Define map scene vars
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@@ -8,7 +8,7 @@ OneIsland_MapScript1_16748F:: @ 816748F
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end
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OneIsland_MapScript2_167493:: @ 8167493
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map_script_2 VAR_0x4075, 2, EventScript_16749D
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map_script_2 VAR_MAP_SCENE_ONE_ISLAND_HARBOR, 2, EventScript_16749D
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.2byte 0
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EventScript_16749D:: @ 816749D
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@@ -30,7 +30,7 @@ EventScript_16749D:: @ 816749D
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closedoor 14, 5
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waitdooranim
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removeobject 1
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setvar VAR_0x4075, 3
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setvar VAR_MAP_SCENE_ONE_ISLAND_HARBOR, 3
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warp MAP_ONE_ISLAND_POKEMON_CENTER_1F, 255, 9, 9
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waitstate
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releaseall
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