Define map scene vars
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@@ -7,7 +7,7 @@ SevenIsland_House_Room1_MapScript1_170895:: @ 8170895
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special ValidateEReaderTrainer
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compare_var_to_value VAR_RESULT, 0
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call_if 1, EventScript_1708AF
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compare_var_to_value VAR_0x4074, 0
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compare_var_to_value VAR_MAP_SCENE_SEVEN_ISLAND_HOUSE_ROOM1, 0
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call_if 5, EventScript_1708C3
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end
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@@ -24,9 +24,9 @@ EventScript_1708C3:: @ 81708C3
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return
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SevenIsland_House_Room1_MapScript2_1708CF:: @ 81708CF
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map_script_2 VAR_0x4074, 1, EventScript_1708E9
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map_script_2 VAR_0x4074, 2, EventScript_1708E9
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map_script_2 VAR_0x4074, 3, EventScript_1708E9
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map_script_2 VAR_MAP_SCENE_SEVEN_ISLAND_HOUSE_ROOM1, 1, EventScript_1708E9
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map_script_2 VAR_MAP_SCENE_SEVEN_ISLAND_HOUSE_ROOM1, 2, EventScript_1708E9
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map_script_2 VAR_MAP_SCENE_SEVEN_ISLAND_HOUSE_ROOM1, 3, EventScript_1708E9
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.2byte 0
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EventScript_1708E9:: @ 1708E9
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@@ -39,14 +39,14 @@ EventScript_1708E9:: @ 1708E9
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moveobjectoffscreen 1
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applymovement 255, Movement_1A75E9
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waitmovement 0
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compare_var_to_value VAR_0x4074, 1
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compare_var_to_value VAR_MAP_SCENE_SEVEN_ISLAND_HOUSE_ROOM1, 1
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call_if 1, EventScript_170938
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compare_var_to_value VAR_0x4074, 2
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compare_var_to_value VAR_MAP_SCENE_SEVEN_ISLAND_HOUSE_ROOM1, 2
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call_if 1, EventScript_170941
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compare_var_to_value VAR_0x4074, 3
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compare_var_to_value VAR_MAP_SCENE_SEVEN_ISLAND_HOUSE_ROOM1, 3
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call_if 1, EventScript_17094A
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special LoadPlayerParty
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setvar VAR_0x4074, 0
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setvar VAR_MAP_SCENE_SEVEN_ISLAND_HOUSE_ROOM1, 0
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releaseall
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end
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