Sync battle anim - scripts

This commit is contained in:
GriffinR
2022-08-18 14:42:26 -04:00
parent a3c2108af7
commit 17b2faa182
15 changed files with 3541 additions and 3491 deletions
+2 -2
View File
@@ -50,7 +50,7 @@ const u8 gBattleIntroRegOffsBgCnt[] = { REG_OFFSET_BG0CNT, REG_OFFSET_BG1CNT, RE
// 8: Player battler right
// 9: Enemy battler left
// 10: Enemy battler right
void AnimTask_BlendSelected(u8 taskId)
void AnimTask_BlendBattleAnimPal(u8 taskId)
{
u32 selectedPalettes = UnpackSelectedBattlePalettes(gBattleAnimArgs[0]);
@@ -72,7 +72,7 @@ void AnimTask_BlendSelected(u8 taskId)
// 5: Blend all
// 6: Neither bg nor attacker's partner
// 7: Neither bg nor target's partner
void AnimTask_BlendExcept(u8 taskId)
void AnimTask_BlendBattleAnimPalExclude(u8 taskId)
{
u8 battler;
u32 selectedPalettes;