs_xA1, [MOVEMENT_ACTION_0xA1] = sMovementActionFuncs_xA1,
sMovementActionFuncs_xA2, [MOVEMENT_ACTION_0xA2] = sMovementActionFuncs_xA2,
sMovementActionFuncs_xA3, [MOVEMENT_ACTION_0xA3] = sMovementActionFuncs_xA3,
sMovementActionFuncs_xA4, [MOVEMENT_ACTION_FLY_UP] = sMovementActionFuncs_xA4,
sMovementActionFuncs_xA5, [MOVEMENT_ACTION_FLY_DOWN] = sMovementActionFuncs_xA5,
sMovementActionFuncs_xA6, [MOVEMENT_ACTION_0xA6] = sMovementActionFuncs_xA6,
sMovementActionFuncs_xA7, [MOVEMENT_ACTION_0xA7] = sMovementActionFuncs_xA7,
sMovementActionFuncs_xA8, [MOVEMENT_ACTION_0xA8] = sMovementActionFuncs_xA8,
sMovementActionFuncs_xA9, [MOVEMENT_ACTION_0xA9] = sMovementActionFuncs_xA9,
}; };
static bool8 (*const sMovementActionFuncs_x00[])(struct ObjectEvent *, struct Sprite *) = { static bool8 (*const sMovementActionFuncs_x00[])(struct ObjectEvent *, struct Sprite *) = {
@@ -4,7 +4,7 @@ static bool8 MovementType_WanderAround_Step2(struct ObjectEvent *objectEvent, st
static bool8 MovementType_WanderAround_Step3(struct ObjectEvent *objectEvent, struct Sprite *sprite); static bool8 MovementType_WanderAround_Step3(struct ObjectEvent *objectEvent, struct Sprite *sprite);
static bool8 MovementType_WanderAround_Step4(struct ObjectEvent *objectEvent, struct Sprite *sprite); static bool8 MovementType_WanderAround_Step4(struct ObjectEvent *objectEvent, struct Sprite *sprite);
static bool8 MovementType_WanderAround_Step5(struct ObjectEvent *objectEvent, struct Sprite *sprite); static bool8 MovementType_WanderAround_Step5(struct ObjectEvent *objectEvent, struct Sprite *sprite);
static bool8 MovementType_WanderAround_Step5Duplicate(struct ObjectEvent *objectEvent, struct Sprite *sprite); static bool8 MovementType_WanderAround_Step5Slowest(struct ObjectEvent *objectEvent, struct Sprite *sprite);
static bool8 MovementType_WanderAround_Step6(struct ObjectEvent *objectEvent, struct Sprite *sprite); static bool8 MovementType_WanderAround_Step6(struct ObjectEvent *objectEvent, struct Sprite *sprite);
static bool8 MovementType_LookAround_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite); static bool8 MovementType_LookAround_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite);
static bool8 MovementType_LookAround_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite); static bool8 MovementType_LookAround_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite);
@@ -141,12 +141,12 @@ static bool8 MovementType_MoveInPlace_Step1(struct ObjectEvent *objectEvent, str
static bool8 MovementType_Invisible_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite); static bool8 MovementType_Invisible_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite);
static bool8 MovementType_Invisible_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite); static bool8 MovementType_Invisible_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite);
static bool8 MovementType_Invisible_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite); static bool8 MovementType_Invisible_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite);
static bool8 sub_8063364(struct ObjectEvent *objectEvent, struct Sprite *sprite); static bool8 MovementType_VsSeeker4D_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite);
static bool8 sub_8063384(struct ObjectEvent *objectEvent, struct Sprite *sprite); static bool8 MovementType_VsSeeker4D_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite);
static bool8 sub_80633A4(struct ObjectEvent *objectEvent, struct Sprite *sprite); static bool8 MovementType_VsSeeker4D_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite);
static bool8 sub_80633B4(struct ObjectEvent *objectEvent, struct Sprite *sprite); static bool8 MovementType_VsSeeker4E_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite);
static bool8 sub_80633D4(struct ObjectEvent *objectEvent, struct Sprite *sprite); static bool8 MovementType_VsSeeker4F_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite);
static bool8 sub_80633F4(struct ObjectEvent *objectEvent, struct Sprite *sprite); static bool8 MovementType_VsSeeker4E_VsSeeker4F_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite);
static u8 GetVectorDirection(s16 dx, s16 dy, s16 absdx, s16 absdy); static u8 GetVectorDirection(s16 dx, s16 dy, s16 absdx, s16 absdy);
static u8 GetLimitedVectorDirection_SouthNorth(s16 dx, s16 dy, s16 absdx, s16 absdy); static u8 GetLimitedVectorDirection_SouthNorth(s16 dx, s16 dy, s16 absdx, s16 absdy);
@@ -170,13 +170,13 @@ u8 (*const gMovementTypeFuncs_WanderAround[])(struct ObjectEvent *, struct Sprit
MovementType_WanderAround_Step6, MovementType_WanderAround_Step6,
}; };
u8 (*const gMovementTypeFuncs_WanderAroundDuplicate[])(struct ObjectEvent *, struct Sprite *) = { u8 (*const gMovementTypeFuncs_WanderAroundSlowest[])(struct ObjectEvent *, struct Sprite *) = {
MovementType_WanderAround_Step0, MovementType_WanderAround_Step0,
MovementType_WanderAround_Step1, MovementType_WanderAround_Step1,
MovementType_WanderAround_Step2, MovementType_WanderAround_Step2,
MovementType_WanderAround_Step3, MovementType_WanderAround_Step3,
MovementType_WanderAround_Step4, MovementType_WanderAround_Step4,
MovementType_WanderAround_Step5Duplicate, MovementType_WanderAround_Step5Slowest,
MovementType_WanderAround_Step6, MovementType_WanderAround_Step6,
}; };
@@ -596,18 +596,18 @@ u8 (*const gMovementTypeFuncs_Invisible[])(struct ObjectEvent *, struct Sprite *
MovementType_Invisible_Step2, MovementType_Invisible_Step2,
}; };
u8 (*const gUnknown_83A63F0[])(struct ObjectEvent *, struct Sprite *) = { u8 (*const gMovementTypeFuncs_VsSeeker4D[])(struct ObjectEvent *, struct Sprite *) = {
sub_8063364, MovementType_VsSeeker4D_Step0,
sub_8063384, MovementType_VsSeeker4D_Step1,
sub_80633A4, MovementType_VsSeeker4D_Step2,
}; };
u8 (*const gUnknown_83A63FC[])(struct ObjectEvent *, struct Sprite *) = { u8 (*const gMovementTypeFuncs_VsSeeker4E[])(struct ObjectEvent *, struct Sprite *) = {
sub_80633B4, MovementType_VsSeeker4E_Step0,
sub_80633F4, MovementType_VsSeeker4E_VsSeeker4F_Step1,
}; };
u8 (*const gUnknown_83A6404[])(struct ObjectEvent *, struct Sprite *) = { u8 (*const gMovementTypeFuncs_VsSeeker4F[])(struct ObjectEvent *, struct Sprite *) = {
sub_80633D4, MovementType_VsSeeker4F_Step0,
sub_80633F4, MovementType_VsSeeker4E_VsSeeker4F_Step1,
}; };
+132 -133
View File
@@ -30,7 +30,7 @@ static void UpdateObjectEventSpriteAnimPause(struct ObjectEvent *, struct Sprite
static bool8 IsCoordOutsideObjectEventMovementRange(struct ObjectEvent *, s16, s16); static bool8 IsCoordOutsideObjectEventMovementRange(struct ObjectEvent *, s16, s16);
static bool8 IsMetatileDirectionallyImpassable(struct ObjectEvent *, s16, s16, u8); static bool8 IsMetatileDirectionallyImpassable(struct ObjectEvent *, s16, s16, u8);
static bool8 DoesObjectCollideWithObjectAt(struct ObjectEvent *, s16, s16); static bool8 DoesObjectCollideWithObjectAt(struct ObjectEvent *, s16, s16);
static void sub_8067A10(struct ObjectEvent *, struct Sprite *); static void CalcWhetherObjectIsOffscreen(struct ObjectEvent *, struct Sprite *);
static void UpdateObjEventSpriteVisibility(struct ObjectEvent *, struct Sprite *); static void UpdateObjEventSpriteVisibility(struct ObjectEvent *, struct Sprite *);
static void ObjectEventUpdateMetatileBehaviors(struct ObjectEvent*); static void ObjectEventUpdateMetatileBehaviors(struct ObjectEvent*);
static void GetGroundEffectFlags_Reflection(struct ObjectEvent*, u32*); static void GetGroundEffectFlags_Reflection(struct ObjectEvent*, u32*);
@@ -90,9 +90,9 @@ static bool8 sub_805E2E8(struct ObjectEventTemplate *, s16, s16);
static void sub_805E384(struct ObjectEventTemplate *); static void sub_805E384(struct ObjectEventTemplate *);
static bool8 MovementType_Disguise_Callback(struct ObjectEvent *, struct Sprite *); static bool8 MovementType_Disguise_Callback(struct ObjectEvent *, struct Sprite *);
static bool8 MovementType_Buried_Callback(struct ObjectEvent *, struct Sprite *); static bool8 MovementType_Buried_Callback(struct ObjectEvent *, struct Sprite *);
static u8 sub_8063304(struct ObjectEvent *, struct Sprite *); static u8 MovementType_VsSeeker4D_Callback(struct ObjectEvent *, struct Sprite *);
static u8 sub_8063324(struct ObjectEvent *, struct Sprite *); static u8 MovementType_VsSeeker4E_Callback(struct ObjectEvent *, struct Sprite *);
static u8 sub_8063344(struct ObjectEvent *, struct Sprite *); static u8 MovementType_VsSeeker4F_Callback(struct ObjectEvent *, struct Sprite *);
static void sub_8064544(struct ObjectEvent *, struct Sprite *); static void sub_8064544(struct ObjectEvent *, struct Sprite *);
static void DoObjectUnionRoomWarpYDisplacement(struct Sprite * sprite); static void DoObjectUnionRoomWarpYDisplacement(struct Sprite * sprite);
static void MovementType_None(struct Sprite *); static void MovementType_None(struct Sprite *);
@@ -147,10 +147,10 @@ static void MovementType_WalkInPlace(struct Sprite *);
static void MovementType_WalkSlowlyInPlace(struct Sprite *); static void MovementType_WalkSlowlyInPlace(struct Sprite *);
static void MovementType_JogInPlace(struct Sprite *); static void MovementType_JogInPlace(struct Sprite *);
static void MovementType_Invisible(struct Sprite *); static void MovementType_Invisible(struct Sprite *);
static void sub_8063298(struct Sprite *); static void MovementType_VsSeeker4D(struct Sprite *);
static void sub_80632BC(struct Sprite *); static void MovementType_VsSeeker4E(struct Sprite *);
static void sub_80632E0(struct Sprite *); static void MovementType_VsSeeker4F(struct Sprite *);
static void MovementType_WanderAroundDuplicate(struct Sprite *); static void MovementType_WanderAroundSlowest(struct Sprite *);
#define movement_type_def(setup, table) \ #define movement_type_def(setup, table) \
static u8 setup##_callback(struct ObjectEvent *, struct Sprite *); \ static u8 setup##_callback(struct ObjectEvent *, struct Sprite *); \
@@ -198,87 +198,87 @@ void (*const gCameraObjectFuncs[])(struct Sprite *) = {
#include "data/object_events/object_event_graphics.h" #include "data/object_events/object_event_graphics.h"
static void (*const sMovementTypeCallbacks[])(struct Sprite *) = { static void (*const sMovementTypeCallbacks[])(struct Sprite *) = {
MovementType_None, [MOVEMENT_TYPE_NONE] = MovementType_None,
MovementType_LookAround, [MOVEMENT_TYPE_LOOK_AROUND] = MovementType_LookAround,
MovementType_WanderAround, [MOVEMENT_TYPE_WANDER_AROUND] = MovementType_WanderAround,
MovementType_WanderUpAndDown, [MOVEMENT_TYPE_WANDER_UP_AND_DOWN] = MovementType_WanderUpAndDown,
MovementType_WanderUpAndDown, [MOVEMENT_TYPE_WANDER_DOWN_AND_UP] = MovementType_WanderUpAndDown,
MovementType_WanderLeftAndRight, [MOVEMENT_TYPE_WANDER_LEFT_AND_RIGHT] = MovementType_WanderLeftAndRight,
MovementType_WanderLeftAndRight, [MOVEMENT_TYPE_WANDER_RIGHT_AND_LEFT] = MovementType_WanderLeftAndRight,
MovementType_FaceDirection, [MOVEMENT_TYPE_FACE_UP] = MovementType_FaceDirection,
MovementType_FaceDirection, [MOVEMENT_TYPE_FACE_DOWN] = MovementType_FaceDirection,
MovementType_FaceDirection, [MOVEMENT_TYPE_FACE_LEFT] = MovementType_FaceDirection,
MovementType_FaceDirection, [MOVEMENT_TYPE_FACE_RIGHT] = MovementType_FaceDirection,
MovementType_Player, [MOVEMENT_TYPE_PLAYER] = MovementType_Player,
NULL, [MOVEMENT_TYPE_BERRY_TREE_GROWTH] = NULL,
MovementType_FaceDownAndUp, [MOVEMENT_TYPE_FACE_DOWN_AND_UP] = MovementType_FaceDownAndUp,
MovementType_FaceLeftAndRight, [MOVEMENT_TYPE_FACE_LEFT_AND_RIGHT] = MovementType_FaceLeftAndRight,
MovementType_FaceUpAndLeft, [MOVEMENT_TYPE_FACE_UP_AND_LEFT] = MovementType_FaceUpAndLeft,
MovementType_FaceUpAndRight, [MOVEMENT_TYPE_FACE_UP_AND_RIGHT] = MovementType_FaceUpAndRight,
MovementType_FaceDownAndLeft, [MOVEMENT_TYPE_FACE_DOWN_AND_LEFT] = MovementType_FaceDownAndLeft,
MovementType_FaceDownAndRight, [MOVEMENT_TYPE_FACE_DOWN_AND_RIGHT] = MovementType_FaceDownAndRight,
MovementType_FaceDownUpAndLeft, [MOVEMENT_TYPE_FACE_DOWN_UP_AND_LEFT] = MovementType_FaceDownUpAndLeft,
MovementType_FaceDownUpAndRight, [MOVEMENT_TYPE_FACE_DOWN_UP_AND_RIGHT] = MovementType_FaceDownUpAndRight,
MovementType_FaceUpRightAndLeft, [MOVEMENT_TYPE_FACE_UP_LEFT_AND_RIGHT] = MovementType_FaceUpRightAndLeft,
MovementType_FaceDownRightAndLeft, [MOVEMENT_TYPE_FACE_DOWN_LEFT_AND_RIGHT] = MovementType_FaceDownRightAndLeft,
MovementType_RotateCounterclockwise, [MOVEMENT_TYPE_ROTATE_COUNTERCLOCKWISE] = MovementType_RotateCounterclockwise,
MovementType_RotateClockwise, [MOVEMENT_TYPE_ROTATE_CLOCKWISE] = MovementType_RotateClockwise,
MovementType_WalkBackAndForth, [MOVEMENT_TYPE_WALK_UP_AND_DOWN] = MovementType_WalkBackAndForth,
MovementType_WalkBackAndForth, [MOVEMENT_TYPE_WALK_DOWN_AND_UP] = MovementType_WalkBackAndForth,
MovementType_WalkBackAndForth, [MOVEMENT_TYPE_WALK_LEFT_AND_RIGHT] = MovementType_WalkBackAndForth,
MovementType_WalkBackAndForth, [MOVEMENT_TYPE_WALK_RIGHT_AND_LEFT] = MovementType_WalkBackAndForth,
MovementType_WalkSequenceUpRightLeftDown, [MOVEMENT_TYPE_WALK_SEQUENCE_UP_RIGHT_LEFT_DOWN] = MovementType_WalkSequenceUpRightLeftDown,
MovementType_WalkSequenceRightLeftDownUp, [MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_LEFT_DOWN_UP] = MovementType_WalkSequenceRightLeftDownUp,
MovementType_WalkSequenceDownUpRightLeft, [MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_UP_RIGHT_LEFT] = MovementType_WalkSequenceDownUpRightLeft,
MovementType_WalkSequenceLeftDownUpRight, [MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_DOWN_UP_RIGHT] = MovementType_WalkSequenceLeftDownUpRight,
MovementType_WalkSequenceUpLeftRightDown, [MOVEMENT_TYPE_WALK_SEQUENCE_UP_LEFT_RIGHT_DOWN] = MovementType_WalkSequenceUpLeftRightDown,
MovementType_WalkSequenceLeftRightDownUp, [MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_RIGHT_DOWN_UP] = MovementType_WalkSequenceLeftRightDownUp,
MovementType_WalkSequenceDownUpLeftRight, [MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_UP_LEFT_RIGHT] = MovementType_WalkSequenceDownUpLeftRight,
MovementType_WalkSequenceRightDownUpLeft, [MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_DOWN_UP_LEFT] = MovementType_WalkSequenceRightDownUpLeft,
MovementType_WalkSequenceLeftUpDownRight, [MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_UP_DOWN_RIGHT] = MovementType_WalkSequenceLeftUpDownRight,
MovementType_WalkSequenceUpDownRightLeft, [MOVEMENT_TYPE_WALK_SEQUENCE_UP_DOWN_RIGHT_LEFT] = MovementType_WalkSequenceUpDownRightLeft,
MovementType_WalkSequenceRightLeftUpDown, [MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_LEFT_UP_DOWN] = MovementType_WalkSequenceRightLeftUpDown,
MovementType_WalkSequenceDownRightLeftUp, [MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_RIGHT_LEFT_UP] = MovementType_WalkSequenceDownRightLeftUp,
MovementType_WalkSequenceRightUpDownLeft, [MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_UP_DOWN_LEFT] = MovementType_WalkSequenceRightUpDownLeft,
MovementType_WalkSequenceUpDownLeftRight, [MOVEMENT_TYPE_WALK_SEQUENCE_UP_DOWN_LEFT_RIGHT] = MovementType_WalkSequenceUpDownLeftRight,
MovementType_WalkSequenceLeftRightUpDown, [MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_RIGHT_UP_DOWN] = MovementType_WalkSequenceLeftRightUpDown,
MovementType_WalkSequenceDownLeftRightUp, [MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_LEFT_RIGHT_UP] = MovementType_WalkSequenceDownLeftRightUp,
MovementType_WalkSequenceUpLeftDownRight, [MOVEMENT_TYPE_WALK_SEQUENCE_UP_LEFT_DOWN_RIGHT] = MovementType_WalkSequenceUpLeftDownRight,
MovementType_WalkSequenceDownRightUpLeft, [MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_RIGHT_UP_LEFT] = MovementType_WalkSequenceDownRightUpLeft,
MovementType_WalkSequenceLeftDownRightUp, [MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_DOWN_RIGHT_UP] = MovementType_WalkSequenceLeftDownRightUp,
MovementType_WalkSequenceRightUpLeftDown, [MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_UP_LEFT_DOWN] = MovementType_WalkSequenceRightUpLeftDown,
MovementType_WalkSequenceUpRightDownLeft, [MOVEMENT_TYPE_WALK_SEQUENCE_UP_RIGHT_DOWN_LEFT] = MovementType_WalkSequenceUpRightDownLeft,
MovementType_WalkSequenceDownLeftUpRight, [MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_LEFT_UP_RIGHT] = MovementType_WalkSequenceDownLeftUpRight,
MovementType_WalkSequenceLeftUpRightDown, [MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_UP_RIGHT_DOWN] = MovementType_WalkSequenceLeftUpRightDown,
MovementType_WalkSequenceRightDownLeftUp, [MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_DOWN_LEFT_UP] = MovementType_WalkSequenceRightDownLeftUp,
MovementType_CopyPlayer, [MOVEMENT_TYPE_COPY_PLAYER] = MovementType_CopyPlayer,
MovementType_CopyPlayer, [MOVEMENT_TYPE_COPY_PLAYER_OPPOSITE] = MovementType_CopyPlayer,
MovementType_CopyPlayer, [MOVEMENT_TYPE_COPY_PLAYER_COUNTERCLOCKWISE] = MovementType_CopyPlayer,
MovementType_CopyPlayer, [MOVEMENT_TYPE_COPY_PLAYER_CLOCKWISE] = MovementType_CopyPlayer,
MovementType_TreeDisguise, [MOVEMENT_TYPE_TREE_DISGUISE] = MovementType_TreeDisguise,
MovementType_MountainDisguise, [MOVEMENT_TYPE_MOUNTAIN_DISGUISE] = MovementType_MountainDisguise,
MovementType_CopyPlayerInGrass, [MOVEMENT_TYPE_COPY_PLAYER_IN_GRASS] = MovementType_CopyPlayerInGrass,
MovementType_CopyPlayerInGrass, [MOVEMENT_TYPE_COPY_PLAYER_OPPOSITE_IN_GRASS] = MovementType_CopyPlayerInGrass,
MovementType_CopyPlayerInGrass, [MOVEMENT_TYPE_COPY_PLAYER_COUNTERCLOCKWISE_IN_GRASS] = MovementType_CopyPlayerInGrass,
MovementType_CopyPlayerInGrass, [MOVEMENT_TYPE_COPY_PLAYER_CLOCKWISE_IN_GRASS] = MovementType_CopyPlayerInGrass,
MovementType_Buried, [MOVEMENT_TYPE_BURIED] = MovementType_Buried,
MovementType_WalkInPlace, [MOVEMENT_TYPE_WALK_IN_PLACE_DOWN] = MovementType_WalkInPlace,
MovementType_WalkInPlace, [MOVEMENT_TYPE_WALK_IN_PLACE_UP] = MovementType_WalkInPlace,
MovementType_WalkInPlace, [MOVEMENT_TYPE_WALK_IN_PLACE_LEFT] = MovementType_WalkInPlace,
MovementType_WalkInPlace, [MOVEMENT_TYPE_WALK_IN_PLACE_RIGHT] = MovementType_WalkInPlace,
MovementType_WalkSlowlyInPlace, [MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_DOWN] = MovementType_WalkSlowlyInPlace,
MovementType_WalkSlowlyInPlace, [MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_UP] = MovementType_WalkSlowlyInPlace,
MovementType_WalkSlowlyInPlace, [MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_LEFT] = MovementType_WalkSlowlyInPlace,
MovementType_WalkSlowlyInPlace, [MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_RIGHT] = MovementType_WalkSlowlyInPlace,
MovementType_JogInPlace, [MOVEMENT_TYPE_JOG_IN_PLACE_DOWN] = MovementType_JogInPlace,
MovementType_JogInPlace, [MOVEMENT_TYPE_JOG_IN_PLACE_UP] = MovementType_JogInPlace,
MovementType_JogInPlace, [MOVEMENT_TYPE_JOG_IN_PLACE_LEFT] = MovementType_JogInPlace,
MovementType_JogInPlace, [MOVEMENT_TYPE_JOG_IN_PLACE_RIGHT] = MovementType_JogInPlace,
MovementType_Invisible, [MOVEMENT_TYPE_INVISIBLE] = MovementType_Invisible,
sub_8063298, [MOVEMENT_TYPE_VS_SEEKER_4D] = MovementType_VsSeeker4D,
sub_80632BC, [MOVEMENT_TYPE_VS_SEEKER_4E] = MovementType_VsSeeker4E,
sub_80632E0, [MOVEMENT_TYPE_VS_SEEKER_4F] = MovementType_VsSeeker4F,
MovementType_WanderAroundDuplicate, [MOVEMENT_TYPE_WANDER_AROUND_SLOWEST] = MovementType_WanderAroundSlowest,
}; };
const bool8 gRangedMovementTypes[NUM_FIELD_MAP_OBJECT_TEMPLATES] = { const bool8 gRangedMovementTypes[NUM_FIELD_MAP_OBJECT_TEMPLATES] = {
@@ -350,19 +350,19 @@ const bool8 gRangedMovementTypes[NUM_FIELD_MAP_OBJECT_TEMPLATES] = {
[MOVEMENT_TYPE_WALK_IN_PLACE_UP] = FALSE, [MOVEMENT_TYPE_WALK_IN_PLACE_UP] = FALSE,
[MOVEMENT_TYPE_WALK_IN_PLACE_LEFT] = FALSE, [MOVEMENT_TYPE_WALK_IN_PLACE_LEFT] = FALSE,
[MOVEMENT_TYPE_WALK_IN_PLACE_RIGHT] = FALSE, [MOVEMENT_TYPE_WALK_IN_PLACE_RIGHT] = FALSE,
[MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_DOWN] = FALSE,
[MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_UP] = FALSE,
[MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_LEFT] = FALSE,
[MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_RIGHT] = FALSE,
[MOVEMENT_TYPE_JOG_IN_PLACE_DOWN] = FALSE, [MOVEMENT_TYPE_JOG_IN_PLACE_DOWN] = FALSE,
[MOVEMENT_TYPE_JOG_IN_PLACE_UP] = FALSE, [MOVEMENT_TYPE_JOG_IN_PLACE_UP] = FALSE,
[MOVEMENT_TYPE_JOG_IN_PLACE_LEFT] = FALSE, [MOVEMENT_TYPE_JOG_IN_PLACE_LEFT] = FALSE,
[MOVEMENT_TYPE_JOG_IN_PLACE_RIGHT] = FALSE, [MOVEMENT_TYPE_JOG_IN_PLACE_RIGHT] = FALSE,
[MOVEMENT_TYPE_RUN_IN_PLACE_DOWN] = FALSE,
[MOVEMENT_TYPE_RUN_IN_PLACE_UP] = FALSE,
[MOVEMENT_TYPE_RUN_IN_PLACE_LEFT] = FALSE,
[MOVEMENT_TYPE_RUN_IN_PLACE_RIGHT] = FALSE,
[MOVEMENT_TYPE_INVISIBLE] = FALSE, [MOVEMENT_TYPE_INVISIBLE] = FALSE,
[MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_DOWN] = FALSE, [MOVEMENT_TYPE_VS_SEEKER_4D] = FALSE,
[MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_UP] = FALSE, [MOVEMENT_TYPE_VS_SEEKER_4E] = FALSE,
[MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_LEFT] = FALSE, [MOVEMENT_TYPE_VS_SEEKER_4F] = FALSE,
[MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_RIGHT] = TRUE, [MOVEMENT_TYPE_WANDER_AROUND_SLOWEST] = TRUE,
}; };
const u8 gInitialMovementTypeFacingDirections[NUM_FIELD_MAP_OBJECT_TEMPLATES] = { const u8 gInitialMovementTypeFacingDirections[NUM_FIELD_MAP_OBJECT_TEMPLATES] = {
@@ -434,19 +434,19 @@ const u8 gInitialMovementTypeFacingDirections[NUM_FIELD_MAP_OBJECT_TEMPLATES] =
[MOVEMENT_TYPE_WALK_IN_PLACE_UP] = DIR_NORTH, [MOVEMENT_TYPE_WALK_IN_PLACE_UP] = DIR_NORTH,
[MOVEMENT_TYPE_WALK_IN_PLACE_LEFT] = DIR_WEST, [MOVEMENT_TYPE_WALK_IN_PLACE_LEFT] = DIR_WEST,
[MOVEMENT_TYPE_WALK_IN_PLACE_RIGHT] = DIR_EAST, [MOVEMENT_TYPE_WALK_IN_PLACE_RIGHT] = DIR_EAST,
[MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_DOWN] = DIR_SOUTH,
[MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_UP] = DIR_NORTH,
[MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_LEFT] = DIR_WEST,
[MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_RIGHT] = DIR_EAST,
[MOVEMENT_TYPE_JOG_IN_PLACE_DOWN] = DIR_SOUTH, [MOVEMENT_TYPE_JOG_IN_PLACE_DOWN] = DIR_SOUTH,
[MOVEMENT_TYPE_JOG_IN_PLACE_UP] = DIR_NORTH, [MOVEMENT_TYPE_JOG_IN_PLACE_UP] = DIR_NORTH,
[MOVEMENT_TYPE_JOG_IN_PLACE_LEFT] = DIR_WEST, [MOVEMENT_TYPE_JOG_IN_PLACE_LEFT] = DIR_WEST,
[MOVEMENT_TYPE_JOG_IN_PLACE_RIGHT] = DIR_EAST, [MOVEMENT_TYPE_JOG_IN_PLACE_RIGHT] = DIR_EAST,
[MOVEMENT_TYPE_RUN_IN_PLACE_DOWN] = DIR_SOUTH,
[MOVEMENT_TYPE_RUN_IN_PLACE_UP] = DIR_NORTH,
[MOVEMENT_TYPE_RUN_IN_PLACE_LEFT] = DIR_WEST,
[MOVEMENT_TYPE_RUN_IN_PLACE_RIGHT] = DIR_EAST,
[MOVEMENT_TYPE_INVISIBLE] = DIR_SOUTH, [MOVEMENT_TYPE_INVISIBLE] = DIR_SOUTH,
[MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_DOWN] = DIR_SOUTH, [MOVEMENT_TYPE_VS_SEEKER_4D] = DIR_SOUTH,
[MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_UP] = DIR_SOUTH, [MOVEMENT_TYPE_VS_SEEKER_4E] = DIR_SOUTH,
[MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_LEFT] = DIR_SOUTH, [MOVEMENT_TYPE_VS_SEEKER_4F] = DIR_SOUTH,
[MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_RIGHT] = DIR_SOUTH, [MOVEMENT_TYPE_WANDER_AROUND_SLOWEST] = DIR_SOUTH,
}; };
#define OBJ_EVENT_PAL_TAG_0 0x1103 #define OBJ_EVENT_PAL_TAG_0 0x1103
@@ -2725,7 +2725,7 @@ u16 GetObjectPaletteTag(u8 palSlot)
movement_type_empty_callback(MovementType_None) movement_type_empty_callback(MovementType_None)
movement_type_def(MovementType_WanderAround, gMovementTypeFuncs_WanderAround) movement_type_def(MovementType_WanderAround, gMovementTypeFuncs_WanderAround)
movement_type_def(MovementType_WanderAroundDuplicate, gMovementTypeFuncs_WanderAroundDuplicate) movement_type_def(MovementType_WanderAroundSlowest, gMovementTypeFuncs_WanderAroundSlowest)
static bool8 MovementType_WanderAround_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) static bool8 MovementType_WanderAround_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{ {
@@ -2785,7 +2785,7 @@ static bool8 MovementType_WanderAround_Step5(struct ObjectEvent *objectEvent, st
return TRUE; return TRUE;
} }
static bool8 MovementType_WanderAround_Step5Duplicate(struct ObjectEvent *objectEvent, struct Sprite *sprite) static bool8 MovementType_WanderAround_Step5Slowest(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{ {
ObjectEventSetSingleMovement(objectEvent, sprite, GetWalkSlowestMovementAction(objectEvent->movementDirection)); ObjectEventSetSingleMovement(objectEvent, sprite, GetWalkSlowestMovementAction(objectEvent->movementDirection));
objectEvent->singleMovementActive = TRUE; objectEvent->singleMovementActive = TRUE;
@@ -4603,45 +4603,45 @@ static bool8 MovementType_Invisible_Step2(struct ObjectEvent *objectEvent, struc
return FALSE; return FALSE;
} }
void sub_8063298(struct Sprite *sprite) void MovementType_VsSeeker4D(struct Sprite *sprite)
{ {
UpdateObjectEventCurrentMovement(&gObjectEvents[sprite->data[0]], sprite, sub_8063304); UpdateObjectEventCurrentMovement(&gObjectEvents[sprite->data[0]], sprite, MovementType_VsSeeker4D_Callback);
} }
void sub_80632BC(struct Sprite *sprite) void MovementType_VsSeeker4E(struct Sprite *sprite)
{ {
UpdateObjectEventCurrentMovement(&gObjectEvents[sprite->data[0]], sprite, sub_8063324); UpdateObjectEventCurrentMovement(&gObjectEvents[sprite->data[0]], sprite, MovementType_VsSeeker4E_Callback);
} }
void sub_80632E0(struct Sprite *sprite) void MovementType_VsSeeker4F(struct Sprite *sprite)
{ {
UpdateObjectEventCurrentMovement(&gObjectEvents[sprite->data[0]], sprite, sub_8063344); UpdateObjectEventCurrentMovement(&gObjectEvents[sprite->data[0]], sprite, MovementType_VsSeeker4F_Callback);
} }
static u8 sub_8063304(struct ObjectEvent *objectEvent, struct Sprite *sprite) static u8 MovementType_VsSeeker4D_Callback(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{ {
return gUnknown_83A63F0[sprite->data[1]](objectEvent, sprite); return gMovementTypeFuncs_VsSeeker4D[sprite->data[1]](objectEvent, sprite);
} }
static u8 sub_8063324(struct ObjectEvent *objectEvent, struct Sprite *sprite) static u8 MovementType_VsSeeker4E_Callback(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{ {
return gUnknown_83A63FC[sprite->data[1]](objectEvent, sprite); return gMovementTypeFuncs_VsSeeker4E[sprite->data[1]](objectEvent, sprite);
} }
static u8 sub_8063344(struct ObjectEvent *objectEvent, struct Sprite *sprite) static u8 MovementType_VsSeeker4F_Callback(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{ {
return gUnknown_83A6404[sprite->data[1]](objectEvent, sprite); return gMovementTypeFuncs_VsSeeker4F[sprite->data[1]](objectEvent, sprite);
} }
static bool8 sub_8063364(struct ObjectEvent *objectEvent, struct Sprite *sprite) static bool8 MovementType_VsSeeker4D_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{ {
ClearObjectEventMovement(objectEvent, sprite); ClearObjectEventMovement(objectEvent, sprite);
ObjectEventSetSingleMovement(objectEvent, sprite, 0x98); ObjectEventSetSingleMovement(objectEvent, sprite, MOVEMENT_ACTION_0x98);
sprite->data[1] = 1; sprite->data[1] = 1;
return TRUE; return TRUE;
} }
static bool8 sub_8063384(struct ObjectEvent *objectEvent, struct Sprite *sprite) static bool8 MovementType_VsSeeker4D_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{ {
if (ObjectEventExecSingleMovementAction(objectEvent, sprite)) if (ObjectEventExecSingleMovementAction(objectEvent, sprite))
{ {
@@ -4651,29 +4651,29 @@ static bool8 sub_8063384(struct ObjectEvent *objectEvent, struct Sprite *sprite)
return FALSE; return FALSE;
} }
static bool8 sub_80633A4(struct ObjectEvent *objectEvent, struct Sprite *sprite) static bool8 MovementType_VsSeeker4D_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{ {
objectEvent->singleMovementActive = FALSE; objectEvent->singleMovementActive = FALSE;
return FALSE; return FALSE;
} }
static bool8 sub_80633B4(struct ObjectEvent *objectEvent, struct Sprite *sprite) static bool8 MovementType_VsSeeker4E_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{ {
ClearObjectEventMovement(objectEvent, sprite); ClearObjectEventMovement(objectEvent, sprite);
ObjectEventSetSingleMovement(objectEvent, sprite, 0x99); ObjectEventSetSingleMovement(objectEvent, sprite, MOVEMENT_ACTION_0x99);
sprite->data[1] = 1; sprite->data[1] = 1;
return FALSE; return FALSE;
} }
static bool8 sub_80633D4(struct ObjectEvent *objectEvent, struct Sprite *sprite) static bool8 MovementType_VsSeeker4F_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{ {
ClearObjectEventMovement(objectEvent, sprite); ClearObjectEventMovement(objectEvent, sprite);
ObjectEventSetSingleMovement(objectEvent, sprite, 0x9A); ObjectEventSetSingleMovement(objectEvent, sprite, MOVEMENT_ACTION_0x9A);
sprite->data[1] = 1; sprite->data[1] = 1;
return FALSE; return FALSE;
} }
static bool8 sub_80633F4(struct ObjectEvent *objectEvent, struct Sprite *sprite) static bool8 MovementType_VsSeeker4E_VsSeeker4F_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{ {
if (ObjectEventExecSingleMovementAction(objectEvent, sprite)) if (ObjectEventExecSingleMovementAction(objectEvent, sprite))
{ {
@@ -7879,7 +7879,6 @@ static bool8 MovementActionFunc_x98_1(struct ObjectEvent *objectEvent, struct Sp
static bool8 MovementActionFunc_x99_1(struct ObjectEvent *objectEvent, struct Sprite *sprite) static bool8 MovementActionFunc_x99_1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{ {
s32 y;
switch (sprite->data[7]) switch (sprite->data[7])
{ {
case 0: case 0:
@@ -7892,8 +7891,8 @@ static bool8 MovementActionFunc_x99_1(struct ObjectEvent *objectEvent, struct Sp
sprite->animPaused = FALSE; sprite->animPaused = FALSE;
objectEvent->disableAnim = FALSE; objectEvent->disableAnim = FALSE;
} }
y = -(3 * gSineTable[sprite->data[6]] >> 7); sprite->pos2.y = -(3 * gSineTable[sprite->data[6]] >> 7);
objectEvent->singleMovementActive = (-(sprite->pos2.y = y) | y) >> 31; objectEvent->singleMovementActive = sprite->pos2.y != 0;
return FALSE; return FALSE;
case 1: case 1:
if (++sprite->data[4] > 16) if (++sprite->data[4] > 16)
@@ -8016,11 +8015,11 @@ static void TryEnableObjectEventAnim(struct ObjectEvent *objectEvent, struct Spr
static void UpdateObjectEventVisibility(struct ObjectEvent *objectEvent, struct Sprite *sprite) static void UpdateObjectEventVisibility(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{ {
sub_8067A10(objectEvent, sprite); CalcWhetherObjectIsOffscreen(objectEvent, sprite);
UpdateObjEventSpriteVisibility(objectEvent, sprite); UpdateObjEventSpriteVisibility(objectEvent, sprite);
} }
static void sub_8067A10(struct ObjectEvent *objectEvent, struct Sprite *sprite) static void CalcWhetherObjectIsOffscreen(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{ {
u16 x, y; u16 x, y;
u16 x2, y2; u16 x2, y2;
+1 -1
View File
@@ -487,7 +487,7 @@ void TextPrinterDrawDownArrow(struct TextPrinter *textPrinter)
BlitBitmapRectToWindow( BlitBitmapRectToWindow(
textPrinter->printerTemplate.windowId, textPrinter->printerTemplate.windowId,
arrowTiles, arrowTiles,
sDownArrowYCoords[*(u32*)subStruct << 17 >> 30], // subStruct->downArrowYPosIdx but again, stupidly retrieved sDownArrowYCoords[subStruct->downArrowYPosIdx],
0, 0,
0x80, 0x80,
0x10, 0x10,
+68 -60
View File
@@ -33,6 +33,13 @@ enum
VSSEEKER_CAN_USE, VSSEEKER_CAN_USE,
}; };
typedef enum
{
VSSEEKER_SINGLE_RESP_RAND,
VSSEEKER_SINGLE_RESP_NO,
VSSEEKER_SINGLE_RESP_YES
} VsSeekerSingleRespCode;
typedef enum typedef enum
{ {
VSSEEKER_RESPONSE_NO_RESPONSE, VSSEEKER_RESPONSE_NO_RESPONSE,
@@ -44,8 +51,8 @@ typedef enum
typedef struct VsSeekerData typedef struct VsSeekerData
{ {
u16 trainerIdxs[6]; u16 trainerIdxs[6];
u16 unk_c; // unused u16 mapGroup; // unused
u16 unk_e; // unused u16 mapNum; // unused
} VsSeekerData; } VsSeekerData;
struct VsSeekerTrainerInfo struct VsSeekerTrainerInfo
@@ -72,10 +79,6 @@ struct VsSeekerStruct
u8 responseCode:5; u8 responseCode:5;
}; };
extern u16 gSpecialVar_LastTalked;
extern struct ObjectEvent gObjectEvents[OBJECT_EVENTS_COUNT];
extern u8 gSelectedObjectEvent;
// static declarations // static declarations
static EWRAM_DATA struct VsSeekerStruct *sVsSeeker = NULL; static EWRAM_DATA struct VsSeekerStruct *sVsSeeker = NULL;
@@ -88,24 +91,24 @@ static void Task_VsSeeker_2(u8 taskId);
static void GatherNearbyTrainerInfo(void); static void GatherNearbyTrainerInfo(void);
static void Task_VsSeeker_3(u8 taskId); static void Task_VsSeeker_3(u8 taskId);
static bool8 CanUseVsSeeker(void); static bool8 CanUseVsSeeker(void);
static u8 GetVsSeekerResponseInArea(const VsSeekerData *); static u8 GetVsSeekerResponseInArea(const VsSeekerData * vsSeekerData);
static u8 GetRematchTrainerIdGivenGameState(const u16 *trainerIdxs, u8 rematchIdx); static u8 GetRematchTrainerIdGivenGameState(const u16 *trainerIdxs, u8 rematchIdx);
static u8 ShouldTryRematchBattleInternal(const VsSeekerData *, u16); static u8 ShouldTryRematchBattleInternal(const VsSeekerData * vsSeekerData, u16 trainerBattleOpponent);
static u8 HasRematchTrainerAlreadyBeenFought(const VsSeekerData *, u16); static u8 HasRematchTrainerAlreadyBeenFought(const VsSeekerData * vsSeekerData, u16 trainerBattleOpponent);
static int LookupVsSeekerOpponentInArray(const VsSeekerData * array, u16 trainerId); static int LookupVsSeekerOpponentInArray(const VsSeekerData * array, u16 trainerId);
static bool8 IsTrainerReadyForRematchInternal(const VsSeekerData *, u16); static bool8 IsTrainerReadyForRematchInternal(const VsSeekerData * array, u16 trainerIdx);
static u8 GetRunningBehaviorFromGraphicsId(u8); static u8 GetRunningBehaviorFromGraphicsId(u8 graphicsId);
static u16 GetTrainerFlagFromScript(const u8 *); static u16 GetTrainerFlagFromScript(const u8 * script);
static int GetRematchIdx(const VsSeekerData *, u16); static int GetRematchIdx(const VsSeekerData * vsSeekerData, u16 trainerFlagIdx);
static bool32 IsThisTrainerRematchable(u32); static bool32 IsThisTrainerRematchable(u32 localId);
static void ClearAllTrainerRematchStates(void); static void ClearAllTrainerRematchStates(void);
static bool8 IsTrainerVisibleOnScreen(struct VsSeekerTrainerInfo *); static bool8 IsTrainerVisibleOnScreen(struct VsSeekerTrainerInfo * trainerInfo);
static u8 GetNextAvailableRematchTrainer(const VsSeekerData *, u16, u8 *); static u8 GetNextAvailableRematchTrainer(const VsSeekerData * vsSeekerData, u16 trainerFlagNo, u8 * idxPtr);
static u8 GetRematchableTrainerLocalId(void); static u8 GetRematchableTrainerLocalId(void);
static void StartTrainerObjectMovementScript(struct VsSeekerTrainerInfo *, const u8 *); static void StartTrainerObjectMovementScript(struct VsSeekerTrainerInfo * trainerInfo, const u8 * script);
static u8 GetCurVsSeekerResponse(s32, u16); static u8 GetCurVsSeekerResponse(s32 vsSeekerIdx, u16 trainerIdx);
static void StartAllRespondantIdleMovements(void); static void StartAllRespondantIdleMovements(void);
static bool8 ObjectEventIdIsSane(u8 a0); static bool8 ObjectEventIdIsSane(u8 objectEventId);
static u8 GetRandomFaceDirectionMovementType(); static u8 GetRandomFaceDirectionMovementType();
// rodata // rodata
@@ -635,7 +638,14 @@ void VsSeekerResetObjectMovementAfterChargeComplete(void)
for (i = 0; i < gMapHeader.events->objectEventCount; i++) for (i = 0; i < gMapHeader.events->objectEventCount; i++)
{ {
if ((templates[i].trainerType == 1 || templates[i].trainerType == 3) && (templates[i].movementType == MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_DOWN || templates[i].movementType == MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_UP || templates[i].movementType == MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_LEFT)) if ((
templates[i].trainerType == TRAINER_TYPE_NORMAL
|| templates[i].trainerType == TRAINER_TYPE_BURIED
) && (
templates[i].movementType == MOVEMENT_TYPE_VS_SEEKER_4D
|| templates[i].movementType == MOVEMENT_TYPE_VS_SEEKER_4E
|| templates[i].movementType == MOVEMENT_TYPE_VS_SEEKER_4F
))
{ {
movementType = GetRandomFaceDirectionMovementType(); movementType = GetRandomFaceDirectionMovementType();
TryGetObjectEventIdByLocalIdAndMap(templates[i].localId, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, &objEventId); TryGetObjectEventIdByLocalIdAndMap(templates[i].localId, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, &objEventId);
@@ -651,8 +661,7 @@ void VsSeekerResetObjectMovementAfterChargeComplete(void)
bool8 UpdateVsSeekerStepCounter(void) bool8 UpdateVsSeekerStepCounter(void)
{ {
u8 x; u8 x = 0;
x = 0;
if (CheckBagHasItem(ITEM_VS_SEEKER, 1) == TRUE) if (CheckBagHasItem(ITEM_VS_SEEKER, 1) == TRUE)
{ {
@@ -694,7 +703,7 @@ static void ResetMovementOfRematchableTrainers(void)
for (i = 0; i < OBJECT_EVENTS_COUNT; i++) for (i = 0; i < OBJECT_EVENTS_COUNT; i++)
{ {
struct ObjectEvent * objectEvent = &gObjectEvents[i]; struct ObjectEvent * objectEvent = &gObjectEvents[i];
if (objectEvent->movementType == MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_DOWN || objectEvent->movementType == MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_UP || objectEvent->movementType == MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_LEFT) if (objectEvent->movementType == MOVEMENT_TYPE_VS_SEEKER_4D || objectEvent->movementType == MOVEMENT_TYPE_VS_SEEKER_4E || objectEvent->movementType == MOVEMENT_TYPE_VS_SEEKER_4F)
{ {
u8 movementType = GetRandomFaceDirectionMovementType(); u8 movementType = GetRandomFaceDirectionMovementType();
if (objectEvent->active && gSprites[objectEvent->spriteId].data[0] == i) if (objectEvent->active && gSprites[objectEvent->spriteId].data[0] == i)
@@ -853,43 +862,42 @@ static u8 CanUseVsSeeker(void)
} }
} }
static u8 GetVsSeekerResponseInArea(const VsSeekerData * a0) static u8 GetVsSeekerResponseInArea(const VsSeekerData * vsSeekerData)
{ {
u16 r8 = 0; u16 trainerIdx = 0;
u16 rval = 0; u16 rval = 0;
u8 r7; u8 rematchTrainerIdx;
u8 sp0 = 0; u8 unusedIdx = 0;
u8 r0 = 0; u8 response = 0;
s32 vsSeekerIdx; s32 vsSeekerIdx = 0;
u8 *r2;
vsSeekerIdx = 0;
while (sVsSeeker->trainerInfo[vsSeekerIdx].localId != 0xFF) while (sVsSeeker->trainerInfo[vsSeekerIdx].localId != 0xFF)
{ {
if (IsTrainerVisibleOnScreen(&sVsSeeker->trainerInfo[vsSeekerIdx]) == 1) if (IsTrainerVisibleOnScreen(&sVsSeeker->trainerInfo[vsSeekerIdx]) == TRUE)
{ {
r8 = sVsSeeker->trainerInfo[vsSeekerIdx].trainerIdx; trainerIdx = sVsSeeker->trainerInfo[vsSeekerIdx].trainerIdx;
if (!HasTrainerBeenFought(r8)) if (!HasTrainerBeenFought(trainerIdx))
{ {
StartTrainerObjectMovementScript(&sVsSeeker->trainerInfo[vsSeekerIdx], sMovementScript_TrainerUnfought); StartTrainerObjectMovementScript(&sVsSeeker->trainerInfo[vsSeekerIdx], sMovementScript_TrainerUnfought);
sVsSeeker->trainerHasNotYetBeenFought = 1; sVsSeeker->trainerHasNotYetBeenFought = 1;
vsSeekerIdx++; vsSeekerIdx++;
continue; continue;
} }
r7 = GetNextAvailableRematchTrainer(a0, r8, &sp0); rematchTrainerIdx = GetNextAvailableRematchTrainer(vsSeekerData, trainerIdx, &unusedIdx);
if (r7 == 0) if (rematchTrainerIdx == 0)
{ {
StartTrainerObjectMovementScript(&sVsSeeker->trainerInfo[vsSeekerIdx], sMovementScript_TrainerNoRematch); StartTrainerObjectMovementScript(&sVsSeeker->trainerInfo[vsSeekerIdx], sMovementScript_TrainerNoRematch);
sVsSeeker->trainerDoesNotWantRematch = 1; sVsSeeker->trainerDoesNotWantRematch = 1;
} }
else else
{ {
rval = Random() % 100; rval = Random() % 100; // Even if it's overwritten below, it progresses the RNG.
r0 = GetCurVsSeekerResponse(vsSeekerIdx, r8); response = GetCurVsSeekerResponse(vsSeekerIdx, trainerIdx);
if (r0 == 2) if (response == VSSEEKER_SINGLE_RESP_YES)
rval = 100; rval = 100; // Definitely yes
else if (r0 == 1) else if (response == VSSEEKER_SINGLE_RESP_NO)
rval = 0; rval = 0; // Definitely no
// Otherwise it's a 70% chance to want a rematch
if (rval < 30) if (rval < 30)
{ {
StartTrainerObjectMovementScript(&sVsSeeker->trainerInfo[vsSeekerIdx], sMovementScript_TrainerNoRematch); StartTrainerObjectMovementScript(&sVsSeeker->trainerInfo[vsSeekerIdx], sMovementScript_TrainerNoRematch);
@@ -897,10 +905,10 @@ static u8 GetVsSeekerResponseInArea(const VsSeekerData * a0)
} }
else else
{ {
gSaveBlock1Ptr->trainerRematches[sVsSeeker->trainerInfo[vsSeekerIdx].localId] = r7; gSaveBlock1Ptr->trainerRematches[sVsSeeker->trainerInfo[vsSeekerIdx].localId] = rematchTrainerIdx;
ShiftStillObjectEventCoords(&gObjectEvents[sVsSeeker->trainerInfo[vsSeekerIdx].objectEventId]); ShiftStillObjectEventCoords(&gObjectEvents[sVsSeeker->trainerInfo[vsSeekerIdx].objectEventId]);
StartTrainerObjectMovementScript(&sVsSeeker->trainerInfo[vsSeekerIdx], sMovementScript_TrainerRematch); StartTrainerObjectMovementScript(&sVsSeeker->trainerInfo[vsSeekerIdx], sMovementScript_TrainerRematch);
sVsSeeker->trainerIdxArray[sVsSeeker->numRematchableTrainers] = r8; sVsSeeker->trainerIdxArray[sVsSeeker->numRematchableTrainers] = trainerIdx;
sVsSeeker->runningBehaviourEtcArray[sVsSeeker->numRematchableTrainers] = GetRunningBehaviorFromGraphicsId(sVsSeeker->trainerInfo[vsSeekerIdx].graphicsId); sVsSeeker->runningBehaviourEtcArray[sVsSeeker->numRematchableTrainers] = GetRunningBehaviorFromGraphicsId(sVsSeeker->trainerInfo[vsSeekerIdx].graphicsId);
sVsSeeker->numRematchableTrainers++; sVsSeeker->numRematchableTrainers++;
sVsSeeker->trainerWantsRematch = 1; sVsSeeker->trainerWantsRematch = 1;
@@ -992,11 +1000,11 @@ static u8 GetRematchTrainerIdGivenGameState(const u16 *trainerIdxs, u8 rematchId
return 0; return 0;
} }
u8 ShouldTryRematchBattle(void) bool8 ShouldTryRematchBattle(void)
{ {
if (ShouldTryRematchBattleInternal(sVsSeekerData, gTrainerBattleOpponent_A)) if (ShouldTryRematchBattleInternal(sVsSeekerData, gTrainerBattleOpponent_A))
{ {
return 1; return TRUE;
} }
return HasRematchTrainerAlreadyBeenFought(sVsSeekerData, gTrainerBattleOpponent_A); return HasRematchTrainerAlreadyBeenFought(sVsSeekerData, gTrainerBattleOpponent_A);
} }
@@ -1137,13 +1145,13 @@ static u8 GetRunningBehaviorFromGraphicsId(u8 graphicsId)
case OBJ_EVENT_GFX_BLACKBELT: case OBJ_EVENT_GFX_BLACKBELT:
case OBJ_EVENT_GFX_HIKER: case OBJ_EVENT_GFX_HIKER:
case OBJ_EVENT_GFX_SAILOR: case OBJ_EVENT_GFX_SAILOR:
return 0x4e; return MOVEMENT_TYPE_VS_SEEKER_4E;
case OBJ_EVENT_GFX_TUBER_M_WATER: case OBJ_EVENT_GFX_TUBER_M_WATER:
case OBJ_EVENT_GFX_SWIMMER_M_WATER: case OBJ_EVENT_GFX_SWIMMER_M_WATER:
case OBJ_EVENT_GFX_SWIMMER_F_WATER: case OBJ_EVENT_GFX_SWIMMER_F_WATER:
return 0x4f; return MOVEMENT_TYPE_VS_SEEKER_4F;
default: default:
return 0x4d; return MOVEMENT_TYPE_VS_SEEKER_4D;
} }
} }
@@ -1181,9 +1189,9 @@ static int GetRematchIdx(const VsSeekerData * vsSeekerData, u16 trainerFlagIdx)
return -1; return -1;
} }
static bool32 IsThisTrainerRematchable(u32 a0) static bool32 IsThisTrainerRematchable(u32 localId)
{ {
if (!gSaveBlock1Ptr->trainerRematches[a0]) if (!gSaveBlock1Ptr->trainerRematches[localId])
return FALSE; return FALSE;
return TRUE; return TRUE;
} }
@@ -1264,24 +1272,24 @@ static void StartTrainerObjectMovementScript(struct VsSeekerTrainerInfo * traine
ScriptMovement_StartObjectMovementScript(trainerInfo->localId, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, script); ScriptMovement_StartObjectMovementScript(trainerInfo->localId, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, script);
} }
static u8 GetCurVsSeekerResponse(s32 a0, u16 a1) static u8 GetCurVsSeekerResponse(s32 vsSeekerIdx, u16 trainerIdx)
{ {
s32 i; s32 i;
s32 j; s32 j;
for (i = 0; i < a0; i++) for (i = 0; i < vsSeekerIdx; i++)
{ {
if (IsTrainerVisibleOnScreen(&sVsSeeker->trainerInfo[i]) == 1 && sVsSeeker->trainerInfo[i].trainerIdx == a1) if (IsTrainerVisibleOnScreen(&sVsSeeker->trainerInfo[i]) == 1 && sVsSeeker->trainerInfo[i].trainerIdx == trainerIdx)
{ {
for (j = 0; j < sVsSeeker->numRematchableTrainers; j++) for (j = 0; j < sVsSeeker->numRematchableTrainers; j++)
{ {
if (sVsSeeker->trainerIdxArray[j] == sVsSeeker->trainerInfo[i].trainerIdx) if (sVsSeeker->trainerIdxArray[j] == sVsSeeker->trainerInfo[i].trainerIdx)
return 2; return VSSEEKER_SINGLE_RESP_YES;
} }
return 1; return VSSEEKER_SINGLE_RESP_NO;
} }
} }
return 0; return VSSEEKER_SINGLE_RESP_RAND;
} }
static void StartAllRespondantIdleMovements(void) static void StartAllRespondantIdleMovements(void)
@@ -1296,11 +1304,11 @@ static void StartAllRespondantIdleMovements(void)
{ {
if (sVsSeeker->trainerInfo[j].trainerIdx == sVsSeeker->trainerIdxArray[i]) if (sVsSeeker->trainerInfo[j].trainerIdx == sVsSeeker->trainerIdxArray[i])
{ {
struct ObjectEvent *r4 = &gObjectEvents[sVsSeeker->trainerInfo[j].objectEventId]; struct ObjectEvent *objectEvent = &gObjectEvents[sVsSeeker->trainerInfo[j].objectEventId];
if (ObjectEventIdIsSane(sVsSeeker->trainerInfo[j].objectEventId) == 1) if (ObjectEventIdIsSane(sVsSeeker->trainerInfo[j].objectEventId) == 1)
SetTrainerMovementType(r4, sVsSeeker->runningBehaviourEtcArray[i]); SetTrainerMovementType(objectEvent, sVsSeeker->runningBehaviourEtcArray[i]);
OverrideMovementTypeForObjectEvent(r4, sVsSeeker->runningBehaviourEtcArray[i]); OverrideMovementTypeForObjectEvent(objectEvent, sVsSeeker->runningBehaviourEtcArray[i]);
gSaveBlock1Ptr->trainerRematches[sVsSeeker->trainerInfo[j].localId] = GetNextAvailableRematchTrainer(sVsSeekerData, sVsSeeker->trainerInfo[j].trainerIdx, &dummy); gSaveBlock1Ptr->trainerRematches[sVsSeeker->trainerInfo[j].localId] = GetNextAvailableRematchTrainer(sVsSeekerData, sVsSeeker->trainerInfo[j].trainerIdx, &dummy);
} }
} }