Convert .aif files to .wav (#711)
* Migrate .aif files to .wav * cleanup
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# wav2agb
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"wav2agb" is a tool to convert standard .wav files to GBA compatible .s or .bin files. Intended to convert .wav files for the use with the mp2k/m4a sound driver.
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This copy has been slightly modified from [ipatix's original implementation](https://github.com/ipatix/wav2agb) in the following ways:
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1. Support outputting `.bin` files with a command line option `-b, --binary`. (The original only supports outputting `.s` assembly files.)
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2. Support reading an override "pitch" value from a custom `agbp` RIFF chunk.
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- This is needed to properly match some samples, due to float-point rounding errors when attempting to infer the pitch/sample rate from the .wav file's sample rate.
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- If the custom `agbp` chunk isn't present, it will simply use the .wav's sample rate to calculate this "pitch" value.
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3. Optionally omits trailing padding from compressed output.
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Usage:
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```
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Usage: wav2agb [options] <input.wav> [<output>]
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Options:
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-s, --symbol <sym> | symbol name for wave header (default: file name)
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-l, --lookahead <amount> | DPCM compression lookahead 1..8 (default: 3)
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-c, --compress | compress output with DPCM
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-f, --fast-compress | compress output with DPCM fast
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--no-pad | omit trailing padding in compressed output
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-b, --binary | output raw binary instead of assembly
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--loop-start <pos> | override loop start (integer)
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--loop-end <pos> | override loop end (integer)
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--tune <cents> | override tuning (float)
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--key <key> | override midi key (int)
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--rate <rate> | override base samplerate (int)
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```
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Flag -c enables compression (only supported by Pokemon Games)
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