Port/dump palette tables.

This commit is contained in:
ultima-soul
2019-10-14 22:47:01 -07:00
parent a91de64dcf
commit 1937cc7b0d
6 changed files with 895 additions and 11 deletions
+1 -3
View File
@@ -111,8 +111,6 @@ extern const u8 gText_ABUTTONNext_BBUTTONBack[];
extern const u8 gText_Boy[];
extern const u8 gText_Girl[];
extern const struct CompressedSpritePalette gUnknown_82373F4;
ALIGNED(4) static const u16 sHelpDocsPalette[] = INCBIN_U16("data/oak_speech/help_docs_palette.gbapal");
static const u32 sOakSpeechGfx_GameStartHelpUI[] = INCBIN_U32("data/oak_speech/oak_speech_gfx_game_start_help_u_i.4bpp.lz");
static const u32 sNewGameAdventureIntroTilemap[] = INCBIN_U32("data/oak_speech/new_game_adventure_intro_tilemap.bin.lz");
@@ -1613,7 +1611,7 @@ static void CreateNidoranFSprite(u8 taskId)
u8 spriteId;
DecompressPicFromTable(&gMonFrontPicTable[SPECIES_NIDORAN_F], OakSpeechNidoranFGetBuffer(0), SPECIES_NIDORAN_F);
LoadCompressedSpritePaletteUsingHeap(&gUnknown_82373F4);
LoadCompressedSpritePaletteUsingHeap(&gMonPaletteTable[SPECIES_NIDORAN_F]);
SetMultiuseSpriteTemplateToPokemon(SPECIES_NIDORAN_F, 0);
spriteId = CreateSprite(&gMultiuseSpriteTemplate, 0x60, 0x60, 1);
gSprites[spriteId].callback = SpriteCallbackDummy;