Port/dump palette tables.
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+1
-3
@@ -111,8 +111,6 @@ extern const u8 gText_ABUTTONNext_BBUTTONBack[];
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extern const u8 gText_Boy[];
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extern const u8 gText_Girl[];
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extern const struct CompressedSpritePalette gUnknown_82373F4;
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ALIGNED(4) static const u16 sHelpDocsPalette[] = INCBIN_U16("data/oak_speech/help_docs_palette.gbapal");
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static const u32 sOakSpeechGfx_GameStartHelpUI[] = INCBIN_U32("data/oak_speech/oak_speech_gfx_game_start_help_u_i.4bpp.lz");
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static const u32 sNewGameAdventureIntroTilemap[] = INCBIN_U32("data/oak_speech/new_game_adventure_intro_tilemap.bin.lz");
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@@ -1613,7 +1611,7 @@ static void CreateNidoranFSprite(u8 taskId)
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u8 spriteId;
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DecompressPicFromTable(&gMonFrontPicTable[SPECIES_NIDORAN_F], OakSpeechNidoranFGetBuffer(0), SPECIES_NIDORAN_F);
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LoadCompressedSpritePaletteUsingHeap(&gUnknown_82373F4);
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LoadCompressedSpritePaletteUsingHeap(&gMonPaletteTable[SPECIES_NIDORAN_F]);
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SetMultiuseSpriteTemplateToPokemon(SPECIES_NIDORAN_F, 0);
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spriteId = CreateSprite(&gMultiuseSpriteTemplate, 0x60, 0x60, 1);
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gSprites[spriteId].callback = SpriteCallbackDummy;
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