Finish overworld.c
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@@ -11,5 +11,6 @@
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void sub_8081A90(u8 taskId);
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u8 CreateTask_ReestablishLinkInCableClubRoom(void);
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void CB2_ReturnFromCableClubBattle(void);
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bool32 GetSeeingLinkPlayerCardMsg(u8 who);
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#endif //GUARD_CABLE_CLUB_H
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@@ -1262,5 +1262,23 @@ extern const u8 EventScript_1C1361[];
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// overworld
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extern const u8 EventScript_ResetEliteFourEnd[];
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extern const u8 CableClub_EventScript_DoLinkRoomExit[];
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extern const u8 CableClub_EventScript_TooBusyToNotice[];
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extern const u8 CableClub_EventScript_ReadTrainerCard[];
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extern const u8 CableClub_EventScript_ReadTrainerCardColored[];
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extern const u8 BattleColosseum_4P_EventScript_PlayerSpot0[];
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extern const u8 BattleColosseum_4P_EventScript_PlayerSpot1[];
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extern const u8 BattleColosseum_4P_EventScript_PlayerSpot2[];
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extern const u8 BattleColosseum_4P_EventScript_PlayerSpot3[];
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extern const u8 RecordCenter_EventScript_Spot0[];
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extern const u8 RecordCenter_EventScript_Spot1[];
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extern const u8 RecordCenter_EventScript_Spot2[];
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extern const u8 RecordCenter_EventScript_Spot3[];
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extern const u8 BattleColosseum_2P_EventScript_PlayerSpot0[];
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extern const u8 BattleColosseum_2P_EventScript_PlayerSpot1[];
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extern const u8 TradeCenter_EventScript_Chair0[];
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extern const u8 TradeCenter_EventScript_Chair1[];
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extern const u8 TradeCenter_ConfirmLeaveRoom[];
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extern const u8 TradeCenter_TerminateLink[];
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#endif //GUARD_EVENT_SCRIPTS_H
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@@ -62,5 +62,6 @@ bool32 PlayerIsMovingOnRockStairs(u8 direction);
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void sub_805BEB8(void);
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void InitPlayerAvatar(s16 x, s16 y, u8 direction, u8 gender);
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void nullsub_24(u8 direction);
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u8 GetRSAvatarGraphicsIdByGender(u8 gender);
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#endif //GUARD_FIELD_PLAYER_AVATAR_H
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@@ -289,5 +289,7 @@ void sub_800A900(u8 a0);
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u8 sub_800A8A4(void);
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void sub_800A9A4(void);
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void SetLocalLinkPlayerId(u8 playerId);
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bool32 IsSendingKeysToLink(void);
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u32 GetLinkRecvQueueLength(void);
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#endif // GUARD_LINK_H
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+5
-5
@@ -88,7 +88,7 @@ struct UnkRfuStruct_2_Sub_124
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/* 0x57b */ vu8 full;
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};
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struct UnkRfuStruct_2_Sub_9e8
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struct RfuSendQueue
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{
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/* 0x000 */ u8 slots[40][14];
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/* 0x230 */ vu8 recv_slot;
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@@ -148,7 +148,7 @@ typedef struct UnkRfuStruct_2
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/* 0x102 */ u8 unk_102;
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/* 0x104 */ struct RfuTgtData unk_104;
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/* 0x124 */ struct UnkRfuStruct_2_Sub_124 unk_124;
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/* 0x6a0 */ struct UnkRfuStruct_2_Sub_9e8 unk_9e8;
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/* 0x6a0 */ struct RfuSendQueue sendQueue;
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/* 0x8d4 */ struct UnkRfuStruct_2_Sub_c1c unk_c1c;
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/* 0x8f4 */ vu8 unk_c3c;
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/* 0x8f5 */ u8 reconnectedParentIdx;
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@@ -227,16 +227,16 @@ void InitRFU(void);
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bool32 RfuIsErrorStatus1or2(void);
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void RFU_queue_20_70_reset(struct UnkRfuStruct_2_Sub_124 *ptr);
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void RFU_queue_40_14_reset(struct UnkRfuStruct_2_Sub_9e8 *ptr);
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void RFU_queue_40_14_reset(struct RfuSendQueue *ptr);
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void RfuSetErrorStatus(u8 a0, u16 msg);
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u8 RfuGetErrorStatus(void);
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void RFU_queue_20_70_recv(struct UnkRfuStruct_2_Sub_124 *q1, u8 *q2);
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bool8 RFU_queue_40_14_send(struct UnkRfuStruct_2_Sub_9e8 *q1, u8 *q2);
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bool8 RFU_queue_40_14_send(struct RfuSendQueue *q1, u8 *q2);
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bool8 RFU_queue_2_14_send(struct UnkRfuStruct_2_Sub_c1c *q1, u8 *q2);
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void RFU_queue_2_14_recv(struct UnkRfuStruct_2_Sub_c1c *q1, const u8 *q2);
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bool8 RFU_queue_20_70_send(struct UnkRfuStruct_2_Sub_124 * a0, u8 *a1);
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void RFU_queue_40_14_recv(struct UnkRfuStruct_2_Sub_9e8 * a0, u8 *a1);
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void RFU_queue_40_14_recv(struct RfuSendQueue * a0, u8 *a1);
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void InitHostRFUtgtGname(struct GFtgtGname *data, u8 activity, bool32 started, s32 child_sprite_genders);
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void UpdateGameData_GroupLockedIn(bool8 started);
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bool32 RfuSerialNumberIsValid(u32 a0);
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+5
-5
@@ -38,7 +38,7 @@ struct LinkPlayerObjectEvent
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u8 active;
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u8 linkPlayerId;
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u8 objEventId;
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u8 mode;
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u8 movementMode;
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};
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struct CreditsOverworldCmd
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@@ -177,11 +177,11 @@ u8 GetCurrentMapBattleScene(void);
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void Overworld_ResetStateAfterFly(void);
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bool8 sub_8055B38(u16 metatileBehavior);
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void Overworld_ResetMapMusic(void);
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void sub_8057F5C(void);
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void sub_8057F34(void);
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u16 QueueExitLinkRoomKey(void);
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u16 sub_8057F34(void);
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u32 sub_8057EC0(void);
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void sub_8057F70(void);
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void sub_8057F48(void);
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u16 sub_8057F70(void);
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u16 sub_8057F48(void);
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void SetMainCallback1(MainCallback cb);
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void CB1_Overworld(void);
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void CB2_ReturnToFieldContinueScript(void);
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