Sync battle anim - scripts
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@@ -50,7 +50,7 @@ const u8 gBattleIntroRegOffsBgCnt[] = { REG_OFFSET_BG0CNT, REG_OFFSET_BG1CNT, RE
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// 8: Player battler right
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// 9: Enemy battler left
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// 10: Enemy battler right
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void AnimTask_BlendSelected(u8 taskId)
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void AnimTask_BlendBattleAnimPal(u8 taskId)
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{
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u32 selectedPalettes = UnpackSelectedBattlePalettes(gBattleAnimArgs[0]);
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@@ -72,7 +72,7 @@ void AnimTask_BlendSelected(u8 taskId)
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// 5: Blend all
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// 6: Neither bg nor attacker's partner
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// 7: Neither bg nor target's partner
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void AnimTask_BlendExcept(u8 taskId)
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void AnimTask_BlendBattleAnimPalExclude(u8 taskId)
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{
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u8 battler;
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u32 selectedPalettes;
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