Remove unused, unneeded fields from BattleHealthboxInfo
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@@ -222,12 +222,12 @@ static void sub_8035C30(void)
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}
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if (IsCryPlayingOrClearCrySongs())
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var = FALSE;
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if (var && gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1 && gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].field_1_x1)
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if (var && gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].finishedShinyMonAnim && gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].finishedShinyMonAnim)
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{
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gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].triedShinyMonAnim = 0;
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gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1 = 0;
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gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].finishedShinyMonAnim = 0;
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gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].triedShinyMonAnim = 0;
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gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].field_1_x1 = 0;
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gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].finishedShinyMonAnim = 0;
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FreeSpriteTilesByTag(ANIM_TAG_GOLD_STARS);
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FreeSpritePaletteByTag(ANIM_TAG_GOLD_STARS);
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if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
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@@ -278,10 +278,10 @@ static void sub_8035FE8(void)
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{
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TryShinyAnimation(gActiveBattler, &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]]);
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}
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else if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1)
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else if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].finishedShinyMonAnim)
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{
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gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].triedShinyMonAnim = 0;
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gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1 = 0;
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gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].finishedShinyMonAnim = 0;
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FreeSpriteTilesByTag(ANIM_TAG_GOLD_STARS);
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FreeSpritePaletteByTag(ANIM_TAG_GOLD_STARS);
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OpponentBufferExecCompleted();
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@@ -379,10 +379,10 @@ static void sub_80362E8(void)
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static void sub_8036334(void)
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{
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if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1)
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if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].finishedShinyMonAnim)
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{
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gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].triedShinyMonAnim = 0;
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gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1 = 0;
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gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].finishedShinyMonAnim = 0;
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FreeSpriteTilesByTag(ANIM_TAG_GOLD_STARS);
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FreeSpritePaletteByTag(ANIM_TAG_GOLD_STARS);
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StartSpriteAnim(&gSprites[gBattlerSpriteIds[gActiveBattler]], 0);
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@@ -1026,7 +1026,7 @@ static void OpponentHandleLoadMonSprite(void)
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DecompressGhostFrontPic(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
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y = GetGhostSpriteDefault_Y(gActiveBattler);
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gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].triedShinyMonAnim = 1;
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gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1 = 1;
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gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].finishedShinyMonAnim = 1;
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}
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else
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{
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@@ -1684,32 +1684,32 @@ static void OpponentHandleDrawPartyStatusSummary(void)
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gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].partyStatusSummaryShown = 1;
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if (gBattleBufferA[gActiveBattler][2])
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{
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if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1E <= 1)
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if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].opponentDrawPartyStatusSummaryDelay < 2)
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{
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++gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1E;
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++gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].opponentDrawPartyStatusSummaryDelay;
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return;
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}
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else
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{
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gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1E = 0;
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gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].opponentDrawPartyStatusSummaryDelay = 0;
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}
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}
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gBattlerStatusSummaryTaskId[gActiveBattler] = CreatePartyStatusSummarySprites(gActiveBattler,
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(struct HpAndStatus *)&gBattleBufferA[gActiveBattler][4],
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gBattleBufferA[gActiveBattler][1],
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gBattleBufferA[gActiveBattler][2]);
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gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_5 = 0;
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gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].partyStatusDelayTimer = 0;
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if (gBattleBufferA[gActiveBattler][2])
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gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_5 = 0x5D;
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gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].partyStatusDelayTimer = 0x5D;
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gBattlerControllerFuncs[gActiveBattler] = sub_8038FBC;
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}
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}
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static void sub_8038FBC(void)
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{
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if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_5++ > 0x5C)
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if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].partyStatusDelayTimer++ > 0x5C)
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{
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gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_5 = 0;
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gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].partyStatusDelayTimer = 0;
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OpponentBufferExecCompleted();
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}
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}
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