Sync some charmap characters with pokeemerald
This commit is contained in:
+7
-10
@@ -78,10 +78,12 @@ SUPER_RE = A0
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'?' = AC
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'?' = AC
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'.' = AD
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'.' = AD
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'-' = AE
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'-' = AE
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'·' = AF
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'…' = B0
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'…' = B0
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'“' = B1
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'“' = B1
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'”' = B2
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'”' = B2
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'‘' = B3
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'‘' = B3
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'’' = B4
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'\'' = B4
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'\'' = B4
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'♂' = B5
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'♂' = B5
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'♀' = B6
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'♀' = B6
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@@ -323,13 +325,8 @@ TALL_PLUS = FC 0C FB
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'?' = AC
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'?' = AC
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'。' = AD
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'。' = AD
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'ー' = AE
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'ー' = AE
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'·' = AF
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'‥' = B0
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'‥' = B0
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DYNAMIC = F7
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KEYGFX = F8
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EXTRA = F9
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STRING = FD
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STRING = FD
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@ string placeholders
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@ string placeholders
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@@ -414,7 +411,7 @@ B_BUFF3 = FD 30
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NAME_END = FC 00
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NAME_END = FC 00
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@ special 0xF7 character
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@ special 0xF7 character
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SPECIAL_F7 = F7
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DYNAMIC = F7
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@ more text functions
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@ more text functions
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@@ -424,20 +421,20 @@ SHADOW = FC 03 @ same as fc 01
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COLOR_HIGHLIGHT_SHADOW = FC 04 @ takes 3 bytes
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COLOR_HIGHLIGHT_SHADOW = FC 04 @ takes 3 bytes
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PALETTE = FC 05 @ used in credits
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PALETTE = FC 05 @ used in credits
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FONT = FC 06 @ Given a font id, or use font constants below instead
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FONT = FC 06 @ Given a font id, or use font constants below instead
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RESET_SIZE = FC 07
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RESET_FONT = FC 07
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PAUSE = FC 08 @ manually print the wait byte after this, havent mapped them
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PAUSE = FC 08 @ manually print the wait byte after this, havent mapped them
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PAUSE_UNTIL_PRESS = FC 09
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PAUSE_UNTIL_PRESS = FC 09
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WAIT_SE = FC 0A
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WAIT_SE = FC 0A
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PLAY_BGM = FC 0B
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PLAY_BGM = FC 0B
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ESCAPE = FC 0C
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ESCAPE = FC 0C
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SHIFT_TEXT = FC 0D @ shift rightward by 1-byte arg
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SHIFT_RIGHT = FC 0D
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SHIFT_DOWN = FC 0E @ shift downward by 1-byte arg
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SHIFT_DOWN = FC 0E
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FILL_WINDOW = FC 0F
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FILL_WINDOW = FC 0F
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PLAY_SE = FC 10
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PLAY_SE = FC 10
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CLEAR = FC 11
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CLEAR = FC 11
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SKIP = FC 12
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SKIP = FC 12
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CLEAR_TO = FC 13
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CLEAR_TO = FC 13
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SPACING = FC 14
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MIN_LETTER_SPACING = FC 14
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JPN = FC 15
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JPN = FC 15
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ENG = FC 16
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ENG = FC 16
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PAUSE_MUSIC = FC 17
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PAUSE_MUSIC = FC 17
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+2
-2
@@ -955,7 +955,7 @@ const u8 gText_Battle[] = _("BATTLE");
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const u8 gText_Lets[] = _("LET'S");
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const u8 gText_Lets[] = _("LET'S");
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const u8 gText_Ok[] = _("OK!");
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const u8 gText_Ok[] = _("OK!");
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const u8 gText_Sorry[] = _("SORRY");
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const u8 gText_Sorry[] = _("SORRY");
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const u8 gText_YaySmileEmoji[] = _("YAY{EXTRA 0xF9}");
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const u8 gText_YaySmileEmoji[] = _("YAY{EMOJI_BIGSMILE}");
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const u8 gText_ThankYou[] = _("THANK YOU");
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const u8 gText_ThankYou[] = _("THANK YOU");
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const u8 gText_ByeBye[] = _("BYE-BYE!");
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const u8 gText_ByeBye[] = _("BYE-BYE!");
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const u8 gText_PlayerScurriedToCenter[] = _("{PLAYER} scurried to a POKéMON CENTER,\nprotecting the exhausted and fainted\nPOKéMON from further harm‥\p");
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const u8 gText_PlayerScurriedToCenter[] = _("{PLAYER} scurried to a POKéMON CENTER,\nprotecting the exhausted and fainted\nPOKéMON from further harm‥\p");
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@@ -1008,7 +1008,7 @@ const u8 gText_BerriesPicked[] = _("BERRIES picked:");
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const u8 gText_BestScore[] = _("Best score:");
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const u8 gText_BestScore[] = _("Best score:");
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const u8 gText_BerriesInRowFivePlayers[] = _("BERRIES picked in a row with\nfive players:");
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const u8 gText_BerriesInRowFivePlayers[] = _("BERRIES picked in a row with\nfive players:");
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const u8 gText_BerryPickingResults[] = _("Announcing BERRY-PICKING results!");
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const u8 gText_BerryPickingResults[] = _("Announcing BERRY-PICKING results!");
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const u8 gText_10P30P50P50P[] = _("10P 30P 50P {EXTRA 0xDD}50P");
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const u8 gText_10P30P50P50P[] = _("10P 30P 50P {EMOJI_MINUS}50P");
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const u8 gText_AnnouncingRankings[] = _("Announcing rankings!");
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const u8 gText_AnnouncingRankings[] = _("Announcing rankings!");
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const u8 gText_AnnouncingPrizes[] = _("Announcing prizes!");
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const u8 gText_AnnouncingPrizes[] = _("Announcing prizes!");
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const u8 gText_1Colon[] = _("1:");
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const u8 gText_1Colon[] = _("1:");
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@@ -546,17 +546,17 @@ const u8 *const gTexts_UR_CardColor[] = {
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sText_ItsGoldCard
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sText_ItsGoldCard
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};
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};
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ALIGNED(4) const u8 gText_UR_TrainerCardInfoPage1[] = _("This is {SPECIAL_F7 0x00} {SPECIAL_F7 0x01}'s\nTRAINER CARD…\l{SPECIAL_F7 0x02}\pPOKéDEX: {SPECIAL_F7 0x03}\nTIME: {SPECIAL_F7 0x04}:{SPECIAL_F7 0x05}\p");
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ALIGNED(4) const u8 gText_UR_TrainerCardInfoPage1[] = _("This is {DYNAMIC 0} {DYNAMIC 1}'s\nTRAINER CARD…\l{DYNAMIC 2}\pPOKéDEX: {DYNAMIC 3}\nTIME: {DYNAMIC 4}:{DYNAMIC 5}\p");
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ALIGNED(4) const u8 gText_UR_TrainerCardInfoPage2[] = _("BATTLES: {SPECIAL_F7 0x00} WINS {SPECIAL_F7 0x02} LOSSES\nTRADES: {SPECIAL_F7 0x03} TIMES\p“{SPECIAL_F7 0x04} {SPECIAL_F7 0x05}\n{SPECIAL_F7 0x06} {SPECIAL_F7 0x07}”\p");
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ALIGNED(4) const u8 gText_UR_TrainerCardInfoPage2[] = _("BATTLES: {DYNAMIC 0} WINS {DYNAMIC 2} LOSSES\nTRADES: {DYNAMIC 3} TIMES\p“{DYNAMIC 4} {DYNAMIC 5}\n{DYNAMIC 6} {DYNAMIC 7}”\p");
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ALIGNED(4) static const u8 sText_GladToMeetYouMale[] = _("{SPECIAL_F7 0x01}: Glad to have met you!{PAUSE 60}");
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ALIGNED(4) static const u8 sText_GladToMeetYouMale[] = _("{DYNAMIC 1}: Glad to have met you!{PAUSE 60}");
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ALIGNED(4) static const u8 sText_GladToMeetYouFemale[] = _("{SPECIAL_F7 0x01}: Glad to meet you!{PAUSE 60}");
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ALIGNED(4) static const u8 sText_GladToMeetYouFemale[] = _("{DYNAMIC 1}: Glad to meet you!{PAUSE 60}");
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const u8 *const gTexts_UR_GladToMeetYou[GENDER_COUNT] = {
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const u8 *const gTexts_UR_GladToMeetYou[GENDER_COUNT] = {
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sText_GladToMeetYouMale,
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sText_GladToMeetYouMale,
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sText_GladToMeetYouFemale
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sText_GladToMeetYouFemale
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};
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};
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ALIGNED(4) const u8 gText_UR_FinishedCheckingPlayersTrainerCard[] = _("Finished checking {SPECIAL_F7 0x01}'s\nTRAINER CARD.{PAUSE 60}");
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ALIGNED(4) const u8 gText_UR_FinishedCheckingPlayersTrainerCard[] = _("Finished checking {DYNAMIC 1}'s\nTRAINER CARD.{PAUSE 60}");
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ALIGNED(4) static const u8 sText_CanceledReadingCard[] = _("Canceled reading the Card.");
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ALIGNED(4) static const u8 sText_CanceledReadingCard[] = _("Canceled reading the Card.");
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static const struct MysteryGiftClientCmd sClientScript_DynamicError[] = {
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static const struct MysteryGiftClientCmd sClientScript_DynamicError[] = {
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