Battle controller opponent sync labels from emerald

This commit is contained in:
PikalaxALT
2021-03-16 08:24:53 -04:00
parent 14aa5bf52f
commit 10f0222d28
7 changed files with 72 additions and 72 deletions
+4 -4
View File
@@ -2992,12 +2992,12 @@ void AnimTask_LoadMusicNotesPals(u8 taskId)
for (i = 1; i < 3; i++)
paletteNums[i] = AllocSpritePalette(ANIM_SPRITES_START - i);
gMonSpritesGfxPtr->field_17C = AllocZeroed(0x2000);
LZDecompressWram(gBattleAnimSpritePal_MusicNotes2, gMonSpritesGfxPtr->field_17C);
gMonSpritesGfxPtr->multiUseBuffer = AllocZeroed(0x2000);
LZDecompressWram(gBattleAnimSpritePal_MusicNotes2, gMonSpritesGfxPtr->multiUseBuffer);
for (i = 0; i < 3; i++)
LoadPalette(&gMonSpritesGfxPtr->field_17C[i * 32], (u16)((paletteNums[i] << 4) + 0x100), 32);
LoadPalette(&gMonSpritesGfxPtr->multiUseBuffer[i * 32], (u16)((paletteNums[i] << 4) + 0x100), 32);
FREE_AND_SET_NULL(gMonSpritesGfxPtr->field_17C);
FREE_AND_SET_NULL(gMonSpritesGfxPtr->multiUseBuffer);
DestroyAnimVisualTask(taskId);
}