Remove unused, unneeded fields from BattleHealthboxInfo
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@@ -296,15 +296,18 @@ bool8 IsBattleSEPlaying(u8 battlerId)
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if (IsSEPlaying())
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{
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++gBattleSpritesDataPtr->healthBoxesData[battlerId].field_8;
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if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_8 < 30)
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++gBattleSpritesDataPtr->healthBoxesData[battlerId].soundTimer;
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// UB: Uses gActiveBattler instead of battlerId.
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// In practice, this is never a problem, as this routine
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// is only ever passed gActiveBattler.
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if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].soundTimer < 30)
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return TRUE;
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m4aMPlayStop(&gMPlayInfo_SE1);
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m4aMPlayStop(&gMPlayInfo_SE2);
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}
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if (zero == 0)
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{
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gBattleSpritesDataPtr->healthBoxesData[battlerId].field_8 = 0;
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gBattleSpritesDataPtr->healthBoxesData[battlerId].soundTimer = 0;
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return FALSE;
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}
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else
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