Sync pokemon jump documentation
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@@ -155,6 +155,6 @@ static void ResetMiniGamesResults(void)
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{
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CpuFill16(0, &gSaveBlock2Ptr->berryCrush, sizeof(struct BerryCrush));
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SetBerryPowder(&gSaveBlock2Ptr->berryCrush.berryPowderAmount, 0);
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ResetPokeJumpResults();
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ResetPokemonJumpRecords();
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CpuFill16(0, &gSaveBlock2Ptr->berryPick, sizeof(struct BerryPickingResults));
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}
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Load Diff
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@@ -1,4 +1,5 @@
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#include "global.h"
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#include "random.h"
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// The number 1103515245 comes from the example implementation
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// of rand and srand in the ISO C standard.
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@@ -7,7 +8,7 @@ u32 gRngValue;
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u16 Random(void)
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{
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gRngValue = 1103515245 * gRngValue + 24691;
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gRngValue = ISO_RANDOMIZE1(gRngValue);
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return gRngValue >> 16;
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}
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