thru atk6B
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@@ -224,5 +224,6 @@ extern const u8 BattleScript_IgnoresWhileAsleep[];
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extern const u8 BattleScript_IgnoresAndHitsItself[];
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extern const u8 BattleScript_MoveEffectRecoil[];
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extern const u8 BattleScript_FlushMessageBox[];
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extern const u8 BattleScript_SpikesOnFaintedBattler[];
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#endif // GUARD_BATTLE_SCRIPTS_H
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