Define map scene vars
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+3
-3
@@ -2515,7 +2515,7 @@ void sub_81130BC(struct Var4038Struct * varPtr)
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FlagClear(FLAG_0x06D);
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FlagClear(FLAG_0x06E);
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FlagClear(FLAG_0x06F);
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VarSet(VAR_0x4073, 1);
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VarSet(VAR_MAP_SCENE_SAFFRON_CITY_POKEMON_TRAINER_FAN_CLUB, 1);
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}
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}
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@@ -2523,7 +2523,7 @@ ALIGNED(4) const u8 gUnknown_8456934[] = {2, 1, 2, 1};
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u8 sub_8113114(struct Var4038Struct * a0, u8 a1)
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{
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if (VarGet(VAR_0x4073) == 2)
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if (VarGet(VAR_MAP_SCENE_SAFFRON_CITY_POKEMON_TRAINER_FAN_CLUB) == 2)
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{
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if (a0->unk_0_0 + gUnknown_8456934[a1] >= 20)
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{
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@@ -2743,7 +2743,7 @@ void sub_81134B8(void)
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void sub_81134CC(struct Var4038Struct * a0)
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{
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if (VarGet(VAR_0x4073) == 2)
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if (VarGet(VAR_MAP_SCENE_SAFFRON_CITY_POKEMON_TRAINER_FAN_CLUB) == 2)
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{
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sub_8113078(a0);
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if (gUnknown_2023E8A == 1)
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