Sync battle anim - mon movement

This commit is contained in:
GriffinR
2022-08-17 12:31:28 -04:00
parent 9552ea6330
commit 1711490e16
+110 -107
View File
@@ -7,27 +7,27 @@
#undef abs #undef abs
#define abs(x) ((x) < 0 ? -(x) : (x)) #define abs(x) ((x) < 0 ? -(x) : (x))
static void AnimTask_ShakeMonStep(u8 taskId); static void AnimTask_ShakeMon_Step(u8 taskId);
static void AnimTask_ShakeMon2Step(u8 taskId); static void AnimTask_ShakeMon2Step(u8 taskId);
static void AnimTask_ShakeMonInPlaceStep(u8 taskId); static void AnimTask_ShakeMonInPlace_Step(u8 taskId);
static void AnimTask_ShakeAndSinkMonStep(u8 taskId); static void AnimTask_ShakeAndSinkMon_Step(u8 taskId);
static void AnimTask_TranslateMonEllipticalStep(u8 taskId); static void AnimTask_TranslateMonElliptical_Step(u8 taskId);
static void DoHorizontalLunge(struct Sprite *sprite); static void DoHorizontalLunge(struct Sprite *sprite);
static void ReverseHorizontalLungeDirection(struct Sprite *sprite); static void ReverseHorizontalLungeDirection(struct Sprite *sprite);
static void DoVerticalDip(struct Sprite *sprite); static void DoVerticalDip(struct Sprite *sprite);
static void ReverseVerticalDipDirection(struct Sprite *sprite); static void ReverseVerticalDipDirection(struct Sprite *sprite);
static void SlideMonToOriginalPos(struct Sprite *sprite); static void SlideMonToOriginalPos(struct Sprite *sprite);
static void SlideMonToOriginalPosStep(struct Sprite *sprite); static void SlideMonToOriginalPos_Step(struct Sprite *sprite);
static void SlideMonToOffset(struct Sprite *sprite); static void SlideMonToOffset(struct Sprite *sprite);
static void sub_8099394(struct Sprite *sprite); static void SlideMonToOffsetAndBack(struct Sprite *sprite);
static void sub_809946C(struct Sprite *sprite); static void SlideMonToOffsetAndBack_End(struct Sprite *sprite);
static void AnimTask_WindUpLungePart1(u8 taskId); static void AnimTask_WindUpLunge_Step1(u8 taskId);
static void AnimTask_WindUpLungePart2(u8 taskId); static void AnimTask_WindUpLunge_Step2(u8 taskId);
static void sub_80996B8(u8 taskId); static void AnimTask_SlideOffScreen_Step(u8 taskId);
static void AnimTask_SwayMonStep(u8 taskId); static void AnimTask_SwayMon_Step(u8 taskId);
static void AnimTask_ScaleMonAndRestoreStep(u8 taskId); static void AnimTask_ScaleMonAndRestore_Step(u8 taskId);
static void sub_8099B54(u8 taskId); static void AnimTask_RotateMonSpriteToSide_Step(u8 taskId);
static void sub_8099CB8(u8 taskId); static void AnimTask_ShakeTargetBasedOnMovePowerOrDmg_Step(u8 taskId);
const struct SpriteTemplate gHorizontalLungeSpriteTemplate = const struct SpriteTemplate gHorizontalLungeSpriteTemplate =
{ {
@@ -81,7 +81,7 @@ const struct SpriteTemplate gSlideMonToOffsetAndBackSpriteTemplate =
.anims = gDummySpriteAnimTable, .anims = gDummySpriteAnimTable,
.images = NULL, .images = NULL,
.affineAnims = gDummySpriteAffineAnimTable, .affineAnims = gDummySpriteAffineAnimTable,
.callback = sub_8099394, .callback = SlideMonToOffsetAndBack,
}; };
// Task to facilitate simple shaking of a pokemon's picture in battle. // Task to facilitate simple shaking of a pokemon's picture in battle.
@@ -95,24 +95,24 @@ void AnimTask_ShakeMon(u8 taskId)
{ {
u8 spriteId = GetAnimBattlerSpriteId(gBattleAnimArgs[0]); u8 spriteId = GetAnimBattlerSpriteId(gBattleAnimArgs[0]);
if (spriteId == 0xFF) if (spriteId == SPRITE_NONE)
DestroyAnimVisualTask(taskId);
else
{ {
gSprites[spriteId].x2 = gBattleAnimArgs[1]; DestroyAnimVisualTask(taskId);
gSprites[spriteId].y2 = gBattleAnimArgs[2]; return;
gTasks[taskId].data[0] = spriteId;
gTasks[taskId].data[1] = gBattleAnimArgs[3];
gTasks[taskId].data[2] = gBattleAnimArgs[4];
gTasks[taskId].data[3] = gBattleAnimArgs[4];
gTasks[taskId].data[4] = gBattleAnimArgs[1];
gTasks[taskId].data[5] = gBattleAnimArgs[2];
gTasks[taskId].func = AnimTask_ShakeMonStep;
gTasks[taskId].func(taskId);
} }
gSprites[spriteId].x2 = gBattleAnimArgs[1];
gSprites[spriteId].y2 = gBattleAnimArgs[2];
gTasks[taskId].data[0] = spriteId;
gTasks[taskId].data[1] = gBattleAnimArgs[3];
gTasks[taskId].data[2] = gBattleAnimArgs[4];
gTasks[taskId].data[3] = gBattleAnimArgs[4];
gTasks[taskId].data[4] = gBattleAnimArgs[1];
gTasks[taskId].data[5] = gBattleAnimArgs[2];
gTasks[taskId].func = AnimTask_ShakeMon_Step;
gTasks[taskId].func(taskId);
} }
static void AnimTask_ShakeMonStep(u8 taskId) static void AnimTask_ShakeMon_Step(u8 taskId)
{ {
if (gTasks[taskId].data[3] == 0) if (gTasks[taskId].data[3] == 0)
{ {
@@ -152,7 +152,7 @@ void AnimTask_ShakeMon2(u8 taskId)
if (gBattleAnimArgs[0] < MAX_BATTLERS_COUNT) if (gBattleAnimArgs[0] < MAX_BATTLERS_COUNT)
{ {
spriteId = GetAnimBattlerSpriteId(gBattleAnimArgs[0]); spriteId = GetAnimBattlerSpriteId(gBattleAnimArgs[0]);
if (spriteId == 0xFF) if (spriteId == SPRITE_NONE)
abort = TRUE; abort = TRUE;
} }
else if (gBattleAnimArgs[0] != 8) else if (gBattleAnimArgs[0] != 8)
@@ -178,21 +178,23 @@ void AnimTask_ShakeMon2(u8 taskId)
} }
else else
spriteId = gBattlerSpriteIds[gBattleAnimAttacker]; spriteId = gBattlerSpriteIds[gBattleAnimAttacker];
if (abort) if (abort)
DestroyAnimVisualTask(taskId);
else
{ {
gSprites[spriteId].x2 = gBattleAnimArgs[1]; DestroyAnimVisualTask(taskId);
gSprites[spriteId].y2 = gBattleAnimArgs[2]; return;
gTasks[taskId].data[0] = spriteId;
gTasks[taskId].data[1] = gBattleAnimArgs[3];
gTasks[taskId].data[2] = gBattleAnimArgs[4];
gTasks[taskId].data[3] = gBattleAnimArgs[4];
gTasks[taskId].data[4] = gBattleAnimArgs[1];
gTasks[taskId].data[5] = gBattleAnimArgs[2];
gTasks[taskId].func = AnimTask_ShakeMon2Step;
gTasks[taskId].func(taskId);
} }
gSprites[spriteId].x2 = gBattleAnimArgs[1];
gSprites[spriteId].y2 = gBattleAnimArgs[2];
gTasks[taskId].data[0] = spriteId;
gTasks[taskId].data[1] = gBattleAnimArgs[3];
gTasks[taskId].data[2] = gBattleAnimArgs[4];
gTasks[taskId].data[3] = gBattleAnimArgs[4];
gTasks[taskId].data[4] = gBattleAnimArgs[1];
gTasks[taskId].data[5] = gBattleAnimArgs[2];
gTasks[taskId].func = AnimTask_ShakeMon2Step;
gTasks[taskId].func(taskId);
} }
static void AnimTask_ShakeMon2Step(u8 taskId) static void AnimTask_ShakeMon2Step(u8 taskId)
@@ -231,25 +233,25 @@ void AnimTask_ShakeMonInPlace(u8 taskId)
{ {
u8 spriteId = GetAnimBattlerSpriteId(gBattleAnimArgs[0]); u8 spriteId = GetAnimBattlerSpriteId(gBattleAnimArgs[0]);
if (spriteId == 0xFF) if (spriteId == SPRITE_NONE)
DestroyAnimVisualTask(taskId);
else
{ {
gSprites[spriteId].x2 += gBattleAnimArgs[1]; DestroyAnimVisualTask(taskId);
gSprites[spriteId].y2 += gBattleAnimArgs[2]; return;
gTasks[taskId].data[0] = spriteId;
gTasks[taskId].data[1] = 0;
gTasks[taskId].data[2] = gBattleAnimArgs[3];
gTasks[taskId].data[3] = 0;
gTasks[taskId].data[4] = gBattleAnimArgs[4];
gTasks[taskId].data[5] = gBattleAnimArgs[1] * 2;
gTasks[taskId].data[6] = gBattleAnimArgs[2] * 2;
gTasks[taskId].func = AnimTask_ShakeMonInPlaceStep;
gTasks[taskId].func(taskId);
} }
gSprites[spriteId].x2 += gBattleAnimArgs[1];
gSprites[spriteId].y2 += gBattleAnimArgs[2];
gTasks[taskId].data[0] = spriteId;
gTasks[taskId].data[1] = 0;
gTasks[taskId].data[2] = gBattleAnimArgs[3];
gTasks[taskId].data[3] = 0;
gTasks[taskId].data[4] = gBattleAnimArgs[4];
gTasks[taskId].data[5] = gBattleAnimArgs[1] * 2;
gTasks[taskId].data[6] = gBattleAnimArgs[2] * 2;
gTasks[taskId].func = AnimTask_ShakeMonInPlace_Step;
gTasks[taskId].func(taskId);
} }
static void AnimTask_ShakeMonInPlaceStep(u8 taskId) static void AnimTask_ShakeMonInPlace_Step(u8 taskId)
{ {
if (gTasks[taskId].data[3] == 0) if (gTasks[taskId].data[3] == 0)
{ {
@@ -299,22 +301,22 @@ void AnimTask_ShakeAndSinkMon(u8 taskId)
gTasks[taskId].data[2] = gBattleAnimArgs[2]; gTasks[taskId].data[2] = gBattleAnimArgs[2];
gTasks[taskId].data[3] = gBattleAnimArgs[3]; gTasks[taskId].data[3] = gBattleAnimArgs[3];
gTasks[taskId].data[4] = gBattleAnimArgs[4]; gTasks[taskId].data[4] = gBattleAnimArgs[4];
gTasks[taskId].func = AnimTask_ShakeAndSinkMonStep; gTasks[taskId].func = AnimTask_ShakeAndSinkMon_Step;
gTasks[taskId].func(taskId); gTasks[taskId].func(taskId);
} }
static void AnimTask_ShakeAndSinkMonStep(u8 taskId) static void AnimTask_ShakeAndSinkMon_Step(u8 taskId)
{ {
u8 spriteId = gTasks[taskId].data[0]; u8 spriteId = gTasks[taskId].data[0];
s16 data1 = gTasks[taskId].data[1]; s16 x = gTasks[taskId].data[1];
if (gTasks[taskId].data[2] == gTasks[taskId].data[8]++) if (gTasks[taskId].data[2] == gTasks[taskId].data[8]++)
{ {
gTasks[taskId].data[8] = 0; gTasks[taskId].data[8] = 0;
if (gSprites[spriteId].x2 == data1) if (gSprites[spriteId].x2 == x)
data1 = -data1; x = -x;
gSprites[spriteId].x2 += data1; gSprites[spriteId].x2 += x;
} }
gTasks[taskId].data[1] = data1; gTasks[taskId].data[1] = x;
gTasks[taskId].data[9] += gTasks[taskId].data[3]; gTasks[taskId].data[9] += gTasks[taskId].data[3];
gSprites[spriteId].y2 = gTasks[taskId].data[9] >> 8; gSprites[spriteId].y2 = gTasks[taskId].data[9] >> 8;
if (--gTasks[taskId].data[4] == 0) if (--gTasks[taskId].data[4] == 0)
@@ -342,11 +344,11 @@ void AnimTask_TranslateMonElliptical(u8 taskId)
gTasks[taskId].data[2] = gBattleAnimArgs[2]; gTasks[taskId].data[2] = gBattleAnimArgs[2];
gTasks[taskId].data[3] = gBattleAnimArgs[3]; gTasks[taskId].data[3] = gBattleAnimArgs[3];
gTasks[taskId].data[4] = wavePeriod; gTasks[taskId].data[4] = wavePeriod;
gTasks[taskId].func = AnimTask_TranslateMonEllipticalStep; gTasks[taskId].func = AnimTask_TranslateMonElliptical_Step;
gTasks[taskId].func(taskId); gTasks[taskId].func(taskId);
} }
static void AnimTask_TranslateMonEllipticalStep(u8 taskId) static void AnimTask_TranslateMonElliptical_Step(u8 taskId)
{ {
u8 spriteId = gTasks[taskId].data[0]; u8 spriteId = gTasks[taskId].data[0];
gSprites[spriteId].x2 = Sin(gTasks[taskId].data[5], gTasks[taskId].data[1]); gSprites[spriteId].x2 = Sin(gTasks[taskId].data[5], gTasks[taskId].data[1]);
@@ -462,19 +464,19 @@ static void SlideMonToOriginalPos(struct Sprite *sprite)
sprite->data[1] = 0; sprite->data[1] = 0;
sprite->data[7] = gBattleAnimArgs[1]; sprite->data[7] = gBattleAnimArgs[1];
sprite->data[7] |= spriteId << 8; sprite->data[7] |= spriteId << 8;
sprite->callback = SlideMonToOriginalPosStep; sprite->callback = SlideMonToOriginalPos_Step;
} }
static void SlideMonToOriginalPosStep(struct Sprite *sprite) static void SlideMonToOriginalPos_Step(struct Sprite *sprite)
{ {
u8 data7 = sprite->data[7]; u8 data7 = sprite->data[7];
struct Sprite *otherSprite = &gSprites[sprite->data[7] >> 8]; struct Sprite *monSprite = &gSprites[sprite->data[7] >> 8];
if (sprite->data[0] == 0) if (sprite->data[0] == 0)
{ {
if (data7 == 1 || data7 == 0) if (data7 == 1 || data7 == 0)
otherSprite->x2 = 0; monSprite->x2 = 0;
if (data7 == 2 || data7 == 0) if (data7 == 2 || data7 == 0)
otherSprite->y2 = 0; monSprite->y2 = 0;
DestroyAnimSprite(sprite); DestroyAnimSprite(sprite);
} }
else else
@@ -482,8 +484,8 @@ static void SlideMonToOriginalPosStep(struct Sprite *sprite)
sprite->data[0]--; sprite->data[0]--;
sprite->data[3] += sprite->data[1]; sprite->data[3] += sprite->data[1];
sprite->data[4] += sprite->data[2]; sprite->data[4] += sprite->data[2];
otherSprite->x2 = (sprite->data[3] >> 8) + sprite->data[5]; monSprite->x2 = (sprite->data[3] >> 8) + sprite->data[5];
otherSprite->y2 = (sprite->data[4] >> 8) + sprite->data[6]; monSprite->y2 = (sprite->data[4] >> 8) + sprite->data[6];
} }
} }
@@ -498,12 +500,12 @@ static void SlideMonToOriginalPosStep(struct Sprite *sprite)
static void SlideMonToOffset(struct Sprite *sprite) static void SlideMonToOffset(struct Sprite *sprite)
{ {
u8 battlerId; u8 battlerId;
u8 spriteId; u8 monSpriteId;
if (gBattleAnimArgs[0] == 0) if (gBattleAnimArgs[0] == 0)
battlerId = gBattleAnimAttacker; battlerId = gBattleAnimAttacker;
else else
battlerId = gBattleAnimTarget; battlerId = gBattleAnimTarget;
spriteId = gBattlerSpriteIds[battlerId]; monSpriteId = gBattlerSpriteIds[battlerId];
if (GetBattlerSide(battlerId) != B_SIDE_PLAYER) if (GetBattlerSide(battlerId) != B_SIDE_PLAYER)
{ {
gBattleAnimArgs[1] = -gBattleAnimArgs[1]; gBattleAnimArgs[1] = -gBattleAnimArgs[1];
@@ -511,25 +513,25 @@ static void SlideMonToOffset(struct Sprite *sprite)
gBattleAnimArgs[2] = -gBattleAnimArgs[2]; gBattleAnimArgs[2] = -gBattleAnimArgs[2];
} }
sprite->data[0] = gBattleAnimArgs[4]; sprite->data[0] = gBattleAnimArgs[4];
sprite->data[1] = gSprites[spriteId].x; sprite->data[1] = gSprites[monSpriteId].x;
sprite->data[2] = gSprites[spriteId].x + gBattleAnimArgs[1]; sprite->data[2] = gSprites[monSpriteId].x + gBattleAnimArgs[1];
sprite->data[3] = gSprites[spriteId].y; sprite->data[3] = gSprites[monSpriteId].y;
sprite->data[4] = gSprites[spriteId].y + gBattleAnimArgs[2]; sprite->data[4] = gSprites[monSpriteId].y + gBattleAnimArgs[2];
InitSpriteDataForLinearTranslation(sprite); InitSpriteDataForLinearTranslation(sprite);
sprite->data[3] = 0; sprite->data[3] = 0;
sprite->data[4] = 0; sprite->data[4] = 0;
sprite->data[5] = spriteId; sprite->data[5] = monSpriteId;
sprite->invisible = TRUE; sprite->invisible = TRUE;
StoreSpriteCallbackInData6(sprite, DestroyAnimSprite); StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
sprite->callback = TranslateMonSpriteLinearFixedPoint; sprite->callback = TranslateMonSpriteLinearFixedPoint;
} }
static void sub_8099394(struct Sprite *sprite) static void SlideMonToOffsetAndBack(struct Sprite *sprite)
{ {
u8 battlerId; u8 battlerId;
u8 spriteId; u8 spriteId;
sprite->invisible = TRUE; sprite->invisible = TRUE;
if (gBattleAnimArgs[0] == 0) if (gBattleAnimArgs[0] == ANIM_ATTACKER)
battlerId = gBattleAnimAttacker; battlerId = gBattleAnimAttacker;
else else
battlerId = gBattleAnimTarget; battlerId = gBattleAnimTarget;
@@ -553,11 +555,11 @@ static void sub_8099394(struct Sprite *sprite)
if (gBattleAnimArgs[5] == 0) if (gBattleAnimArgs[5] == 0)
StoreSpriteCallbackInData6(sprite, DestroyAnimSprite); StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
else else
StoreSpriteCallbackInData6(sprite, sub_809946C); StoreSpriteCallbackInData6(sprite, SlideMonToOffsetAndBack_End);
sprite->callback = TranslateMonSpriteLinearFixedPoint; sprite->callback = TranslateMonSpriteLinearFixedPoint;
} }
static void sub_809946C(struct Sprite *sprite) static void SlideMonToOffsetAndBack_End(struct Sprite *sprite)
{ {
gSprites[sprite->data[5]].x2 = 0; gSprites[sprite->data[5]].x2 = 0;
gSprites[sprite->data[5]].y2 = 0; gSprites[sprite->data[5]].y2 = 0;
@@ -590,10 +592,10 @@ void AnimTask_WindUpLunge(u8 taskId)
gTasks[taskId].data[5] = gBattleAnimArgs[5] * 256 / gBattleAnimArgs[6]; gTasks[taskId].data[5] = gBattleAnimArgs[5] * 256 / gBattleAnimArgs[6];
gTasks[taskId].data[6] = gBattleAnimArgs[6]; gTasks[taskId].data[6] = gBattleAnimArgs[6];
gTasks[taskId].data[7] = wavePeriod; gTasks[taskId].data[7] = wavePeriod;
gTasks[taskId].func = AnimTask_WindUpLungePart1; gTasks[taskId].func = AnimTask_WindUpLunge_Step1;
} }
static void AnimTask_WindUpLungePart1(u8 taskId) static void AnimTask_WindUpLunge_Step1(u8 taskId)
{ {
u8 spriteId = gTasks[taskId].data[0]; u8 spriteId = gTasks[taskId].data[0];
gTasks[taskId].data[11] += gTasks[taskId].data[1]; gTasks[taskId].data[11] += gTasks[taskId].data[1];
@@ -601,10 +603,10 @@ static void AnimTask_WindUpLungePart1(u8 taskId)
gSprites[spriteId].y2 = Sin((u8)(gTasks[taskId].data[10] >> 8), gTasks[taskId].data[2]); gSprites[spriteId].y2 = Sin((u8)(gTasks[taskId].data[10] >> 8), gTasks[taskId].data[2]);
gTasks[taskId].data[10] += gTasks[taskId].data[7]; gTasks[taskId].data[10] += gTasks[taskId].data[7];
if (--gTasks[taskId].data[3] == 0) if (--gTasks[taskId].data[3] == 0)
gTasks[taskId].func = AnimTask_WindUpLungePart2; gTasks[taskId].func = AnimTask_WindUpLunge_Step2;
} }
static void AnimTask_WindUpLungePart2(u8 taskId) static void AnimTask_WindUpLunge_Step2(u8 taskId)
{ {
u8 spriteId; u8 spriteId;
@@ -620,17 +622,18 @@ static void AnimTask_WindUpLungePart2(u8 taskId)
} }
} }
// To move a mon off-screen when pushed out by Roar/Whirlwind
void AnimTask_SlideOffScreen(u8 taskId) void AnimTask_SlideOffScreen(u8 taskId)
{ {
u8 spriteId; u8 spriteId;
switch (gBattleAnimArgs[0]) switch (gBattleAnimArgs[0])
{ {
case 0: case ANIM_ATTACKER:
case 1: case ANIM_TARGET:
spriteId = GetAnimBattlerSpriteId(gBattleAnimArgs[0]); spriteId = GetAnimBattlerSpriteId(gBattleAnimArgs[0]);
break; break;
case 2: case ANIM_ATK_PARTNER:
if (!IsBattlerSpriteVisible(gBattleAnimAttacker ^ BIT_FLANK)) if (!IsBattlerSpriteVisible(gBattleAnimAttacker ^ BIT_FLANK))
{ {
DestroyAnimVisualTask(taskId); DestroyAnimVisualTask(taskId);
@@ -638,7 +641,7 @@ void AnimTask_SlideOffScreen(u8 taskId)
} }
spriteId = gBattlerSpriteIds[gBattleAnimAttacker ^ BIT_FLANK]; spriteId = gBattlerSpriteIds[gBattleAnimAttacker ^ BIT_FLANK];
break; break;
case 3: case ANIM_DEF_PARTNER:
if (!IsBattlerSpriteVisible(gBattleAnimTarget ^ BIT_FLANK)) if (!IsBattlerSpriteVisible(gBattleAnimTarget ^ BIT_FLANK))
{ {
DestroyAnimVisualTask(taskId); DestroyAnimVisualTask(taskId);
@@ -655,14 +658,14 @@ void AnimTask_SlideOffScreen(u8 taskId)
gTasks[taskId].data[1] = gBattleAnimArgs[1]; gTasks[taskId].data[1] = gBattleAnimArgs[1];
else else
gTasks[taskId].data[1] = -gBattleAnimArgs[1]; gTasks[taskId].data[1] = -gBattleAnimArgs[1];
gTasks[taskId].func = sub_80996B8; gTasks[taskId].func = AnimTask_SlideOffScreen_Step;
} }
static void sub_80996B8(u8 taskId) static void AnimTask_SlideOffScreen_Step(u8 taskId)
{ {
u8 spriteId = gTasks[taskId].data[0]; u8 spriteId = gTasks[taskId].data[0];
gSprites[spriteId].x2 += gTasks[taskId].data[1]; gSprites[spriteId].x2 += gTasks[taskId].data[1];
if (gSprites[spriteId].x2 + gSprites[spriteId].x < -0x20 || gSprites[spriteId].x2 + gSprites[spriteId].x > 0x110) if (gSprites[spriteId].x2 + gSprites[spriteId].x < -32 || gSprites[spriteId].x2 + gSprites[spriteId].x > DISPLAY_WIDTH + 32)
DestroyAnimVisualTask(taskId); DestroyAnimVisualTask(taskId);
} }
@@ -690,10 +693,10 @@ void AnimTask_SwayMon(u8 taskId)
else else
gTasks[taskId].data[5] = gBattleAnimTarget; gTasks[taskId].data[5] = gBattleAnimTarget;
gTasks[taskId].data[12] = 1; gTasks[taskId].data[12] = 1;
gTasks[taskId].func = AnimTask_SwayMonStep; gTasks[taskId].func = AnimTask_SwayMon_Step;
} }
static void AnimTask_SwayMonStep(u8 taskId) static void AnimTask_SwayMon_Step(u8 taskId)
{ {
u8 spriteId; u8 spriteId;
u32 waveIndex; u32 waveIndex;
@@ -745,10 +748,10 @@ void AnimTask_ScaleMonAndRestore(u8 taskId)
gTasks[taskId].data[4] = spriteId; gTasks[taskId].data[4] = spriteId;
gTasks[taskId].data[10] = 0x100; gTasks[taskId].data[10] = 0x100;
gTasks[taskId].data[11] = 0x100; gTasks[taskId].data[11] = 0x100;
gTasks[taskId].func = AnimTask_ScaleMonAndRestoreStep; gTasks[taskId].func = AnimTask_ScaleMonAndRestore_Step;
} }
static void AnimTask_ScaleMonAndRestoreStep(u8 taskId) static void AnimTask_ScaleMonAndRestore_Step(u8 taskId)
{ {
u8 spriteId; u8 spriteId;
gTasks[taskId].data[10] += gTasks[taskId].data[0]; gTasks[taskId].data[10] += gTasks[taskId].data[0];
@@ -802,16 +805,17 @@ void AnimTask_RotateMonSpriteToSide(u8 taskId)
tmp = gTasks[taskId].data[4]; tmp = gTasks[taskId].data[4];
gTasks[taskId].data[4] = -tmp; gTasks[taskId].data[4] = -tmp;
} }
gTasks[taskId].func = sub_8099B54; gTasks[taskId].func = AnimTask_RotateMonSpriteToSide_Step;
} }
// Rotates mon to side and back to original position. For Peck and when a held item activates
void AnimTask_RotateMonToSideAndRestore(u8 taskId) void AnimTask_RotateMonToSideAndRestore(u8 taskId)
{ {
u8 spriteId = GetAnimBattlerSpriteId(gBattleAnimArgs[2]); u8 spriteId = GetAnimBattlerSpriteId(gBattleAnimArgs[2]);
PrepareBattlerSpriteForRotScale(spriteId, 0); PrepareBattlerSpriteForRotScale(spriteId, 0);
gTasks[taskId].data[1] = 0; gTasks[taskId].data[1] = 0;
gTasks[taskId].data[2] = gBattleAnimArgs[0]; gTasks[taskId].data[2] = gBattleAnimArgs[0];
if (gBattleAnimArgs[2] == 0) if (gBattleAnimArgs[2] == ANIM_ATTACKER)
{ {
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER) if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
gBattleAnimArgs[1] = -gBattleAnimArgs[1]; gBattleAnimArgs[1] = -gBattleAnimArgs[1];
@@ -831,16 +835,15 @@ void AnimTask_RotateMonToSideAndRestore(u8 taskId)
gTasks[taskId].data[7] = 1; gTasks[taskId].data[7] = 1;
if (gTasks[taskId].data[7] ) if (gTasks[taskId].data[7] )
{ {
s16 tmp; s16 tmp = gTasks[taskId].data[3];
tmp = gTasks[taskId].data[3];
gTasks[taskId].data[3] = -tmp; gTasks[taskId].data[3] = -tmp;
tmp = gTasks[taskId].data[4]; tmp = gTasks[taskId].data[4];
gTasks[taskId].data[4] = -tmp; gTasks[taskId].data[4] = -tmp;
} }
gTasks[taskId].func = sub_8099B54; gTasks[taskId].func = AnimTask_RotateMonSpriteToSide_Step;
} }
static void sub_8099B54(u8 taskId) static void AnimTask_RotateMonSpriteToSide_Step(u8 taskId)
{ {
gTasks[taskId].data[3] += gTasks[taskId].data[4]; gTasks[taskId].data[3] += gTasks[taskId].data[4];
SetSpriteRotScale(gTasks[taskId].data[5], 0x100, 0x100, gTasks[taskId].data[3]); SetSpriteRotScale(gTasks[taskId].data[5], 0x100, 0x100, gTasks[taskId].data[3]);
@@ -895,10 +898,10 @@ void AnimTask_ShakeTargetBasedOnMovePowerOrDmg(u8 taskId)
gTasks[taskId].data[0] = 0; gTasks[taskId].data[0] = 0;
gTasks[taskId].data[1] = gBattleAnimArgs[1]; gTasks[taskId].data[1] = gBattleAnimArgs[1];
gTasks[taskId].data[2] = gBattleAnimArgs[2]; gTasks[taskId].data[2] = gBattleAnimArgs[2];
gTasks[taskId].func = sub_8099CB8; gTasks[taskId].func = AnimTask_ShakeTargetBasedOnMovePowerOrDmg_Step;
} }
static void sub_8099CB8(u8 taskId) static void AnimTask_ShakeTargetBasedOnMovePowerOrDmg_Step(u8 taskId)
{ {
struct Task *task = &gTasks[taskId]; struct Task *task = &gTasks[taskId];
if (++task->data[0] > task->data[1]) if (++task->data[0] > task->data[1])