Decoration data to C

This commit is contained in:
PikalaxALT
2020-03-29 11:42:08 -04:00
parent 20b7967049
commit 19812c9d18
9 changed files with 2370 additions and 1790 deletions
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const u8 DecorDesc_SMALL_DESK[] = _(
"A small desk built\n"
"for one.");
const u8 DecorDesc_POKEMON_DESK[] = _(
"A small desk built in\n"
"the shape of a POKé\n"
"BALL.");
const u8 DecorDesc_HEAVY_DESK[] = _(
"A large desk made\n"
"of steel. Put some\n"
"decorations on it.");
const u8 DecorDesc_RAGGED_DESK[] = _(
"A large desk made\n"
"of wood. Put some\n"
"decorations on it.");
const u8 DecorDesc_COMFORT_DESK[] = _(
"A large desk made\n"
"of leaves. Put some\n"
"decorations on it.");
const u8 DecorDesc_PRETTY_DESK[] = _(
"A huge desk made\n"
"of glass. Holds lots\n"
"of decorations.");
const u8 DecorDesc_BRICK_DESK[] = _(
"A huge desk made\n"
"of brick. Holds lots\n"
"of decorations.");
const u8 DecorDesc_CAMP_DESK[] = _(
"A huge desk made\n"
"of logs. Put lots of\n"
"decorations on it.");
const u8 DecorDesc_HARD_DESK[] = _(
"A huge desk made\n"
"of rocks. Holds\n"
"many decorations.");
const u8 DecorDesc_SMALL_CHAIR[] = _(
"A small chair made\n"
"for one.");
const u8 DecorDesc_POKEMON_CHAIR[] = _(
"A small chair built\n"
"in the shape of a\n"
"POKé BALL.");
const u8 DecorDesc_HEAVY_CHAIR[] = _(
"A small chair made\n"
"of steel.");
const u8 DecorDesc_PRETTY_CHAIR[] = _(
"A small chair made\n"
"of glass.");
const u8 DecorDesc_COMFORT_CHAIR[] = _(
"A small chair made\n"
"of leaves.");
const u8 DecorDesc_RAGGED_CHAIR[] = _(
"A small chair made\n"
"of wood.");
const u8 DecorDesc_BRICK_CHAIR[] = _(
"A small chair made\n"
"of brick.");
const u8 DecorDesc_CAMP_CHAIR[] = _(
"A small chair made\n"
"of logs.");
const u8 DecorDesc_HARD_CHAIR[] = _(
"A small chair made\n"
"of rock.");
const u8 DecorDesc_RED_PLANT[] = _(
"A vivid red potted\n"
"plant.");
const u8 DecorDesc_TROPICAL_PLANT[] = _(
"A flowering tropical\n"
"plant in a pot.");
const u8 DecorDesc_PRETTY_FLOWERS[] = _(
"A pot of cute\n"
"flowers.");
const u8 DecorDesc_COLORFUL_PLANT[] = _(
"A large pot with\n"
"many colorful\n"
"flowers.");
const u8 DecorDesc_BIG_PLANT[] = _(
"A large, umbrella-\n"
"shaped plant in a\n"
"big pot.");
const u8 DecorDesc_GORGEOUS_PLANT[] = _(
"A large, impressive\n"
"plant in a big pot.");
const u8 DecorDesc_RED_BRICK[] = _(
"A red-colored brick.\n"
"Decorations can be\n"
"placed on top.");
const u8 DecorDesc_YELLOW_BRICK[] = _(
"A yellow-colored\n"
"brick. Put some\n"
"decorations on top.");
const u8 DecorDesc_BLUE_BRICK[] = _(
"A blue-colored\n"
"brick. Put some\n"
"decorations on top.");
const u8 DecorDesc_RED_BALLOON[] = _(
"A red balloon filled\n"
"with water. Bursts\n"
"if stepped on.");
const u8 DecorDesc_BLUE_BALLOON[] = _(
"A blue balloon filled\n"
"with water. Bursts\n"
"if stepped on.");
const u8 DecorDesc_YELLOW_BALLOON[] = _(
"A yellow balloon\n"
"filled with water.\n"
"Pops if stepped on.");
const u8 DecorDesc_RED_TENT[] = _(
"A large red tent.\n"
"You can hide inside\n"
"it.");
const u8 DecorDesc_BLUE_TENT[] = _(
"A large blue tent.\n"
"You can hide inside\n"
"it.");
const u8 DecorDesc_SOLID_BOARD[] = _(
"Place over a hole to\n"
"cross to the other\n"
"side.");
const u8 DecorDesc_SLIDE[] = _(
"Use to slide down\n"
"from the platform.");
const u8 DecorDesc_FENCE_LENGTH[] = _(
"A small fence that\n"
"blocks passage.");
const u8 DecorDesc_FENCE_WIDTH[] = _(
"A small fence that\n"
"blocks passage.");
const u8 DecorDesc_TIRE[] = _(
"An old large tire.\n"
"Decorations can be\n"
"placed on top.");
const u8 DecorDesc_STAND[] = _(
"A large pedestal\n"
"with steps.");
const u8 DecorDesc_MUD_BALL[] = _(
"A large ball of mud.\n"
"Crumbles if stepped\n"
"on.");
const u8 DecorDesc_BREAKABLE_DOOR[] = _(
"A weird door that\n"
"people can walk\n"
"right through.");
const u8 DecorDesc_SAND_ORNAMENT[] = _(
"An ornament made\n"
"of sand. Crumbles if\n"
"touched.");
const u8 DecorDesc_SILVER_SHIELD[] = _(
"Awarded for 50\n"
"straight wins at\n"
"the BATTLE TOWER.");
const u8 DecorDesc_GOLD_SHIELD[] = _(
"Awarded for 100\n"
"straight wins at\n"
"the BATTLE TOWER.");
const u8 DecorDesc_GLASS_ORNAMENT[] = _(
"A glass replica of\n"
"a famous sculpture\n"
"at the ART MUSEUM.");
const u8 DecorDesc_TV[] = _(
"A small, gray-\n"
"colored toy TV.");
const u8 DecorDesc_ROUND_TV[] = _(
"A toy TV modeled\n"
"in the image of a\n"
"SEEDOT.");
const u8 DecorDesc_CUTE_TV[] = _(
"A toy TV modeled\n"
"in the image of a\n"
"SKITTY.");
const u8 DecorDesc_GLITTER_MAT[] = _(
"An odd mat that\n"
"glitters if stepped\n"
"on.");
const u8 DecorDesc_JUMP_MAT[] = _(
"A trick mat that\n"
"jumps when it is\n"
"stepped on.");
const u8 DecorDesc_SPIN_MAT[] = _(
"A trick mat that\n"
"spins around when\n"
"stepped on.");
const u8 DecorDesc_C_LOW_NOTE_MAT[] = _(
"A mat that plays\n"
"a low C note when\n"
"stepped on.");
const u8 DecorDesc_D_NOTE_MAT[] = _(
"A mat that plays\n"
"a D note when\n"
"stepped on.");
const u8 DecorDesc_E_NOTE_MAT[] = _(
"A mat that plays\n"
"an E note when\n"
"stepped on.");
const u8 DecorDesc_F_NOTE_MAT[] = _(
"A mat that plays\n"
"an F note when\n"
"stepped on.");
const u8 DecorDesc_G_NOTE_MAT[] = _(
"A mat that plays\n"
"a G note when\n"
"stepped on.");
const u8 DecorDesc_A_NOTE_MAT[] = _(
"A mat that plays\n"
"an A note when\n"
"stepped on.");
const u8 DecorDesc_B_NOTE_MAT[] = _(
"A mat that plays\n"
"a B note when\n"
"stepped on.");
const u8 DecorDesc_C_HIGH_NOTE_MAT[] = _(
"A mat that plays\n"
"a high C note when\n"
"stepped on.");
const u8 DecorDesc_SURF_MAT[] = _(
"A mat designed with\n"
"a SURF image.\n"
"Put items on top.");
const u8 DecorDesc_THUNDER_MAT[] = _(
"A mat designed with\n"
"a THUNDER image.\n"
"Put items on top.");
const u8 DecorDesc_FIRE_BLAST_MAT[] = _(
"A mat designed with\n"
"a FIRE BLAST image.\n"
"Put items on top.");
const u8 DecorDesc_POWDER_SNOW_MAT[] = _(
"A mat with a POWDER\n"
"SNOW image design.\n"
"Put items on top.");
const u8 DecorDesc_ATTRACT_MAT[] = _(
"A mat designed with\n"
"an ATTRACT image.\n"
"Put items on top.");
const u8 DecorDesc_FISSURE_MAT[] = _(
"A mat designed with\n"
"a FISSURE image.\n"
"Put items on top.");
const u8 DecorDesc_SPIKES_MAT[] = _(
"A mat designed with\n"
"a SPIKES image.\n"
"Put items on top.");
const u8 DecorDesc_BALL_POSTER[] = _(
"A small poster\n"
"printed with POKé\n"
"BALLS.");
const u8 DecorDesc_GREEN_POSTER[] = _(
"A small poster with\n"
"a TREECKO print.");
const u8 DecorDesc_RED_POSTER[] = _(
"A small poster with\n"
"a TORCHIC print.");
const u8 DecorDesc_BLUE_POSTER[] = _(
"A small poster with\n"
"a MUDKIP print.");
const u8 DecorDesc_CUTE_POSTER[] = _(
"A small poster with\n"
"an AZURILL print.");
const u8 DecorDesc_PIKA_POSTER[] = _(
"A large poster with\n"
"a PIKACHU and\n"
"PICHU print.");
const u8 DecorDesc_LONG_POSTER[] = _(
"A large poster with\n"
"a SEVIPER print.");
const u8 DecorDesc_SEA_POSTER[] = _(
"A large poster with\n"
"a RELICANTH print.");
const u8 DecorDesc_SKY_POSTER[] = _(
"A large poster with\n"
"a WINGULL print.");
const u8 DecorDesc_KISS_POSTER[] = _(
"A large poster with\n"
"a SMOOCHUM print.");
const u8 DecorDesc_PICHU_DOLL[] = _(
"A PICHU doll.\n"
"Place it on a mat\n"
"or a desk.");
const u8 DecorDesc_PIKACHU_DOLL[] = _(
"A PIKACHU doll.\n"
"Place it on a mat\n"
"or a desk.");
const u8 DecorDesc_MARILL_DOLL[] = _(
"A MARILL doll.\n"
"Place it on a mat\n"
"or a desk.");
const u8 DecorDesc_TOGEPI_DOLL[] = _(
"A TOGEPI doll.\n"
"Place it on a mat\n"
"or a desk.");
const u8 DecorDesc_CYNDAQUIL_DOLL[] = _(
"A CYNDAQUIL doll.\n"
"Place it on a mat\n"
"or a desk.");
const u8 DecorDesc_CHIKORITA_DOLL[] = _(
"A CHIKORITA doll.\n"
"Place it on a mat\n"
"or a desk.");
const u8 DecorDesc_TOTODILE_DOLL[] = _(
"A TOTODILE doll.\n"
"Place it on a mat\n"
"or a desk.");
const u8 DecorDesc_JIGGLYPUFF_DOLL[] = _(
"A JIGGLYPUFF doll.\n"
"Place it on a mat\n"
"or a desk.");
const u8 DecorDesc_MEOWTH_DOLL[] = _(
"A MEOWTH doll.\n"
"Place it on a mat\n"
"or a desk.");
const u8 DecorDesc_CLEFAIRY_DOLL[] = _(
"A CLEFAIRY doll.\n"
"Place it on a mat\n"
"or a desk.");
const u8 DecorDesc_DITTO_DOLL[] = _(
"A DITTO doll.\n"
"Place it on a mat\n"
"or a desk.");
const u8 DecorDesc_SMOOCHUM_DOLL[] = _(
"A SMOOCHUM doll.\n"
"Place it on a mat\n"
"or a desk.");
const u8 DecorDesc_TREECKO_DOLL[] = _(
"A TREECKO doll.\n"
"Place it on a mat\n"
"or a desk.");
const u8 DecorDesc_TORCHIC_DOLL[] = _(
"A TORCHIC doll.\n"
"Place it on a mat\n"
"or a desk.");
const u8 DecorDesc_MUDKIP_DOLL[] = _(
"A MUDKIP doll.\n"
"Place it on a mat\n"
"or a desk.");
const u8 DecorDesc_DUSKULL_DOLL[] = _(
"A DUSKULL doll.\n"
"Place it on a mat\n"
"or a desk.");
const u8 DecorDesc_WYNAUT_DOLL[] = _(
"A WYNAUT doll.\n"
"Place it on a mat\n"
"or a desk.");
const u8 DecorDesc_BALTOY_DOLL[] = _(
"A BALTOY doll.\n"
"Place it on a mat\n"
"or a desk.");
const u8 DecorDesc_KECLEON_DOLL[] = _(
"A KECLEON doll.\n"
"Place it on a mat\n"
"or a desk.");
const u8 DecorDesc_AZURILL_DOLL[] = _(
"An AZURILL doll.\n"
"Place it on a mat\n"
"or a desk.");
const u8 DecorDesc_SKITTY_DOLL[] = _(
"A SKITTY doll.\n"
"Place it on a mat\n"
"or a desk.");
const u8 DecorDesc_SWABLU_DOLL[] = _(
"A SWABLU doll.\n"
"Place it on a mat\n"
"or a desk.");
const u8 DecorDesc_GULPIN_DOLL[] = _(
"A GULPIN doll.\n"
"Place it on a mat\n"
"or a desk.");
const u8 DecorDesc_LOTAD_DOLL[] = _(
"A LOTAD doll.\n"
"Place it on a mat\n"
"or a desk.");
const u8 DecorDesc_SEEDOT_DOLL[] = _(
"A SEEDOT doll.\n"
"Place it on a mat\n"
"or a desk.");
const u8 DecorDesc_PIKA_CUSHION[] = _(
"A PIKACHU cushion.\n"
"Place it on a mat\n"
"or a desk.");
const u8 DecorDesc_ROUND_CUSHION[] = _(
"A MARILL cushion.\n"
"Place it on a mat\n"
"or a desk.");
const u8 DecorDesc_KISS_CUSHION[] = _(
"A SMOOCHUM\n"
"cushion. Place it on\n"
"a mat or a desk.");
const u8 DecorDesc_ZIGZAG_CUSHION[] = _(
"A ZIGZAGOON\n"
"cushion. Place it on\n"
"a mat or a desk.");
const u8 DecorDesc_SPIN_CUSHION[] = _(
"A SPINDA cushion.\n"
"Place it on a mat\n"
"or a desk.");
const u8 DecorDesc_DIAMOND_CUSHION[] = _(
"A SABLEYE cushion.\n"
"Place it on a mat\n"
"or a desk.");
const u8 DecorDesc_BALL_CUSHION[] = _(
"A BALL cushion.\n"
"Place it on a mat\n"
"or a desk.");
const u8 DecorDesc_GRASS_CUSHION[] = _(
"A grass-mark\n"
"cushion. Place it on\n"
"a mat or a desk.");
const u8 DecorDesc_FIRE_CUSHION[] = _(
"A fire-mark\n"
"cushion. Place it on\n"
"a mat or a desk.");
const u8 DecorDesc_WATER_CUSHION[] = _(
"A water-mark\n"
"cushion. Place it on\n"
"a mat or a desk.");
const u8 DecorDesc_SNORLAX_DOLL[] = _(
"A large doll.\n"
"Place it on a mat\n"
"or a desk.");
const u8 DecorDesc_RHYDON_DOLL[] = _(
"A large doll.\n"
"Place it on a mat\n"
"or a desk.");
const u8 DecorDesc_LAPRAS_DOLL[] = _(
"A large doll.\n"
"Place it on a mat\n"
"or a desk.");
const u8 DecorDesc_VENUSAUR_DOLL[] = _(
"A large doll.\n"
"Place it on a mat\n"
"or a desk.");
const u8 DecorDesc_CHARIZARD_DOLL[] = _(
"A large doll.\n"
"Place it on a mat\n"
"or a desk.");
const u8 DecorDesc_BLASTOISE_DOLL[] = _(
"A large doll.\n"
"Place it on a mat\n"
"or a desk.");
const u8 DecorDesc_WAILMER_DOLL[] = _(
"A large doll.\n"
"Place it on a mat\n"
"or a desk.");
const u8 DecorDesc_REGIROCK_DOLL[] = _(
"A large doll.\n"
"Place it on a mat\n"
"or a desk.");
const u8 DecorDesc_REGICE_DOLL[] = _(
"A large doll.\n"
"Place it on a mat\n"
"or a desk.");
const u8 DecorDesc_REGISTEEL_DOLL[] = _(
"A large doll.\n"
"Place it on a mat\n"
"or a desk.");
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#include "constants/event_objects.h"
const u16 DecorGfx_SMALL_DESK[] = {
0x87
};
const u16 DecorGfx_POKEMON_DESK[] = {
0x8F
};
const u16 DecorGfx_HEAVY_DESK[] = {
0x90,
0x91,
0x92,
0x98,
0x99,
0x9A
};
const u16 DecorGfx_RAGGED_DESK[] = {
0x93,
0x94,
0x95,
0x9B,
0x9C,
0x9D
};
const u16 DecorGfx_COMFORT_DESK[] = {
0x96,
0x97,
0xA3,
0x9E,
0x9F,
0xAB
};
const u16 DecorGfx_PRETTY_DESK[] = {
0xBD,
0xBE,
0xBF,
0xC5,
0xC6,
0xC7,
0xCD,
0xCE,
0xCF
};
const u16 DecorGfx_BRICK_DESK[] = {
0xA0,
0xA1,
0xA2,
0xA8,
0xA9,
0xAA,
0xB0,
0xB1,
0xB2
};
const u16 DecorGfx_CAMP_DESK[] = {
0xA4,
0xA5,
0xA6,
0xAC,
0xAD,
0xAE,
0xB4,
0xB5,
0xB6
};
const u16 DecorGfx_HARD_DESK[] = {
0xA7,
0xBB,
0xBC,
0xAF,
0xC3,
0xC4,
0xB7,
0xCB,
0xCC
};
const u16 DecorGfx_SMALL_CHAIR[] = {
0xB8
};
const u16 DecorGfx_POKEMON_CHAIR[] = {
0xB9
};
const u16 DecorGfx_HEAVY_CHAIR[] = {
0xBA
};
const u16 DecorGfx_PRETTY_CHAIR[] = {
0xC0
};
const u16 DecorGfx_COMFORT_CHAIR[] = {
0xC1
};
const u16 DecorGfx_RAGGED_CHAIR[] = {
0xC2
};
const u16 DecorGfx_BRICK_CHAIR[] = {
0xC8
};
const u16 DecorGfx_CAMP_CHAIR[] = {
0xC9
};
const u16 DecorGfx_HARD_CHAIR[] = {
0xCA
};
const u16 DecorGfx_RED_PLANT[] = {
0xD0,
0xD8
};
const u16 DecorGfx_TROPICAL_PLANT[] = {
0xD2,
0xDA
};
const u16 DecorGfx_PRETTY_FLOWERS[] = {
0xD4,
0xDC
};
const u16 DecorGfx_COLORFUL_PLANT[] = {
0xE0,
0xE2,
0xE8,
0xE9
};
const u16 DecorGfx_BIG_PLANT[] = {
0xE4,
0xE6,
0xEC,
0xED
};
const u16 DecorGfx_GORGEOUS_PLANT[] = {
0xF0,
0xF2,
0xF8,
0xF9
};
const u16 DecorGfx_RED_BRICK[] = {
0x25,
0x2D
};
const u16 DecorGfx_YELLOW_BRICK[] = {
0x26,
0x2E
};
const u16 DecorGfx_BLUE_BRICK[] = {
0x27,
0x2F
};
const u16 DecorGfx_RED_BALLOON[] = {
0x138
};
const u16 DecorGfx_BLUE_BALLOON[] = {
0x13C
};
const u16 DecorGfx_YELLOW_BALLOON[] = {
0x140
};
const u16 DecorGfx_RED_TENT[] = {
0x30,
0x31,
0x32,
0x38,
0x39,
0x3A,
0x40,
0x41,
0x3B
};
const u16 DecorGfx_BLUE_TENT[] = {
0x48,
0x49,
0x68,
0x50,
0x51,
0x70,
0x58,
0x59,
0x69
};
const u16 DecorGfx_SOLID_BOARD[] = {
0x34,
0x3C
};
const u16 DecorGfx_SLIDE[] = {
0x35,
0x36,
0x3D,
0x3E,
0x63,
0x64,
0x6F,
0x77
};
const u16 DecorGfx_FENCE_LENGTH[] = {
0x33
};
const u16 DecorGfx_FENCE_WIDTH[] = {
0x2C
};
const u16 DecorGfx_TIRE[] = {
0x80,
0x81,
0x88,
0x89
};
const u16 DecorGfx_STAND[] = {
0x6A,
0x6B,
0x6C,
0x6D,
0x72,
0x73,
0x74,
0x75
};
const u16 DecorGfx_MUD_BALL[] = {
0x28
};
const u16 DecorGfx_BREAKABLE_DOOR[] = {
0x37,
0x3F
};
const u16 DecorGfx_SAND_ORNAMENT[] = {
0x85,
0x8D
};
const u16 DecorGfx_SILVER_SHIELD[] = {
0xD6,
0xDE
};
const u16 DecorGfx_GOLD_SHIELD[] = {
0x12E,
0x136
};
const u16 DecorGfx_GLASS_ORNAMENT[] = {
0x82,
0x8A
};
const u16 DecorGfx_TV[] = {
0xF4
};
const u16 DecorGfx_ROUND_TV[] = {
0xF5
};
const u16 DecorGfx_CUTE_TV[] = {
0xF6
};
const u16 DecorGfx_GLITTER_MAT[] = {
0x60
};
const u16 DecorGfx_JUMP_MAT[] = {
0x61
};
const u16 DecorGfx_SPIN_MAT[] = {
0x62
};
const u16 DecorGfx_C_LOW_NOTE_MAT[] = {
0x78
};
const u16 DecorGfx_D_NOTE_MAT[] = {
0x79
};
const u16 DecorGfx_E_NOTE_MAT[] = {
0x7A
};
const u16 DecorGfx_F_NOTE_MAT[] = {
0x7B
};
const u16 DecorGfx_G_NOTE_MAT[] = {
0x7C
};
const u16 DecorGfx_A_NOTE_MAT[] = {
0x7D
};
const u16 DecorGfx_B_NOTE_MAT[] = {
0x7E
};
const u16 DecorGfx_C_HIGH_NOTE_MAT[] = {
0xB3
};
const u16 DecorGfx_SURF_MAT[] = {
0x42,
0x43,
0x44,
0x4A,
0x4B,
0x4C,
0x52,
0x53,
0x54
};
const u16 DecorGfx_THUNDER_MAT[] = {
0x45,
0x46,
0x47,
0x4D,
0x4E,
0x4F,
0x55,
0x56,
0x57
};
const u16 DecorGfx_FIRE_BLAST_MAT[] = {
0x5A,
0x5B,
0x5C,
0x5D,
0x5E,
0x5F,
0x65,
0x66,
0x67
};
const u16 DecorGfx_POWDER_SNOW_MAT[] = {
0x100,
0x101,
0x102,
0x108,
0x109,
0x10A,
0x110,
0x111,
0x112
};
const u16 DecorGfx_ATTRACT_MAT[] = {
0x103,
0x104,
0x105,
0x10B,
0x10C,
0x10D,
0x113,
0x114,
0x115
};
const u16 DecorGfx_FISSURE_MAT[] = {
0x106,
0x107,
0x118,
0x10E,
0x10F,
0x120,
0x116,
0x117,
0x128
};
const u16 DecorGfx_SPIKES_MAT[] = {
0x119,
0x11A,
0x11B,
0x121,
0x122,
0x123,
0x129,
0x12A,
0x12B
};
const u16 DecorGfx_BALL_POSTER[] = {
0x130
};
const u16 DecorGfx_GREEN_POSTER[] = {
0x131
};
const u16 DecorGfx_RED_POSTER[] = {
0x132
};
const u16 DecorGfx_BLUE_POSTER[] = {
0x133
};
const u16 DecorGfx_CUTE_POSTER[] = {
0x134
};
const u16 DecorGfx_PIKA_POSTER[] = {
0x11C,
0x11D
};
const u16 DecorGfx_LONG_POSTER[] = {
0x11E,
0x11F
};
const u16 DecorGfx_SEA_POSTER[] = {
0x124,
0x125
};
const u16 DecorGfx_SKY_POSTER[] = {
0x126,
0x127
};
const u16 DecorGfx_KISS_POSTER[] = {
0x12C,
0x12D
};
const u16 DecorGfx_PICHU_DOLL[] = {
OBJ_EVENT_GFX_ITEM_BALL
};
const u16 DecorGfx_PIKACHU_DOLL[] = {
OBJ_EVENT_GFX_ITEM_BALL
};
const u16 DecorGfx_MARILL_DOLL[] = {
OBJ_EVENT_GFX_ITEM_BALL
};
const u16 DecorGfx_TOGEPI_DOLL[] = {
OBJ_EVENT_GFX_ITEM_BALL
};
const u16 DecorGfx_CYNDAQUIL_DOLL[] = {
OBJ_EVENT_GFX_ITEM_BALL
};
const u16 DecorGfx_CHIKORITA_DOLL[] = {
OBJ_EVENT_GFX_ITEM_BALL
};
const u16 DecorGfx_TOTODILE_DOLL[] = {
OBJ_EVENT_GFX_ITEM_BALL
};
const u16 DecorGfx_JIGGLYPUFF_DOLL[] = {
OBJ_EVENT_GFX_ITEM_BALL
};
const u16 DecorGfx_MEOWTH_DOLL[] = {
OBJ_EVENT_GFX_ITEM_BALL
};
const u16 DecorGfx_CLEFAIRY_DOLL[] = {
OBJ_EVENT_GFX_ITEM_BALL
};
const u16 DecorGfx_DITTO_DOLL[] = {
OBJ_EVENT_GFX_ITEM_BALL
};
const u16 DecorGfx_SMOOCHUM_DOLL[] = {
OBJ_EVENT_GFX_ITEM_BALL
};
const u16 DecorGfx_TREECKO_DOLL[] = {
OBJ_EVENT_GFX_ITEM_BALL
};
const u16 DecorGfx_TORCHIC_DOLL[] = {
OBJ_EVENT_GFX_ITEM_BALL
};
const u16 DecorGfx_MUDKIP_DOLL[] = {
OBJ_EVENT_GFX_ITEM_BALL
};
const u16 DecorGfx_DUSKULL_DOLL[] = {
OBJ_EVENT_GFX_ITEM_BALL
};
const u16 DecorGfx_WYNAUT_DOLL[] = {
OBJ_EVENT_GFX_ITEM_BALL
};
const u16 DecorGfx_BALTOY_DOLL[] = {
OBJ_EVENT_GFX_ITEM_BALL
};
const u16 DecorGfx_KECLEON_DOLL[] = {
OBJ_EVENT_GFX_ITEM_BALL
};
const u16 DecorGfx_AZURILL_DOLL[] = {
OBJ_EVENT_GFX_ITEM_BALL
};
const u16 DecorGfx_SKITTY_DOLL[] = {
OBJ_EVENT_GFX_ITEM_BALL
};
const u16 DecorGfx_SWABLU_DOLL[] = {
OBJ_EVENT_GFX_ITEM_BALL
};
const u16 DecorGfx_GULPIN_DOLL[] = {
OBJ_EVENT_GFX_ITEM_BALL
};
const u16 DecorGfx_LOTAD_DOLL[] = {
OBJ_EVENT_GFX_ITEM_BALL
};
const u16 DecorGfx_SEEDOT_DOLL[] = {
OBJ_EVENT_GFX_ITEM_BALL
};
const u16 DecorGfx_PIKA_CUSHION[] = {
OBJ_EVENT_GFX_ITEM_BALL
};
const u16 DecorGfx_ROUND_CUSHION[] = {
OBJ_EVENT_GFX_ITEM_BALL
};
const u16 DecorGfx_KISS_CUSHION[] = {
OBJ_EVENT_GFX_ITEM_BALL
};
const u16 DecorGfx_ZIGZAG_CUSHION[] = {
OBJ_EVENT_GFX_ITEM_BALL
};
const u16 DecorGfx_SPIN_CUSHION[] = {
OBJ_EVENT_GFX_ITEM_BALL
};
const u16 DecorGfx_DIAMOND_CUSHION[] = {
OBJ_EVENT_GFX_ITEM_BALL
};
const u16 DecorGfx_BALL_CUSHION[] = {
OBJ_EVENT_GFX_ITEM_BALL
};
const u16 DecorGfx_GRASS_CUSHION[] = {
OBJ_EVENT_GFX_ITEM_BALL
};
const u16 DecorGfx_FIRE_CUSHION[] = {
OBJ_EVENT_GFX_ITEM_BALL
};
const u16 DecorGfx_WATER_CUSHION[] = {
OBJ_EVENT_GFX_ITEM_BALL
};
const u16 DecorGfx_SNORLAX_DOLL[] = {
OBJ_EVENT_GFX_ITEM_BALL
};
const u16 DecorGfx_RHYDON_DOLL[] = {
OBJ_EVENT_GFX_ITEM_BALL
};
const u16 DecorGfx_LAPRAS_DOLL[] = {
OBJ_EVENT_GFX_ITEM_BALL
};
const u16 DecorGfx_VENUSAUR_DOLL[] = {
OBJ_EVENT_GFX_ITEM_BALL
};
const u16 DecorGfx_CHARIZARD_DOLL[] = {
OBJ_EVENT_GFX_ITEM_BALL
};
const u16 DecorGfx_BLASTOISE_DOLL[] = {
OBJ_EVENT_GFX_ITEM_BALL
};
const u16 DecorGfx_WAILMER_DOLL[] = {
OBJ_EVENT_GFX_ITEM_BALL
};
const u16 DecorGfx_REGIROCK_DOLL[] = {
OBJ_EVENT_GFX_ITEM_BALL
};
const u16 DecorGfx_REGICE_DOLL[] = {
OBJ_EVENT_GFX_ITEM_BALL
};
const u16 DecorGfx_REGISTEEL_DOLL[] = {
OBJ_EVENT_GFX_ITEM_BALL
};
+7
View File
@@ -0,0 +1,7 @@
#include "global.h"
#include "decoration.h"
#include "constants/decorations.h"
#include "data/decoration/tiles.h"
#include "data/decoration/description.h"
#include "data/decoration/header.h"