Merge pull request #268 from GriffinRichards/doc-routes4

Document Routes 20-25, teleporter/escalator anim
This commit is contained in:
PikalaxALT
2020-02-26 13:57:36 -05:00
committed by GitHub
29 changed files with 1088 additions and 959 deletions
+36 -1
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@@ -14,7 +14,30 @@
// gTileset_Mart
#define METATILE_Mart_CounterMid_Top 0x2BF
#define METATILE_Mart_CounterMid_Bottom 0x2C0
#define METATILE_Mart_CounterMid_Bottom 0x2C0
// gTileset_PokemonCenter
#define METATILE_PokemonCenter_Escalator_Top_Normal 0x2E4
#define METATILE_PokemonCenter_Escalator_Top_Transition1 0x317
#define METATILE_PokemonCenter_Escalator_Top_Transition2 0x315
#define METATILE_PokemonCenter_Escalator_TopNext_Normal 0x2E3
#define METATILE_PokemonCenter_Escalator_TopNext_Transition1 0x316
#define METATILE_PokemonCenter_Escalator_TopNext_Transition2 0x314
#define METATILE_PokemonCenter_Escalator_TopNextRail_Normal 0x2EB
#define METATILE_PokemonCenter_Escalator_TopNextRail_Transition1 0x31E
#define METATILE_PokemonCenter_Escalator_TopNextRail_Transition2 0x31C
#define METATILE_PokemonCenter_Escalator_Bottom_Normal 0x2D9
#define METATILE_PokemonCenter_Escalator_Bottom_Transition1 0x313
#define METATILE_PokemonCenter_Escalator_Bottom_Transition2 0x311
#define METATILE_PokemonCenter_Escalator_BottomRail_Normal 0x2D1
#define METATILE_PokemonCenter_Escalator_BottomRail_Transition1 0x30B
#define METATILE_PokemonCenter_Escalator_BottomRail_Transition2 0x309
#define METATILE_PokemonCenter_Escalator_BottomNext_Normal 0x2D8
#define METATILE_PokemonCenter_Escalator_BottomNext_Transition1 0x312
#define METATILE_PokemonCenter_Escalator_BottomNext_Transition2 0x310
#define METATILE_PokemonCenter_Escalator_BottomNextRail_Normal 0x2D0
#define METATILE_PokemonCenter_Escalator_BottomNextRail_Transition1 0x30A
#define METATILE_PokemonCenter_Escalator_BottomNextRail_Transition2 0x308
// gTileset_VermilionGym
#define METATILE_VermilionGym_Floor 0x281
@@ -47,6 +70,18 @@
#define METATILE_VermilionGym_Beam_Node_BottomRight_Edge_HalfOn 0x2C6
#define METATILE_VermilionGym_Beam_Node_BottomRight_HalfOn 0x2C7
// gTileset_SeaCottage
#define METATILE_SeaCottage_Teleporter_Light_Green 0x28A
#define METATILE_SeaCottage_Teleporter_Light_Yellow 0x2B5
#define METATILE_SeaCottage_Teleporter_Light_Red 0x2B6
#define METATILE_SeaCottage_Teleporter_Cable_Top 0x285
#define METATILE_SeaCottage_Teleporter_Cable_Bottom 0x2B4
#define METATILE_SeaCottage_Teleporter_CableBall_Top 0x2B9
#define METATILE_SeaCottage_Teleporter_CableBall_Bottom 0x2BA
#define METATILE_SeaCottage_Teleporter_Door 0x296
#define METATILE_SeaCottage_Teleporter_Door_HalfGlowing 0x2B7
#define METATILE_SeaCottage_Teleporter_Door_FullGlowing 0x2B8
// gTileset_GameCorner
#define METATILE_GameCorner_Floor_ShadeFull 0x292
#define METATILE_GameCorner_Floor_StairsTop 0x29D
+2
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@@ -3,6 +3,8 @@
#define OBJECT_EVENTS_COUNT 16
#define METATILE_COLLISION_MASK 0x0C00
enum
{
CONNECTION_SOUTH = 1,
-12
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@@ -1,12 +0,0 @@
#ifndef GUARD_SEA_COTTAGE_SPECIAL_ANIM_H
#define GUARD_SEA_COTTAGE_SPECIAL_ANIM_H
#include "global.h"
void sub_809C448(u8 a0);
void sub_809C460(void);
bool8 sub_809C474(void);
void sub_809C4A8(void);
void sub_809C5FC(void);
#endif // GUARD_SEA_COTTAGE_SPECIAL_ANIM_H
+10
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@@ -0,0 +1,10 @@
#ifndef GUARD_SPECIAL_FIELD_ANIM_H
#define GUARD_SPECIAL_FIELD_ANIM_H
#include "global.h"
void StartEscalator(u8 a0);
void StopEscalator(void);
bool8 IsEscalatorMoving(void);
#endif // GUARD_SPECIAL_FIELD_ANIM_H