Escalator field effect

This commit is contained in:
PikalaxALT
2020-02-28 10:02:40 -05:00
parent db12644f00
commit 1779aedbf0
11 changed files with 374 additions and 757 deletions
+340 -41
View File
@@ -16,8 +16,11 @@
#include "party_menu.h"
#include "quest_log.h"
#include "script.h"
#include "special_field_anim.h"
#include "task.h"
#include "trainer_pokemon_sprites.h"
#include "trig.h"
#include "constants/metatile_behaviors.h"
#include "constants/songs.h"
#define subsprite_table(ptr) {.subsprites = ptr, .subspriteCount = (sizeof ptr) / (sizeof(struct Subsprite))}
@@ -402,7 +405,7 @@ u32 FieldEffectScript_ReadWord(const u8 **script)
void FieldEffectScript_LoadTiles(const u8 **script)
{
const struct SpriteSheet * spriteSheet = (const struct SpriteSheet *)FieldEffectScript_ReadWord(script);
const struct SpriteSheet * spriteSheet = (const struct SpriteSheet * )FieldEffectScript_ReadWord(script);
if (GetSpriteTileStartByTag(spriteSheet->tag) == 0xFFFF)
LoadSpriteSheet(spriteSheet);
*script += sizeof(u32);
@@ -432,7 +435,7 @@ void sub_8083598(u8 paletteIdx)
void FieldEffectScript_LoadFadedPal(const u8 **script)
{
const struct SpritePalette * spritePalette = (const struct SpritePalette *)FieldEffectScript_ReadWord(script);
const struct SpritePalette * spritePalette = (const struct SpritePalette * )FieldEffectScript_ReadWord(script);
u8 idx = IndexOfSpritePaletteTag(spritePalette->tag);
LoadSpritePalette(spritePalette);
if (idx == 0xFF)
@@ -443,7 +446,7 @@ void FieldEffectScript_LoadFadedPal(const u8 **script)
void FieldEffectScript_LoadPal(const u8 **script)
{
const struct SpritePalette * spritePalette = (const struct SpritePalette *)FieldEffectScript_ReadWord(script);
const struct SpritePalette * spritePalette = (const struct SpritePalette * )FieldEffectScript_ReadWord(script);
u8 idx = IndexOfSpritePaletteTag(spritePalette->tag);
LoadSpritePalette(spritePalette);
if (idx != 0xFF)
@@ -588,7 +591,7 @@ u8 CreateMonSprite_PicBox(u16 species, s16 x, s16 y, u8 subpriority)
u8 CreateMonSprite_FieldMove(u16 species, u32 d, u32 g, s16 x, s16 y, u8 subpriority)
{
const struct CompressedSpritePalette *spritePalette = GetMonSpritePalStructFromOtIdPersonality(species, d, g);
const struct CompressedSpritePalette * spritePalette = GetMonSpritePalStructFromOtIdPersonality(species, d, g);
u16 spriteId = CreateMonPicSprite_HandleDeoxys(species, d, g, 1, x, y, 0, spritePalette->tag);
PreservePaletteInWeather(IndexOfSpritePaletteTag(spritePalette->tag) + 0x10);
if (spriteId == 0xFFFF)
@@ -597,7 +600,7 @@ u8 CreateMonSprite_FieldMove(u16 species, u32 d, u32 g, s16 x, s16 y, u8 subprio
return spriteId;
}
void FreeResourcesAndDestroySprite(struct Sprite *sprite, u8 spriteId)
void FreeResourcesAndDestroySprite(struct Sprite * sprite, u8 spriteId)
{
ResetPreservedPalettesInWeather();
if (sprite->oam.affineMode != ST_OAM_AFFINE_OFF)
@@ -671,21 +674,21 @@ void PokeballGlowEffect_7(struct Sprite * sprite);
u8 PokecenterHealEffectHelper(s32 x, s32 y);
void HallOfFameRecordEffectHelper(s32 x, s32 y);
void (*const sPokecenterHealTaskCBTable[])(struct Task *) = {
void (*const sPokecenterHealTaskCBTable[])(struct Task * ) = {
PokecenterHealEffect_0,
PokecenterHealEffect_1,
PokecenterHealEffect_2,
PokecenterHealEffect_3
};
void (*const sHallOfFameRecordTaskCBTable[])(struct Task *) = {
void (*const sHallOfFameRecordTaskCBTable[])(struct Task * ) = {
HallOfFameRecordEffect_0,
HallOfFameRecordEffect_1,
HallOfFameRecordEffect_2,
HallOfFameRecordEffect_3
};
void (*const sPokeballGlowSpriteCBTable[])(struct Sprite *) = {
void (*const sPokeballGlowSpriteCBTable[])(struct Sprite * ) = {
PokeballGlowEffect_0,
PokeballGlowEffect_1,
PokeballGlowEffect_2,
@@ -699,7 +702,7 @@ void (*const sPokeballGlowSpriteCBTable[])(struct Sprite *) = {
bool8 FldEff_PokecenterHeal(void)
{
u8 nPokemon;
struct Task *task;
struct Task * task;
nPokemon = CalculatePlayerPartyCount();
task = &gTasks[CreateTask(Task_PokecenterHeal, 0xff)];
@@ -717,14 +720,14 @@ void Task_PokecenterHeal(u8 taskId)
sPokecenterHealTaskCBTable[task->data[0]](task);
}
void PokecenterHealEffect_0(struct Task *task)
void PokecenterHealEffect_0(struct Task * task)
{
task->data[0]++;
task->data[6] = CreatePokeballGlowSprite(task->data[1], task->data[2], task->data[3], TRUE);
task->data[7] = PokecenterHealEffectHelper(task->data[4], task->data[5]);
}
void PokecenterHealEffect_1(struct Task *task)
void PokecenterHealEffect_1(struct Task * task)
{
if (gSprites[task->data[6]].data[0] > 1)
{
@@ -733,7 +736,7 @@ void PokecenterHealEffect_1(struct Task *task)
}
}
void PokecenterHealEffect_2(struct Task *task)
void PokecenterHealEffect_2(struct Task * task)
{
if (gSprites[task->data[6]].data[0] > 4)
{
@@ -741,7 +744,7 @@ void PokecenterHealEffect_2(struct Task *task)
}
}
void PokecenterHealEffect_3(struct Task *task)
void PokecenterHealEffect_3(struct Task * task)
{
if (gSprites[task->data[6]].data[0] > 6)
{
@@ -755,7 +758,7 @@ void PokecenterHealEffect_3(struct Task *task)
bool8 FldEff_HallOfFameRecord(void)
{
u8 nPokemon;
struct Task *task;
struct Task * task;
nPokemon = CalculatePlayerPartyCount();
task = &gTasks[CreateTask(Task_HallOfFameRecord, 0xff)];
@@ -767,19 +770,19 @@ bool8 FldEff_HallOfFameRecord(void)
void Task_HallOfFameRecord(u8 taskId)
{
struct Task *task;
struct Task * task;
task = &gTasks[taskId];
sHallOfFameRecordTaskCBTable[task->data[0]](task);
}
void HallOfFameRecordEffect_0(struct Task *task)
void HallOfFameRecordEffect_0(struct Task * task)
{
u8 taskId;
task->data[0]++;
task->data[6] = CreatePokeballGlowSprite(task->data[1], task->data[2], task->data[3], FALSE);
}
void HallOfFameRecordEffect_1(struct Task *task)
void HallOfFameRecordEffect_1(struct Task * task)
{
if (gSprites[task->data[6]].data[0] > 1)
{
@@ -789,7 +792,7 @@ void HallOfFameRecordEffect_1(struct Task *task)
}
}
void HallOfFameRecordEffect_2(struct Task *task)
void HallOfFameRecordEffect_2(struct Task * task)
{
if (gSprites[task->data[6]].data[0] > 4)
{
@@ -797,7 +800,7 @@ void HallOfFameRecordEffect_2(struct Task *task)
}
}
void HallOfFameRecordEffect_3(struct Task *task)
void HallOfFameRecordEffect_3(struct Task * task)
{
if (gSprites[task->data[6]].data[0] > 6)
{
@@ -810,7 +813,7 @@ void HallOfFameRecordEffect_3(struct Task *task)
u8 CreatePokeballGlowSprite(s16 duration, s16 x, s16 y, bool16 fanfare)
{
u8 spriteId;
struct Sprite *sprite;
struct Sprite * sprite;
spriteId = CreateInvisibleSprite(SpriteCB_PokeballGlowEffect);
sprite = &gSprites[spriteId];
sprite->pos2.x = x;
@@ -840,7 +843,7 @@ const u8 gUnknown_83CC028[] = {16, 12, 8, 0};
const u8 gUnknown_83CC02C[] = {16, 12, 8, 0};
const u8 gUnknown_83CC030[] = { 0, 0, 0, 0};
void PokeballGlowEffect_0(struct Sprite *sprite)
void PokeballGlowEffect_0(struct Sprite * sprite)
{
u8 endSpriteId;
if (sprite->data[1] == 0 || (--sprite->data[1]) == 0)
@@ -860,7 +863,7 @@ void PokeballGlowEffect_0(struct Sprite *sprite)
}
}
void PokeballGlowEffect_1(struct Sprite *sprite)
void PokeballGlowEffect_1(struct Sprite * sprite)
{
if ((--sprite->data[1]) == 0)
{
@@ -875,7 +878,7 @@ void PokeballGlowEffect_1(struct Sprite *sprite)
}
}
void PokeballGlowEffect_2(struct Sprite *sprite)
void PokeballGlowEffect_2(struct Sprite * sprite)
{
u8 phase;
if ((--sprite->data[1]) == 0)
@@ -905,7 +908,7 @@ void PokeballGlowEffect_2(struct Sprite *sprite)
}
}
void PokeballGlowEffect_3(struct Sprite *sprite)
void PokeballGlowEffect_3(struct Sprite * sprite)
{
u8 phase;
if ((--sprite->data[1]) == 0)
@@ -927,7 +930,7 @@ void PokeballGlowEffect_3(struct Sprite *sprite)
MultiplyInvertedPaletteRGBComponents((IndexOfSpritePaletteTag(0x1007) << 4) + 0x103, gUnknown_83CC028[phase], gUnknown_83CC02C[phase], gUnknown_83CC030[phase]);
}
void PokeballGlowEffect_4(struct Sprite *sprite)
void PokeballGlowEffect_4(struct Sprite * sprite)
{
if ((--sprite->data[1]) == 0)
{
@@ -935,12 +938,12 @@ void PokeballGlowEffect_4(struct Sprite *sprite)
}
}
void PokeballGlowEffect_5(struct Sprite *sprite)
void PokeballGlowEffect_5(struct Sprite * sprite)
{
sprite->data[0]++;
}
void PokeballGlowEffect_6(struct Sprite *sprite)
void PokeballGlowEffect_6(struct Sprite * sprite)
{
if (sprite->data[5] == 0 || IsFanfareTaskInactive())
{
@@ -948,7 +951,7 @@ void PokeballGlowEffect_6(struct Sprite *sprite)
}
}
void PokeballGlowEffect_7(struct Sprite *sprite)
void PokeballGlowEffect_7(struct Sprite * sprite)
{
}
@@ -1053,7 +1056,7 @@ void FieldCallback_FlyArrive(void)
void Task_FlyIn(u8 taskId)
{
struct Task *task;
struct Task * task;
task = &gTasks[taskId];
if (task->data[0] == 0)
{
@@ -1109,10 +1112,10 @@ void Task_FallWarpFieldEffect(u8 taskId)
;
}
bool8 FallWarpEffect_1(struct Task *task)
bool8 FallWarpEffect_1(struct Task * task)
{
struct ObjectEvent *playerObject;
struct Sprite *playerSprite;
struct ObjectEvent * playerObject;
struct Sprite * playerSprite;
playerObject = &gObjectEvents[gPlayerAvatar.objectEventId];
playerSprite = &gSprites[gPlayerAvatar.spriteId];
CameraObjectReset2();
@@ -1127,7 +1130,7 @@ bool8 FallWarpEffect_1(struct Task *task)
return TRUE;
}
bool8 FallWarpEffect_2(struct Task *task)
bool8 FallWarpEffect_2(struct Task * task)
{
if (IsWeatherNotFadingIn())
{
@@ -1136,9 +1139,9 @@ bool8 FallWarpEffect_2(struct Task *task)
return FALSE;
}
bool8 FallWarpEffect_3(struct Task *task)
bool8 FallWarpEffect_3(struct Task * task)
{
struct Sprite *sprite;
struct Sprite * sprite;
s16 centerToCornerVecY;
sprite = &gSprites[gPlayerAvatar.spriteId];
centerToCornerVecY = -(sprite->centerToCornerVecY << 1);
@@ -1151,10 +1154,10 @@ bool8 FallWarpEffect_3(struct Task *task)
return FALSE;
}
bool8 FallWarpEffect_4(struct Task *task)
bool8 FallWarpEffect_4(struct Task * task)
{
struct ObjectEvent *objectEvent;
struct Sprite *sprite;
struct ObjectEvent * objectEvent;
struct Sprite * sprite;
objectEvent = &gObjectEvents[gPlayerAvatar.objectEventId];
sprite = &gSprites[gPlayerAvatar.spriteId];
@@ -1185,7 +1188,7 @@ bool8 FallWarpEffect_4(struct Task *task)
return FALSE;
}
bool8 FallWarpEffect_5(struct Task *task)
bool8 FallWarpEffect_5(struct Task * task)
{
task->data[0]++;
task->data[1] = 4;
@@ -1194,7 +1197,7 @@ bool8 FallWarpEffect_5(struct Task *task)
return TRUE;
}
bool8 FallWarpEffect_6(struct Task *task)
bool8 FallWarpEffect_6(struct Task * task)
{
SetCameraPanning(0, task->data[1]);
task->data[1] = -task->data[1];
@@ -1210,7 +1213,7 @@ bool8 FallWarpEffect_6(struct Task *task)
return FALSE;
}
bool8 FallWarpEffect_7(struct Task *task)
bool8 FallWarpEffect_7(struct Task * task)
{
s16 x, y;
gPlayerAvatar.preventStep = FALSE;
@@ -1229,3 +1232,299 @@ bool8 FallWarpEffect_7(struct Task *task)
DestroyTask(FindTaskIdByFunc(Task_FallWarpFieldEffect));
return FALSE;
}
void Task_EscalatorWarpFieldEffect(u8 taskId);
bool8 EscalatorWarpEffect_1(struct Task * task);
bool8 EscalatorWarpEffect_2(struct Task * task);
bool8 EscalatorWarpEffect_3(struct Task * task);
bool8 EscalatorWarpEffect_4(struct Task * task);
bool8 EscalatorWarpEffect_5(struct Task * task);
bool8 EscalatorWarpEffect_6(struct Task * task);
void Escalator_AnimatePlayerGoingDown(struct Task * task);
void Escalator_AnimatePlayerGoingUp(struct Task * task);
void Escalator_BeginFadeOutToNewMap(void);
void Escalator_TransitionToWarpInEffect(void);
void FieldCB_EscalatorWarpIn(void);
void Task_EscalatorWarpInFieldEffect(u8 taskId);
bool8 EscalatorWarpInEffect_1(struct Task * task);
bool8 EscalatorWarpInEffect_2(struct Task * task);
bool8 EscalatorWarpInEffect_3(struct Task * task);
bool8 EscalatorWarpInEffect_4(struct Task * task);
bool8 EscalatorWarpInEffect_5(struct Task * task);
bool8 EscalatorWarpInEffect_6(struct Task * task);
bool8 EscalatorWarpInEffect_7(struct Task * task);
bool8 (*const sEscalatorWarpFieldEffectFuncs[])(struct Task * task) = {
EscalatorWarpEffect_1,
EscalatorWarpEffect_2,
EscalatorWarpEffect_3,
EscalatorWarpEffect_4,
EscalatorWarpEffect_5,
EscalatorWarpEffect_6
};
bool8 (*const sEscalatorWarpInFieldEffectFuncs[])(struct Task * task) = {
EscalatorWarpInEffect_1,
EscalatorWarpInEffect_2,
EscalatorWarpInEffect_3,
EscalatorWarpInEffect_4,
EscalatorWarpInEffect_5,
EscalatorWarpInEffect_6,
EscalatorWarpInEffect_7
};
void StartEscalatorWarp(u8 metatileBehavior, u8 priority)
{
u8 taskId = CreateTask(Task_EscalatorWarpFieldEffect, priority);
gTasks[taskId].data[1] = 0;
if (metatileBehavior == MB_UP_ESCALATOR)
gTasks[taskId].data[1] = 1;
}
void Task_EscalatorWarpFieldEffect(u8 taskId)
{
struct Task * task = &gTasks[taskId];
while (sEscalatorWarpFieldEffectFuncs[task->data[0]](task))
;
}
bool8 EscalatorWarpEffect_1(struct Task * task)
{
FreezeObjectEvents();
CameraObjectReset2();
StartEscalator(task->data[1]);
sub_81128BC(1);
task->data[0]++;
return FALSE;
}
bool8 EscalatorWarpEffect_2(struct Task * task)
{
struct ObjectEvent * objectEvent;
objectEvent = &gObjectEvents[gPlayerAvatar.objectEventId];
if (!ObjectEventIsMovementOverridden(objectEvent) || ObjectEventClearHeldMovementIfFinished(objectEvent))
{
ObjectEventSetHeldMovement(objectEvent, GetFaceDirectionMovementAction(GetPlayerFacingDirection()));
task->data[0]++;
task->data[2] = 0;
task->data[3] = 0;
if ((u8)task->data[1] == 0)
{
task->data[0] = 4;
}
PlaySE(SE_ESUKA);
}
return FALSE;
}
bool8 EscalatorWarpEffect_3(struct Task * task)
{
Escalator_AnimatePlayerGoingDown(task);
if (task->data[2] > 3)
{
Escalator_BeginFadeOutToNewMap();
task->data[0]++;
}
return FALSE;
}
bool8 EscalatorWarpEffect_4(struct Task * task)
{
Escalator_AnimatePlayerGoingDown(task);
Escalator_TransitionToWarpInEffect();
return FALSE;
}
bool8 EscalatorWarpEffect_5(struct Task * task)
{
Escalator_AnimatePlayerGoingUp(task);
if (task->data[2] > 3)
{
Escalator_BeginFadeOutToNewMap();
task->data[0]++;
}
return FALSE;
}
bool8 EscalatorWarpEffect_6(struct Task * task)
{
Escalator_AnimatePlayerGoingUp(task);
Escalator_TransitionToWarpInEffect();
return FALSE;
}
void Escalator_AnimatePlayerGoingDown(struct Task *task)
{
struct Sprite *sprite;
sprite = &gSprites[gPlayerAvatar.spriteId];
sprite->pos2.x = Cos(0x84, task->data[2]);
sprite->pos2.y = Sin(0x94, task->data[2]);
task->data[3]++;
if (task->data[3] & 1)
{
task->data[2]++;
}
}
void Escalator_AnimatePlayerGoingUp(struct Task *task)
{
struct Sprite *sprite;
sprite = &gSprites[gPlayerAvatar.spriteId];
sprite->pos2.x = Cos(0x7c, task->data[2]);
sprite->pos2.y = Sin(0x76, task->data[2]);
task->data[3]++;
if (task->data[3] & 1)
{
task->data[2]++;
}
}
void Escalator_BeginFadeOutToNewMap(void)
{
TryFadeOutOldMapMusic();
WarpFadeOutScreen();
}
void Escalator_TransitionToWarpInEffect(void)
{
if (!gPaletteFade.active && BGMusicStopped() == TRUE)
{
StopEscalator();
WarpIntoMap();
gFieldCallback = FieldCB_EscalatorWarpIn;
SetMainCallback2(CB2_LoadMap);
DestroyTask(FindTaskIdByFunc(Task_EscalatorWarpFieldEffect));
}
}
void FieldCB_EscalatorWarpIn(void)
{
Overworld_PlaySpecialMapMusic();
pal_fill_for_maplights();
sub_8111CF0();
ScriptContext2_Enable();
FreezeObjectEvents();
CreateTask(Task_EscalatorWarpInFieldEffect, 0);
gFieldCallback = NULL;
}
void Task_EscalatorWarpInFieldEffect(u8 taskId)
{
struct Task * task = &gTasks[taskId];
while (sEscalatorWarpInFieldEffectFuncs[task->data[0]](task))
;
}
bool8 EscalatorWarpInEffect_1(struct Task *task)
{
struct ObjectEvent *objectEvent;
s16 x;
s16 y;
u8 behavior;
CameraObjectReset2();
objectEvent = &gObjectEvents[gPlayerAvatar.objectEventId];
ObjectEventSetHeldMovement(objectEvent, GetFaceDirectionMovementAction(DIR_EAST));
PlayerGetDestCoords(&x, &y);
behavior = MapGridGetMetatileBehaviorAt(x, y);
task->data[0]++;
task->data[1] = 16;
if (behavior == MB_DOWN_ESCALATOR)
{
behavior = 1;
task->data[0] = 3;
} else
{
behavior = 0;
}
StartEscalator(behavior);
return TRUE;
}
bool8 EscalatorWarpInEffect_2(struct Task *task)
{
struct Sprite *sprite;
sprite = &gSprites[gPlayerAvatar.spriteId];
sprite->pos2.x = Cos(0x84, task->data[1]);
sprite->pos2.y = Sin(0x94, task->data[1]);
task->data[0]++;
return FALSE;
}
bool8 EscalatorWarpInEffect_3(struct Task *task)
{
struct Sprite *sprite;
sprite = &gSprites[gPlayerAvatar.spriteId];
sprite->pos2.x = Cos(0x84, task->data[1]);
sprite->pos2.y = Sin(0x94, task->data[1]);
task->data[2]++;
if (task->data[2] & 1)
{
task->data[1]--;
}
if (task->data[1] == 0)
{
sprite->pos2.x = 0;
sprite->pos2.y = 0;
task->data[0] = 5;
}
return FALSE;
}
bool8 EscalatorWarpInEffect_4(struct Task *task)
{
struct Sprite *sprite;
sprite = &gSprites[gPlayerAvatar.spriteId];
sprite->pos2.x = Cos(0x7c, task->data[1]);
sprite->pos2.y = Sin(0x76, task->data[1]);
task->data[0]++;
return FALSE;
}
bool8 EscalatorWarpInEffect_5(struct Task *task)
{
struct Sprite *sprite;
sprite = &gSprites[gPlayerAvatar.spriteId];
sprite->pos2.x = Cos(0x7c, task->data[1]);
sprite->pos2.y = Sin(0x76, task->data[1]);
task->data[2]++;
if (task->data[2] & 1)
{
task->data[1]--;
}
if (task->data[1] == 0)
{
sprite->pos2.x = 0;
sprite->pos2.y = 0;
task->data[0]++;
}
return FALSE;
}
bool8 EscalatorWarpInEffect_6(struct Task *task)
{
if (IsEscalatorMoving())
{
return FALSE;
}
StopEscalator();
task->data[0]++;
return TRUE;
}
bool8 EscalatorWarpInEffect_7(struct Task *task)
{
struct ObjectEvent *objectEvent;
objectEvent = &gObjectEvents[gPlayerAvatar.objectEventId];
if (ObjectEventClearHeldMovementIfFinished(objectEvent))
{
CameraObjectReset1();
ScriptContext2_Disable();
UnfreezeObjectEvents();
ObjectEventSetHeldMovement(objectEvent, GetWalkNormalMovementAction(DIR_EAST));
DestroyTask(FindTaskIdByFunc(Task_EscalatorWarpInFieldEffect));
sub_81128BC(2);
}
return FALSE;
}