Sync fieldmap.c

This commit is contained in:
GriffinR
2021-10-01 17:56:14 -04:00
parent 1f7eb7ea01
commit 1460774d1d
9 changed files with 282 additions and 357 deletions
+10 -12
View File
@@ -25,24 +25,22 @@ void GetCameraCoords(u16*, u16*);
bool8 MapGridIsImpassableAt(s32, s32);
s32 GetMapBorderIdAt(s32, s32);
bool32 CanCameraMoveInDirection(s32);
u32 GetBehaviorByMetatileIdAndMapLayout(const struct MapLayout *mapLayout, u16 metatile, u8 attr);
const struct MapHeader * mapconnection_get_mapheader(struct MapConnection * connection);
const struct MapHeader * GetMapHeaderFromConnection(struct MapConnection * connection);
struct MapConnection * GetMapConnectionAtPos(s16 x, s16 y);
void Fieldmap_ApplyGlobalTintToPaletteSlot(u8 slot, u8 count);
void save_serialize_map(void);
u32 GetMetatileAttributeFromRawMetatileBehavior(u32 original, u8 bit);
u32 MapGridGetMetatileAttributeAt(s16 x, s16 y, u8 attr);
void SaveMapView(void);
u32 ExtractMetatileAttribute(u32 attributes, u8 attributeType);
u32 MapGridGetMetatileAttributeAt(s16 x, s16 y, u8 attributeType);
void MapGridSetMetatileImpassabilityAt(s32 x, s32 y, bool32 arg2);
bool8 CameraMove(s32 x, s32 y);
void copy_map_tileset1_tileset2_to_vram(struct MapLayout const * mapLayout);
void apply_map_tileset1_tileset2_palette(struct MapLayout const * mapLayout);
void CopyMapTilesetsToVram(struct MapLayout const * mapLayout);
void LoadMapTilesetPalettes(struct MapLayout const * mapLayout);
void InitMap(void);
void copy_map_tileset2_to_vram_2(const struct MapLayout * mapLayout);
void apply_map_tileset2_palette(const struct MapLayout * mapLayout);
void CopySecondaryTilesetToVramUsingHeap(const struct MapLayout * mapLayout);
void LoadSecondaryTilesetPalette(const struct MapLayout * mapLayout);
void InitMapFromSavedGame(void);
void copy_map_tileset1_to_vram(const struct MapLayout *mapLayout);
void copy_map_tileset2_to_vram(const struct MapLayout *mapLayout);
void CopyPrimaryTilesetToVram(const struct MapLayout *mapLayout);
void CopySecondaryTilesetToVram(const struct MapLayout *mapLayout);
void GetCameraFocusCoords(u16 *x, u16 *y);
void SetCameraFocusCoords(u16 x, u16 y);