Documentation for start-of-credits script
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@@ -6,33 +6,43 @@ IndigoPlateau_Exterior_MapScripts:: @ 816723B
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IndigoPlateau_Exterior_MapScript1_167246:: @ 8167246
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setworldmapflag FLAG_WORLD_MAP_INDIGO_PLATEAU_EXTERIOR
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compare_var_to_value VAR_MAP_SCENE_INDIGO_PLATEAU_EXTERIOR, 1
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call_if eq, EventScript_167255
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call_if eq, EventScript_IndigoPlateau_Exterior_PlayCreditsMusic
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end
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EventScript_167255:: @ 8167255
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EventScript_IndigoPlateau_Exterior_PlayCreditsMusic:: @ 8167255
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playbgm MUS_ENDING, 0
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return
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IndigoPlateau_Exterior_MapScript2_16725A:: @ 816725A
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map_script_2 VAR_MAP_SCENE_INDIGO_PLATEAU_EXTERIOR, 1, EventScript_167264
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map_script_2 VAR_MAP_SCENE_INDIGO_PLATEAU_EXTERIOR, 1, EventScript_IndigoPlateau_Exterior_Credits
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.2byte 0
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EventScript_167264:: @ 8167264
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EventScript_IndigoPlateau_Exterior_Credits:: @ 8167264
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@ After beating the champion, you are warped to the main
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@ entrance of Indigo Plateau. This script starts running
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@ immediately after your walking animation.
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@ The script is timed to the music.
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lockall
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delay 105
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@ Rival exits building. Spawn a dummy object to lock the camera.
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opendoor 11, 6
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waitdooranim
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special SpawnScriptFieldObject
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special SpawnCameraObject
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addobject 1
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applymovement 1, Movement_167346
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applymovement 255, Movement_167337
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waitmovement 0
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closedoor 11, 6
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waitdooranim
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@ Rival runs off
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applymovement 255, Movement_16731B
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applymovement 1, Movement_16733E
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waitmovement 0
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delay 100
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@ Oak exits building
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opendoor 11, 6
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waitdooranim
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addobject 2
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@@ -41,6 +51,8 @@ EventScript_167264:: @ 8167264
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closedoor 11, 6
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waitdooranim
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delay 160
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@ Oak looks at player, then walks off
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applymovement 255, Movement_16731F
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applymovement 2, Movement_167348
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waitmovement 0
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@@ -48,18 +60,24 @@ EventScript_167264:: @ 8167264
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applymovement 255, Movement_16732E
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waitmovement 0
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delay 155
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@ Player turns to face the League
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applymovement 255, Movement_16733C
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waitmovement 0
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delay 90
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@ Player runs off
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applymovement 255, Movement_167335
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waitmovement 0
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applymovement 255, Movement_167311
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waitmovement 0
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special RemoveScriptFieldObject
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@ Reset the map state and roll the credits
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special RemoveCameraObject
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setvar VAR_MAP_SCENE_INDIGO_PLATEAU_EXTERIOR, 0
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removeobject 1
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removeobject 2
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special Special_Credits
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special Special_Credits @ noreturn
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waitstate
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releaseall
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end
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