Merge pull request #605 from GriffinRichards/partymenugfx
Clean up party menu graphics
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Before Width: | Height: | Size: 613 B |
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After Width: | Height: | Size: 1.1 KiB |
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Before Width: | Height: | Size: 177 B After Width: | Height: | Size: 177 B |
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Before Width: | Height: | Size: 330 B After Width: | Height: | Size: 330 B |
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Before Width: | Height: | Size: 261 B After Width: | Height: | Size: 261 B |
@@ -0,0 +1 @@
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!!!!!!!!" !!!!!!!!" !!!!!!!!"(;<::::::=.////////0
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@@ -0,0 +1 @@
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!!!!!!!!" !!!!!!!!" !!!!!!!!"())))))))*.////////0
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@@ -0,0 +1 @@
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+,,,,,,,,,,,,,,,,-1!!!!!!!!453333336788888888888888889
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@@ -0,0 +1 @@
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+,,,,,,,,,,,,,,,,-1!!!!!!!!!!!!!!!!2788888888888888889
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@@ -2,6 +2,7 @@ TILESETGFXDIR := data/tilesets
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FONTGFXDIR := graphics/fonts
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FONTGFXDIR := graphics/fonts
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FAMECHECKERGFXDIR := graphics/fame_checker
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FAMECHECKERGFXDIR := graphics/fame_checker
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INTERFACEGFXDIR := graphics/interface
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INTERFACEGFXDIR := graphics/interface
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PARTYMENUGFXDIR := graphics/party_menu
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BTLANMSPRGFXDIR := graphics/battle_anims/sprites
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BTLANMSPRGFXDIR := graphics/battle_anims/sprites
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UNUSEDGFXDIR := graphics/unused
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UNUSEDGFXDIR := graphics/unused
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UNKNOWNGFXDIR := graphics/unknown
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UNKNOWNGFXDIR := graphics/unknown
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@@ -198,7 +199,7 @@ $(MASKSGFXDIR)/unknown_D2EC24.4bpp: %.4bpp: %.png
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$(BATTRANSGFXDIR)/vs_frame.4bpp: %.4bpp: %.png
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$(BATTRANSGFXDIR)/vs_frame.4bpp: %.4bpp: %.png
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$(GFX) $< $@ -num_tiles 16 -Wnum_tiles
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$(GFX) $< $@ -num_tiles 16 -Wnum_tiles
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$(INTERFACEGFXDIR)/party_menu_misc.4bpp: %.4bpp: %.png
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$(PARTYMENUGFXDIR)/bg.4bpp: %.4bpp: %.png
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$(GFX) $< $@ -num_tiles 62 -Wnum_tiles
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$(GFX) $< $@ -num_tiles 62 -Wnum_tiles
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$(TYPESGFXDIR)/move_types.4bpp: $(types:%=$(TYPESGFXDIR)/%.4bpp) $(contest_types:%=$(TYPESGFXDIR)/contest_%.4bpp)
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$(TYPESGFXDIR)/move_types.4bpp: $(types:%=$(TYPESGFXDIR)/%.4bpp) $(contest_types:%=$(TYPESGFXDIR)/contest_%.4bpp)
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@@ -108,8 +108,8 @@ static const u8 sPartyMenuSpriteCoords[PARTY_LAYOUT_COUNT][PARTY_SIZE][4 * 2] =
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},
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},
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};
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};
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static const u32 sConfirmButton_Tilemap[] = INCBIN_U32("graphics/interface/party_menu_confirm_button.bin");
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static const u32 sConfirmButton_Tilemap[] = INCBIN_U32("graphics/party_menu/confirm_button.bin");
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static const u32 sCancelButton_Tilemap[] = INCBIN_U32("graphics/interface/party_menu_cancel_button.bin");
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static const u32 sCancelButton_Tilemap[] = INCBIN_U32("graphics/party_menu/cancel_button.bin");
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static const u8 sFontColorTable[][3] =
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static const u8 sFontColorTable[][3] =
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{
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{
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@@ -549,48 +549,14 @@ static const struct WindowTemplate sFieldMoveDescriptionWindowTemplate =
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.baseBlock = 0x373,
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.baseBlock = 0x373,
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};
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};
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static const u8 sMainSlotTileNums[] =
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// Plain tilemaps for party menu slots.
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{
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// The versions with no HP bar are used by eggs, and in certain displays like registering at a battle facility.
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24, 25, 25, 25, 25, 25, 25, 25, 25, 26,
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// There is no empty version of the main slot because it shouldn't ever be empty.
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32, 33, 33, 33, 33, 33, 33, 33, 33, 34,
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static const u8 sSlotTilemap_Main[] = INCBIN_U8("graphics/party_menu/slot_main.bin");
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32, 33, 33, 33, 33, 33, 33, 33, 33, 34,
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static const u8 sSlotTilemap_MainNoHP[] = INCBIN_U8("graphics/party_menu/slot_main_no_hp.bin");
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32, 33, 33, 33, 33, 33, 33, 33, 33, 34,
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static const u8 sSlotTilemap_Wide[] = INCBIN_U8("graphics/party_menu/slot_wide.bin");
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40, 59, 60, 58, 58, 58, 58, 58, 58, 61,
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static const u8 sSlotTilemap_WideNoHP[] = INCBIN_U8("graphics/party_menu/slot_wide_no_hp.bin");
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15, 16, 16, 16, 16, 16, 16, 16, 16, 17,
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static const u8 sSlotTilemap_WideEmpty[] = INCBIN_U8("graphics/party_menu/slot_wide_empty.bin");
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46, 47, 47, 47, 47, 47, 47, 47, 47, 48,
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};
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static const u8 sMainSlotTileNums_Egg[] =
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{
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24, 25, 25, 25, 25, 25, 25, 25, 25, 26,
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32, 33, 33, 33, 33, 33, 33, 33, 33, 34,
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32, 33, 33, 33, 33, 33, 33, 33, 33, 34,
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32, 33, 33, 33, 33, 33, 33, 33, 33, 34,
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40, 41, 41, 41, 41, 41, 41, 41, 41, 42,
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15, 16, 16, 16, 16, 16, 16, 16, 16, 17,
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46, 47, 47, 47, 47, 47, 47, 47, 47, 48,
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};
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static const u8 sOtherSlotsTileNums[] =
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{
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43, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 45,
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49, 33, 33, 33, 33, 33, 33, 33, 33, 52, 53, 51, 51, 51, 51, 51, 51, 54,
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55, 56, 56, 56, 56, 56, 56, 56, 56, 56, 56, 56, 56, 56, 56, 56, 56, 57,
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};
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static const u8 sOtherSlotsTileNums_Egg[] =
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{
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43, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 45,
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49, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 50,
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55, 56, 56, 56, 56, 56, 56, 56, 56, 56, 56, 56, 56, 56, 56, 56, 56, 57,
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};
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static const u8 sEmptySlotTileNums[] =
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{
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21, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 23,
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30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 31,
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37, 38, 38, 38, 38, 38, 38, 38, 38, 38, 38, 38, 38, 38, 38, 38, 38, 39,
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};
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static const u8 sGenderPalOffsets[] = {11, 12};
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static const u8 sGenderPalOffsets[] = {11, 12};
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@@ -695,8 +661,8 @@ static const u8 *const sFieldMoveDescriptionTable[] =
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[FIELD_MOVE_SWEET_SCENT] = gText_LureWildPokemon,
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[FIELD_MOVE_SWEET_SCENT] = gText_LureWildPokemon,
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};
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};
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static const u32 sHeldItemGfx[] = INCBIN_U32("graphics/interface/hold_icons.4bpp");
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static const u32 sHeldItemGfx[] = INCBIN_U32("graphics/party_menu/hold_icons.4bpp");
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static const u16 sHeldItemPalette[] = INCBIN_U16("graphics/interface/hold_icons.gbapal");
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static const u16 sHeldItemPalette[] = INCBIN_U16("graphics/party_menu/hold_icons.gbapal");
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static const struct OamData sOamData_HeldItem =
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static const struct OamData sOamData_HeldItem =
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{
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{
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@@ -148,7 +148,7 @@ const u32 gBattleAnimSpriteGfx_ClawSlash[] = INCBIN_U32("graphics/battle_anims/s
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const u32 gBattleAnimSpriteGfx_Scratch3[] = INCBIN_U32("graphics/battle_anims/sprites/scratch_3.4bpp.lz");
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const u32 gBattleAnimSpriteGfx_Scratch3[] = INCBIN_U32("graphics/battle_anims/sprites/scratch_3.4bpp.lz");
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const u32 gBattleAnimSpriteGfx_Scratch2[] = INCBIN_U32("graphics/battle_anims/sprites/scratch_2.4bpp.lz");
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const u32 gBattleAnimSpriteGfx_Scratch2[] = INCBIN_U32("graphics/battle_anims/sprites/scratch_2.4bpp.lz");
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const u32 gPartyMenuHpBar_Gfx[] = INCBIN_U32("graphics/interface/party_menu_hpbar.4bpp.lz");
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const u32 gUnusedHpBar_Gfx[] = INCBIN_U32("graphics/interface/hpbar_unused.4bpp.lz");
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const u32 gBattleAnimSpriteGfx_BubbleBurst2[] = INCBIN_U32("graphics/battle_anims/sprites/bubble_burst_2.4bpp.lz");
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const u32 gBattleAnimSpriteGfx_BubbleBurst2[] = INCBIN_U32("graphics/battle_anims/sprites/bubble_burst_2.4bpp.lz");
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@@ -1074,13 +1074,13 @@ const u32 gBattleAnimSpritePal_Slash2[] = INCBIN_U32("graphics/battle_anims/spri
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const u32 gBattleAnimSpriteGfx_WhiteShadow[] = INCBIN_U32("graphics/battle_anims/sprites/white_shadow.4bpp.lz");
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const u32 gBattleAnimSpriteGfx_WhiteShadow[] = INCBIN_U32("graphics/battle_anims/sprites/white_shadow.4bpp.lz");
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const u32 gBattleAnimSpritePal_WhiteShadow[] = INCBIN_U32("graphics/battle_anims/sprites/white_shadow.gbapal.lz");
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const u32 gBattleAnimSpritePal_WhiteShadow[] = INCBIN_U32("graphics/battle_anims/sprites/white_shadow.gbapal.lz");
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const u32 gPartyMenuBg_Gfx[] = INCBIN_U32("graphics/interface/party_menu_misc.4bpp.lz");
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const u32 gPartyMenuBg_Gfx[] = INCBIN_U32("graphics/party_menu/bg.4bpp.lz");
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const u32 gPartyMenuBg_Pal[] = INCBIN_U32("graphics/interface/party_menu_misc.gbapal.lz");
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const u32 gPartyMenuBg_Pal[] = INCBIN_U32("graphics/party_menu/bg.gbapal.lz");
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const u32 gPartyMenuBg_Tilemap[] = INCBIN_U32("graphics/interface/party_menu_misc.bin.lz");
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const u32 gPartyMenuBg_Tilemap[] = INCBIN_U32("graphics/party_menu/bg.bin.lz");
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const u32 gPartyMenuPokeball_Gfx[] = INCBIN_U32("graphics/interface/party_menu_pokeball.4bpp.lz");
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const u32 gPartyMenuPokeball_Gfx[] = INCBIN_U32("graphics/party_menu/pokeball.4bpp.lz");
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const u32 gPartyMenuPokeballSmall_Gfx[] = INCBIN_U32("graphics/interface/party_menu_pokeball_small.4bpp.lz"); //unused
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const u32 gPartyMenuPokeballSmall_Gfx[] = INCBIN_U32("graphics/party_menu/pokeball_small.4bpp.lz"); //unused
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const u32 gPartyMenuPokeball_Pal[] = INCBIN_U32("graphics/interface/party_menu_pokeball.gbapal.lz");
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const u32 gPartyMenuPokeball_Pal[] = INCBIN_U32("graphics/party_menu/pokeball.gbapal.lz");
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const u32 gStatusGfx_Icons[] = INCBIN_U32("graphics/interface/status_icons.4bpp.lz");
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const u32 gStatusGfx_Icons[] = INCBIN_U32("graphics/interface/status_icons.4bpp.lz");
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const u32 gStatusPal_Icons[] = INCBIN_U32("graphics/interface/status_icons.gbapal.lz");
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const u32 gStatusPal_Icons[] = INCBIN_U32("graphics/interface/status_icons.gbapal.lz");
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@@ -110,7 +110,7 @@ enum
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struct PartyMenuBoxInfoRects
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struct PartyMenuBoxInfoRects
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{
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{
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void (*blitFunc)(u8 windowId, u8 x, u8 y, u8 width, u8 height, bool8 isEgg);
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void (*blitFunc)(u8 windowId, u8 x, u8 y, u8 width, u8 height, bool8 hideHP);
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u8 dimensions[24];
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u8 dimensions[24];
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u8 descTextLeft;
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u8 descTextLeft;
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u8 descTextTop;
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u8 descTextTop;
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@@ -145,8 +145,8 @@ struct PartyMenuBox
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u8 statusSpriteId;
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u8 statusSpriteId;
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};
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};
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static void BlitBitmapToPartyWindow_LeftColumn(u8 windowId, u8 x, u8 y, u8 width, u8 height, bool8 isEgg);
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static void BlitBitmapToPartyWindow_LeftColumn(u8 windowId, u8 x, u8 y, u8 width, u8 height, bool8 hideHP);
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static void BlitBitmapToPartyWindow_RightColumn(u8 windowId, u8 x, u8 y, u8 width, u8 height, bool8 isEgg);
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static void BlitBitmapToPartyWindow_RightColumn(u8 windowId, u8 x, u8 y, u8 width, u8 height, bool8 hideHP);
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static void CursorCB_Summary(u8 taskId);
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static void CursorCB_Summary(u8 taskId);
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static void CursorCB_Switch(u8 taskId);
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static void CursorCB_Switch(u8 taskId);
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static void CursorCB_Cancel1(u8 taskId);
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static void CursorCB_Cancel1(u8 taskId);
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@@ -2184,35 +2184,35 @@ static void BlitBitmapToPartyWindow(u8 windowId, const u8 *tileNums, u8 menuBoxW
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}
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}
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}
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}
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static void BlitBitmapToPartyWindow_LeftColumn(u8 windowId, u8 x, u8 y, u8 width, u8 height, u8 isEgg)
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static void BlitBitmapToPartyWindow_LeftColumn(u8 windowId, u8 x, u8 y, u8 width, u8 height, bool8 hideHP)
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{
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{
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if (width == 0 && height == 0)
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if (width == 0 && height == 0)
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{
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{
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width = 10;
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width = 10;
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height = 7;
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height = 7;
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}
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}
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if (!isEgg)
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if (!hideHP)
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BlitBitmapToPartyWindow(windowId, sMainSlotTileNums, 10, x, y, width, height);
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BlitBitmapToPartyWindow(windowId, sSlotTilemap_Main, 10, x, y, width, height);
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else
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else
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BlitBitmapToPartyWindow(windowId, sMainSlotTileNums_Egg, 10, x, y, width, height);
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BlitBitmapToPartyWindow(windowId, sSlotTilemap_MainNoHP, 10, x, y, width, height);
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}
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}
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static void BlitBitmapToPartyWindow_RightColumn(u8 windowId, u8 x, u8 y, u8 width, u8 height, u8 isEgg)
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static void BlitBitmapToPartyWindow_RightColumn(u8 windowId, u8 x, u8 y, u8 width, u8 height, bool8 hideHP)
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{
|
{
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if (width == 0 && height == 0)
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if (width == 0 && height == 0)
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{
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{
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width = 18;
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width = 18;
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height = 3;
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height = 3;
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}
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}
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if (!isEgg)
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if (!hideHP)
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BlitBitmapToPartyWindow(windowId, sOtherSlotsTileNums, 18, x, y, width, height);
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BlitBitmapToPartyWindow(windowId, sSlotTilemap_Wide, 18, x, y, width, height);
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else
|
else
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BlitBitmapToPartyWindow(windowId, sOtherSlotsTileNums_Egg, 18, x, y, width, height);
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BlitBitmapToPartyWindow(windowId, sSlotTilemap_WideNoHP, 18, x, y, width, height);
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}
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}
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|
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static void DrawEmptySlot(u8 windowId)
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static void DrawEmptySlot(u8 windowId)
|
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{
|
{
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BlitBitmapToPartyWindow(windowId, sEmptySlotTileNums, 18, 0, 0, 18, 3);
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BlitBitmapToPartyWindow(windowId, sSlotTilemap_WideEmpty, 18, 0, 0, 18, 3);
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}
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}
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|
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#define LOAD_PARTY_BOX_PAL(paletteIds, paletteOffsets) \
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#define LOAD_PARTY_BOX_PAL(paletteIds, paletteOffsets) \
|
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|
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