Escalator field effect
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@@ -155,7 +155,7 @@ u8 GetCurrentMapType(void);
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u8 get_map_light_from_warp0(void);
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const struct MapHeader *warp1_get_mapheader(void);
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void sub_8055F88(void);
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void TryFadeOutOldMapMusic(void);
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void CB2_ReturnToFieldCableClub(void);
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void ResetGameStats(void);
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