Merge pull request #268 from GriffinRichards/doc-routes4
Document Routes 20-25, teleporter/escalator anim
This commit is contained in:
@@ -1,262 +0,0 @@
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#include "global.h"
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#include "event_data.h"
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#include "task.h"
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#include "field_player_avatar.h"
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#include "fieldmap.h"
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#include "field_camera.h"
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static EWRAM_DATA u8 gUnknown_2039984 = 0;
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static void sub_809C1D8(u8 taskId, const s16 *a1, u16 a2);
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static void sub_809C334(u8 taskId);
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static void sub_809C500(u8 taskId);
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static void sub_809C640(u8 taskId);
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static const u16 gUnknown_83DF0D4[] = {0x0308, 0x030a, 0x02d0};
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static const u16 gUnknown_83DF0DA[] = {0x0309, 0x030b, 0x02d1};
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static const u16 gUnknown_83DF0E0[] = {0x0310, 0x0312, 0x02d8};
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static const u16 gUnknown_83DF0E6[] = {0x0311, 0x0313, 0x02d9};
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static const u16 gUnknown_83DF0EC[] = {0x02e3, 0x0316, 0x0314};
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static const u16 gUnknown_83DF0F2[] = {0x02e4, 0x0317, 0x0315};
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static const u16 gUnknown_83DF0F8[] = {0x02eb, 0x031e, 0x031c};
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// Functions
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static void sub_809C1D8(u8 taskId, const s16 *a1, u16 a2)
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{
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s16 r5, r3, r4;
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s16 i, j;
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r5 = gTasks[taskId].data[4] - 1;
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r3 = gTasks[taskId].data[5] - 1;
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r4 = gTasks[taskId].data[1];
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if (gTasks[taskId].data[2] == 0)
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{
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for (i = 0; i < 3; i++)
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{
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for (j = 0; j < 3; j++)
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{
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s32 id = MapGridGetMetatileIdAt(r5 + j, r3 + i);
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if (a1[r4] == (s16)id)
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{
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if (r4 != 2)
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MapGridSetMetatileIdAt(r5 + j, r3 + i, a2 | a1[r4 + 1]);
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else
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MapGridSetMetatileIdAt(r5 + j, r3 + i, a2 | a1[0]);
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}
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}
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}
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}
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else
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{
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for (i = 0; i < 3; i++)
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{
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for (j = 0; j < 3; j++)
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{
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s32 id = MapGridGetMetatileIdAt(r5 + j, r3 + i);
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if (a1[2 - r4] == (s16)id)
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{
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if (r4 != 2)
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MapGridSetMetatileIdAt(r5 + j, r3 + i, a2 | a1[1 - r4]);
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else
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MapGridSetMetatileIdAt(r5 + j, r3 + i, a2 | a1[2]);
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}
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}
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}
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}
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}
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static void sub_809C334(u8 taskId)
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{
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s16 *data = gTasks[taskId].data;
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u16 v1;
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data[3] = 1;
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switch (data[0])
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{
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case 0:
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sub_809C1D8(taskId, gUnknown_83DF0D4, 0);
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break;
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case 1:
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sub_809C1D8(taskId, gUnknown_83DF0DA, 0);
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break;
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case 2:
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sub_809C1D8(taskId, gUnknown_83DF0E0, 0xC00);
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break;
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case 3:
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sub_809C1D8(taskId, gUnknown_83DF0E6, 0);
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break;
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case 4:
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sub_809C1D8(taskId, gUnknown_83DF0EC, 0xC00);
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break;
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case 5:
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sub_809C1D8(taskId, gUnknown_83DF0F2, 0);
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break;
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case 6:
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sub_809C1D8(taskId, gUnknown_83DF0F8, 0);
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default:
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break;
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}
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data[0] = (data[0] + 1) & 7;
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v1 = data[0] & 7;
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if (v1 == 0)
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{
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DrawWholeMapView();
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data[1] = (data[1] + 1) % 3;
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data[3] = v1;
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}
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}
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static u8 sub_809C3FC(u16 a0)
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{
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u8 taskId;
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s16 *data;
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taskId = CreateTask(sub_809C334, 0);
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data = gTasks[taskId].data;
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PlayerGetDestCoords(&data[4], &data[5]);
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data[0] = 0;
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data[1] = 0;
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data[2] = a0;
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sub_809C334(taskId);
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return taskId;
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}
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void sub_809C448(u8 a0)
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{
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u8 taskId;
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taskId = sub_809C3FC(a0);
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gUnknown_2039984 = taskId;
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}
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void sub_809C460(void)
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{
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DestroyTask(gUnknown_2039984);
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}
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bool8 sub_809C474(void)
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{
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if (gTasks[gUnknown_2039984].data[3] == 0)
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{
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if (gTasks[gUnknown_2039984].data[1] != 2)
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return TRUE;
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return FALSE;
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}
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else
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{
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return TRUE;
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}
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}
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// special 0x1b5 - creates a tile animaiton one block left two-four up the player
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void sub_809C4A8(void)
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{
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u8 taskId;
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s16 *data;
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taskId = CreateTask(sub_809C500, 0);
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gTasks[taskId].data[0] = 0;
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gTasks[taskId].data[1] = 0;
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data = gTasks[taskId].data;
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PlayerGetDestCoords(&data[2], &data[3]);
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if (gSpecialVar_0x8004 == 0)
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{
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gTasks[taskId].data[2] += 6;
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gTasks[taskId].data[3] -= 5;
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}
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else
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{
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gTasks[taskId].data[2]--;
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gTasks[taskId].data[3] -= 5;
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}
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}
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static void sub_809C500(u8 taskId)
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{
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s16 *data = gTasks[taskId].data;
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if (data[0] == 0)
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{
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if ((data[1] & 1) == 0)
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{
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MapGridSetMetatileIdAt(data[2], data[3], 0xEB5);
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MapGridSetMetatileIdAt(data[2], data[3] + 2, 0xEB7);
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}
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else
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{
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MapGridSetMetatileIdAt(data[2], data[3], 0xEB6);
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MapGridSetMetatileIdAt(data[2], data[3] + 2, 0xEB8);
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}
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CurrentMapDrawMetatileAt(data[2], data[3]);
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CurrentMapDrawMetatileAt(data[2], data[3] + 2);
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}
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data[0]++;
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if (data[0] != 0x10)
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return;
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data[0] = 0;
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data[1]++;
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if (data[1] != 0xD)
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return;
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MapGridSetMetatileIdAt(data[2], data[3], 0xE8A);
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MapGridSetMetatileIdAt(data[2], data[3] + 2, 0xE96);
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CurrentMapDrawMetatileAt(data[2], data[3]);
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CurrentMapDrawMetatileAt(data[2], data[3] + 2);
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DestroyTask(taskId);
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}
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// special 0x1B7 - creates a tile animation two-six blocks right from the top-left corner of the screen
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void sub_809C5FC(void)
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{
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u8 taskId;
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s16 *data;
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taskId = CreateTask(sub_809C640, 0);
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gTasks[taskId].data[0] = 0;
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gTasks[taskId].data[1] = 0;
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data = gTasks[taskId].data;
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PlayerGetDestCoords(&data[2], &data[3]);
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gTasks[taskId].data[2] += 4;
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gTasks[taskId].data[3] -= 5;
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}
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static void sub_809C640(u8 taskId)
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{
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s16 *data = gTasks[taskId].data;
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if (data[0] == 0)
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{
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if (data[1] != 0)
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{
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MapGridSetMetatileIdAt(data[2], data[3], 0xE85);
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MapGridSetMetatileIdAt(data[2], data[3] + 1, 0xEB4);
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CurrentMapDrawMetatileAt(data[2], data[3]);
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CurrentMapDrawMetatileAt(data[2], data[3] + 1);
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if (data[1] == 4)
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{
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DestroyTask(taskId);
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return;
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}
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data[2]--;
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}
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MapGridSetMetatileIdAt(data[2], data[3], 0xEB9);
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MapGridSetMetatileIdAt(data[2], data[3] + 1, 0xEBA);
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CurrentMapDrawMetatileAt(data[2], data[3]);
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CurrentMapDrawMetatileAt(data[2], data[3] + 1);
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}
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data[0]++;
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if (data[0] == 4)
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{
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data[0] = 0;
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data[1]++;
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}
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}
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@@ -0,0 +1,341 @@
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#include "global.h"
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#include "event_data.h"
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#include "task.h"
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#include "field_player_avatar.h"
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#include "fieldmap.h"
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#include "field_camera.h"
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#include "constants/metatile_labels.h"
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static EWRAM_DATA u8 sEscalatorTaskId = 0;
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static void SetEscalatorMetatile(u8 taskId, const s16 *metatileIds, u16 metatileMasks);
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static void Task_DrawEscalator(u8 taskId);
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static void Task_DrawTeleporterHousing(u8 taskId);
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static void Task_DrawTeleporterCable(u8 taskId);
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#define ESCALATOR_STAGES 3
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#define LAST_ESCALATOR_STAGE (ESCALATOR_STAGES - 1)
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static const u16 sEscalatorMetatiles_BottomNextRail[ESCALATOR_STAGES] =
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{
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METATILE_PokemonCenter_Escalator_BottomNextRail_Transition2,
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METATILE_PokemonCenter_Escalator_BottomNextRail_Transition1,
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METATILE_PokemonCenter_Escalator_BottomNextRail_Normal
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};
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static const u16 sEscalatorMetatiles_BottomRail[ESCALATOR_STAGES] =
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{
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METATILE_PokemonCenter_Escalator_BottomRail_Transition2,
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METATILE_PokemonCenter_Escalator_BottomRail_Transition1,
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METATILE_PokemonCenter_Escalator_BottomRail_Normal
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};
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static const u16 sEscalatorMetatiles_BottomNext[ESCALATOR_STAGES] =
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{
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METATILE_PokemonCenter_Escalator_BottomNext_Transition2,
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METATILE_PokemonCenter_Escalator_BottomNext_Transition1,
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METATILE_PokemonCenter_Escalator_BottomNext_Normal
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};
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static const u16 sEscalatorMetatiles_Bottom[ESCALATOR_STAGES] =
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{
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METATILE_PokemonCenter_Escalator_Bottom_Transition2,
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METATILE_PokemonCenter_Escalator_Bottom_Transition1,
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METATILE_PokemonCenter_Escalator_Bottom_Normal
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};
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static const u16 sEscalatorMetatiles_TopNext[ESCALATOR_STAGES] =
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{
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METATILE_PokemonCenter_Escalator_TopNext_Normal,
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METATILE_PokemonCenter_Escalator_TopNext_Transition1,
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METATILE_PokemonCenter_Escalator_TopNext_Transition2
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};
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static const u16 sEscalatorMetatiles_Top[ESCALATOR_STAGES] =
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{
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METATILE_PokemonCenter_Escalator_Top_Normal,
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METATILE_PokemonCenter_Escalator_Top_Transition1,
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METATILE_PokemonCenter_Escalator_Top_Transition2
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};
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static const u16 sEscalatorMetatiles_TopNextRail[ESCALATOR_STAGES] =
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{
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METATILE_PokemonCenter_Escalator_TopNextRail_Normal,
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METATILE_PokemonCenter_Escalator_TopNextRail_Transition1,
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METATILE_PokemonCenter_Escalator_TopNextRail_Transition2
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};
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#define tState data[0]
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#define tTransitionStage data[1]
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#define tGoingUp data[2]
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#define tDrawingEscalator data[3]
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#define tPlayerX data[4]
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#define tPlayerY data[5]
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static void SetEscalatorMetatile(u8 taskId, const s16 *metatileIds, u16 metatileMasks)
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{
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s16 x, y, transitionStage;
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s16 i, j;
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x = gTasks[taskId].tPlayerX - 1;
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y = gTasks[taskId].tPlayerY - 1;
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transitionStage = gTasks[taskId].tTransitionStage;
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// Check all the escalator sections and only progress the selected one to the next stage
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if (!gTasks[taskId].tGoingUp)
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{
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for (i = 0; i < 3; i++)
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{
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for (j = 0; j < 3; j++)
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{
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s32 id = MapGridGetMetatileIdAt(x + j, y + i);
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if (metatileIds[transitionStage] == (s16)id)
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{
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if (transitionStage != LAST_ESCALATOR_STAGE)
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MapGridSetMetatileIdAt(x + j, y + i, metatileMasks | metatileIds[transitionStage + 1]);
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else
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MapGridSetMetatileIdAt(x + j, y + i, metatileMasks | metatileIds[0]);
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}
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}
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}
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}
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else
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{
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for (i = 0; i < 3; i++)
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{
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for (j = 0; j < 3; j++)
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{
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s32 id = MapGridGetMetatileIdAt(x + j, y + i);
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if (metatileIds[LAST_ESCALATOR_STAGE - transitionStage] == (s16)id)
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{
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if (transitionStage != LAST_ESCALATOR_STAGE)
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MapGridSetMetatileIdAt(x + j, y + i, metatileMasks | metatileIds[1 - transitionStage]);
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else
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MapGridSetMetatileIdAt(x + j, y + i, metatileMasks | metatileIds[LAST_ESCALATOR_STAGE]);
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}
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}
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}
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}
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}
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static void Task_DrawEscalator(u8 taskId)
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{
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s16 *data = gTasks[taskId].data;
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u16 state;
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tDrawingEscalator = TRUE;
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// Set tile for each section of the escalator in sequence for current transition stage
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switch (tState)
|
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{
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||||
case 0:
|
||||
SetEscalatorMetatile(taskId, sEscalatorMetatiles_BottomNextRail, 0);
|
||||
break;
|
||||
case 1:
|
||||
SetEscalatorMetatile(taskId, sEscalatorMetatiles_BottomRail, 0);
|
||||
break;
|
||||
case 2:
|
||||
SetEscalatorMetatile(taskId, sEscalatorMetatiles_BottomNext, METATILE_COLLISION_MASK);
|
||||
break;
|
||||
case 3:
|
||||
SetEscalatorMetatile(taskId, sEscalatorMetatiles_Bottom, 0);
|
||||
break;
|
||||
case 4:
|
||||
SetEscalatorMetatile(taskId, sEscalatorMetatiles_TopNext, METATILE_COLLISION_MASK);
|
||||
break;
|
||||
case 5:
|
||||
SetEscalatorMetatile(taskId, sEscalatorMetatiles_Top, 0);
|
||||
break;
|
||||
case 6:
|
||||
SetEscalatorMetatile(taskId, sEscalatorMetatiles_TopNextRail, 0);
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
tState = (tState + 1) & 7;
|
||||
state = tState & 7;
|
||||
|
||||
// If all sections of the escalator have been set, draw map and progress to next stage
|
||||
if (state == 0)
|
||||
{
|
||||
DrawWholeMapView();
|
||||
tTransitionStage = (tTransitionStage + 1) % ESCALATOR_STAGES;
|
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tDrawingEscalator = FALSE;
|
||||
}
|
||||
}
|
||||
|
||||
static u8 CreateEscalatorTask(bool16 goingUp)
|
||||
{
|
||||
u8 taskId;
|
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s16 *data;
|
||||
|
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taskId = CreateTask(Task_DrawEscalator, 0);
|
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data = gTasks[taskId].data;
|
||||
PlayerGetDestCoords(&tPlayerX, &tPlayerY);
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tState = 0;
|
||||
tTransitionStage = 0;
|
||||
tGoingUp = goingUp;
|
||||
Task_DrawEscalator(taskId);
|
||||
return taskId;
|
||||
}
|
||||
|
||||
void StartEscalator(bool8 goingUp)
|
||||
{
|
||||
u8 taskId;
|
||||
|
||||
taskId = CreateEscalatorTask(goingUp);
|
||||
sEscalatorTaskId = taskId;
|
||||
}
|
||||
|
||||
void StopEscalator(void)
|
||||
{
|
||||
DestroyTask(sEscalatorTaskId);
|
||||
}
|
||||
|
||||
bool8 IsEscalatorMoving(void)
|
||||
{
|
||||
if (gTasks[sEscalatorTaskId].tDrawingEscalator == FALSE)
|
||||
{
|
||||
if (gTasks[sEscalatorTaskId].tTransitionStage != LAST_ESCALATOR_STAGE)
|
||||
return TRUE;
|
||||
return FALSE;
|
||||
}
|
||||
else
|
||||
{
|
||||
return TRUE;
|
||||
}
|
||||
}
|
||||
|
||||
#undef tState
|
||||
#undef tTransitionStage
|
||||
#undef tGoingUp
|
||||
#undef tDrawingEscalator
|
||||
#undef tPlayerX
|
||||
#undef tPlayerY
|
||||
|
||||
#define tTimer data[0]
|
||||
#define tState data[1]
|
||||
#define tX data[2]
|
||||
#define tY data[3]
|
||||
|
||||
void AnimateTeleporterHousing(void)
|
||||
{
|
||||
u8 taskId;
|
||||
s16 *data;
|
||||
|
||||
taskId = CreateTask(Task_DrawTeleporterHousing, 0);
|
||||
gTasks[taskId].tTimer = 0;
|
||||
gTasks[taskId].tState = 0;
|
||||
data = gTasks[taskId].data;
|
||||
PlayerGetDestCoords(&tX, &tY);
|
||||
|
||||
// Set the coords of whichever teleporter is being animated
|
||||
// 0 for the right teleporter, 1 for the left teleporter
|
||||
if (gSpecialVar_0x8004 == 0)
|
||||
{
|
||||
gTasks[taskId].tX += 6;
|
||||
gTasks[taskId].tY -= 5;
|
||||
}
|
||||
else
|
||||
{
|
||||
gTasks[taskId].tX -= 1;
|
||||
gTasks[taskId].tY -= 5;
|
||||
}
|
||||
}
|
||||
|
||||
static void Task_DrawTeleporterHousing(u8 taskId)
|
||||
{
|
||||
s16 *data = gTasks[taskId].data;
|
||||
|
||||
if (tTimer == 0)
|
||||
{
|
||||
// Alternate the teleporter light / brightness of the teleporter door
|
||||
if ((tState & 1) == 0)
|
||||
{
|
||||
MapGridSetMetatileIdAt(tX, tY, METATILE_SeaCottage_Teleporter_Light_Yellow | METATILE_COLLISION_MASK);
|
||||
MapGridSetMetatileIdAt(tX, tY + 2, METATILE_SeaCottage_Teleporter_Door_HalfGlowing | METATILE_COLLISION_MASK);
|
||||
}
|
||||
else
|
||||
{
|
||||
MapGridSetMetatileIdAt(tX, tY, METATILE_SeaCottage_Teleporter_Light_Red | METATILE_COLLISION_MASK);
|
||||
MapGridSetMetatileIdAt(tX, tY + 2, METATILE_SeaCottage_Teleporter_Door_FullGlowing | METATILE_COLLISION_MASK);
|
||||
}
|
||||
CurrentMapDrawMetatileAt(tX, tY);
|
||||
CurrentMapDrawMetatileAt(tX, tY + 2);
|
||||
}
|
||||
|
||||
tTimer++;
|
||||
if (tTimer != 16)
|
||||
return;
|
||||
|
||||
tTimer = 0;
|
||||
tState++;
|
||||
if (tState != 13)
|
||||
return;
|
||||
|
||||
MapGridSetMetatileIdAt(tX, tY, METATILE_SeaCottage_Teleporter_Light_Green | METATILE_COLLISION_MASK);
|
||||
MapGridSetMetatileIdAt(tX, tY + 2, METATILE_SeaCottage_Teleporter_Door | METATILE_COLLISION_MASK);
|
||||
CurrentMapDrawMetatileAt(tX, tY);
|
||||
CurrentMapDrawMetatileAt(tX, tY + 2);
|
||||
DestroyTask(taskId);
|
||||
}
|
||||
|
||||
void AnimateTeleporterCable(void)
|
||||
{
|
||||
u8 taskId;
|
||||
s16 *data;
|
||||
|
||||
taskId = CreateTask(Task_DrawTeleporterCable, 0);
|
||||
gTasks[taskId].tTimer = 0;
|
||||
gTasks[taskId].tState = 0;
|
||||
data = gTasks[taskId].data;
|
||||
PlayerGetDestCoords(&tX, &tY);
|
||||
gTasks[taskId].tX += 4;
|
||||
gTasks[taskId].tY -= 5;
|
||||
}
|
||||
|
||||
static void Task_DrawTeleporterCable(u8 taskId)
|
||||
{
|
||||
s16 *data = gTasks[taskId].data;
|
||||
|
||||
if (tTimer == 0)
|
||||
{
|
||||
if (tState != 0)
|
||||
{
|
||||
// Set default cable tiles to clear the ball
|
||||
MapGridSetMetatileIdAt(tX, tY, METATILE_SeaCottage_Teleporter_Cable_Top | METATILE_COLLISION_MASK);
|
||||
MapGridSetMetatileIdAt(tX, tY + 1, METATILE_SeaCottage_Teleporter_Cable_Bottom | METATILE_COLLISION_MASK);
|
||||
CurrentMapDrawMetatileAt(tX, tY);
|
||||
CurrentMapDrawMetatileAt(tX, tY + 1);
|
||||
|
||||
// End after drawing 4 times (length of the cable)
|
||||
if (tState == 4)
|
||||
{
|
||||
DestroyTask(taskId);
|
||||
return;
|
||||
}
|
||||
|
||||
tX--;
|
||||
}
|
||||
|
||||
// Draw the cable ball
|
||||
MapGridSetMetatileIdAt(tX, tY, METATILE_SeaCottage_Teleporter_CableBall_Top | METATILE_COLLISION_MASK);
|
||||
MapGridSetMetatileIdAt(tX, tY + 1, METATILE_SeaCottage_Teleporter_CableBall_Bottom | METATILE_COLLISION_MASK);
|
||||
CurrentMapDrawMetatileAt(tX, tY);
|
||||
CurrentMapDrawMetatileAt(tX, tY + 1);
|
||||
}
|
||||
|
||||
tTimer++;
|
||||
if (tTimer == 4)
|
||||
{
|
||||
tTimer = 0;
|
||||
tState++;
|
||||
}
|
||||
}
|
||||
|
||||
#undef tTimer
|
||||
#undef tState
|
||||
#undef tX
|
||||
#undef tY
|
||||
Reference in New Issue
Block a user