Escalator field effect

This commit is contained in:
PikalaxALT
2020-02-28 10:02:40 -05:00
parent db12644f00
commit 1779aedbf0
11 changed files with 374 additions and 757 deletions
+1 -1
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@@ -17,7 +17,7 @@ void StartEscapeRopeFieldEffect(void);
void FieldEffectStop(struct Sprite *sprite, u8 id);
u8 CreateTrainerSprite(u8 trainerSpriteID, s16 x, s16 y, u8 subpriority, u8 *buffer);
void FieldCB_FallWarpExit(void);
void StartEscalatorWarp(u8 a0, u8 a1);
void StartEscalatorWarp(u8 metatileBehavior, u8 priority);
void StartLavaridgeGymB1FWarp(u8 a0);
void StartLavaridgeGym1FWarp(u8 a0);
void sub_8083598(u8 a0);
+1 -1
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@@ -12,7 +12,7 @@ void DoFallWarp(void);
void sub_807E59C(void);
void sub_807E500(void);
void sub_807DF64(void);
void sub_807DC18(void);
void WarpFadeOutScreen(void);
void FieldCallback_ReturnToEventScript2(void);
void FadeInFromBlack(void);
void FadeTransition_FadeInOnReturnToStartMenu(void);
+1 -1
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@@ -155,7 +155,7 @@ u8 GetCurrentMapType(void);
u8 get_map_light_from_warp0(void);
const struct MapHeader *warp1_get_mapheader(void);
void sub_8055F88(void);
void TryFadeOutOldMapMusic(void);
void CB2_ReturnToFieldCableClub(void);
void ResetGameStats(void);
+1
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@@ -50,5 +50,6 @@ void QuestLogSetFlagOrVar(bool8 isFlag, u16 idx, u16 value);
void sub_8110840(void *oldSave);
void sub_8112F18(u8 windowId);
bool8 sub_8111C2C(void);
void sub_81128BC(u8 a0);
#endif //GUARD_QUEST_LOG_H
+1 -1
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@@ -3,7 +3,7 @@
#include "global.h"
void StartEscalator(u8 a0);
void StartEscalator(bool8 goingUp);
void StopEscalator(void);
bool8 IsEscalatorMoving(void);