Remove unused, unneeded fields from BattleHealthboxInfo

This commit is contained in:
PikalaxALT
2021-03-15 20:17:47 -04:00
parent 81da6acff5
commit 14aa5bf52f
10 changed files with 77 additions and 78 deletions
+10 -14
View File
@@ -200,7 +200,7 @@ struct ProtectStruct
u32 field3 : 8;
/* field_4 */ u32 physicalDmg;
/* field_8 */ u32 specialDmg;
/* soundTimer */ u32 specialDmg;
/* field_C */ u8 physicalBattlerId;
/* field_D */ u8 specialBattlerId;
/* field_E */ u16 fieldE;
@@ -556,28 +556,24 @@ struct BattleAnimationInfo
struct BattleHealthboxInfo
{
u8 partyStatusSummaryShown : 1;
u8 healthboxIsBouncing : 1;
u8 battlerIsBouncing : 1;
u8 partyStatusSummaryShown : 1; // x1
u8 healthboxIsBouncing : 1; // x2
u8 battlerIsBouncing : 1; // x4
u8 ballAnimActive : 1; // 0x8
u8 statusAnimActive : 1; // x10
u8 animFromTableActive : 1; // x20
u8 specialAnimActive : 1; //x40
u8 triedShinyMonAnim : 1;
u8 field_1_x1 : 1;
u8 field_1_x1E : 5;
u8 field_1_x40 : 1;
u8 field_1_x80 : 1;
u8 specialAnimActive : 1; // x40
u8 triedShinyMonAnim : 1; // x80
u8 finishedShinyMonAnim : 1; // x1
u8 opponentDrawPartyStatusSummaryDelay : 5; // x2
u8 healthboxBounceSpriteId;
u8 battlerBounceSpriteId;
u8 animationState;
u8 field_5;
u8 partyStatusDelayTimer;
u8 matrixNum;
u8 shadowSpriteId;
u8 field_8;
u8 soundTimer;
u8 introEndDelay;
u8 field_A;
u8 field_B;
};
struct BattleBarInfo