thru BattleIntroDrawTrainersOrMonsSprites
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@@ -1,6 +1,10 @@
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#ifndef GUARD_BATTLE_BG_H
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#define GUARD_BATTLE_BG_H
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#include "bg.h"
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extern const struct BgTemplate gBattleBgTemplates[];
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void sub_800F34C(void);
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void DrawBattleEntryBackground(void);
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void sub_800F6FC(u8 taskId);
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