Escalator field effect
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@@ -17,7 +17,7 @@ void StartEscapeRopeFieldEffect(void);
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void FieldEffectStop(struct Sprite *sprite, u8 id);
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u8 CreateTrainerSprite(u8 trainerSpriteID, s16 x, s16 y, u8 subpriority, u8 *buffer);
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void FieldCB_FallWarpExit(void);
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void StartEscalatorWarp(u8 a0, u8 a1);
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void StartEscalatorWarp(u8 metatileBehavior, u8 priority);
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void StartLavaridgeGymB1FWarp(u8 a0);
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void StartLavaridgeGym1FWarp(u8 a0);
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void sub_8083598(u8 a0);
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@@ -12,7 +12,7 @@ void DoFallWarp(void);
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void sub_807E59C(void);
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void sub_807E500(void);
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void sub_807DF64(void);
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void sub_807DC18(void);
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void WarpFadeOutScreen(void);
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void FieldCallback_ReturnToEventScript2(void);
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void FadeInFromBlack(void);
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void FadeTransition_FadeInOnReturnToStartMenu(void);
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+1
-1
@@ -155,7 +155,7 @@ u8 GetCurrentMapType(void);
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u8 get_map_light_from_warp0(void);
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const struct MapHeader *warp1_get_mapheader(void);
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void sub_8055F88(void);
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void TryFadeOutOldMapMusic(void);
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void CB2_ReturnToFieldCableClub(void);
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void ResetGameStats(void);
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@@ -50,5 +50,6 @@ void QuestLogSetFlagOrVar(bool8 isFlag, u16 idx, u16 value);
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void sub_8110840(void *oldSave);
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void sub_8112F18(u8 windowId);
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bool8 sub_8111C2C(void);
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void sub_81128BC(u8 a0);
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#endif //GUARD_QUEST_LOG_H
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@@ -3,7 +3,7 @@
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#include "global.h"
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void StartEscalator(u8 a0);
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void StartEscalator(bool8 goingUp);
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void StopEscalator(void);
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bool8 IsEscalatorMoving(void);
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