Sync battle anim - scripts
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@@ -792,7 +792,7 @@ void AnimTask_RotateMonSpriteToSide(u8 taskId)
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gTasks[taskId].data[7] = 1;
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else
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{
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if (gBattleAnimArgs[2] == 0)
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if (gBattleAnimArgs[2] == ANIM_ATTACKER)
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gTasks[taskId].data[7] = GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER ? 1 : 0;
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else
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gTasks[taskId].data[7] = GetBattlerSide(gBattleAnimTarget) == B_SIDE_PLAYER ? 1 : 0;
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