Sync trainer_battle.inc
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@@ -18,19 +18,18 @@ const u8 *BattleSetup_ConfigureTrainerBattle(const u8 *data);
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void ConfigureAndSetUpOneTrainerBattle(u8 trainerEventObjId, const u8 *trainerScript);
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bool32 GetTrainerFlagFromScriptPointer(const u8 *data);
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void SetUpTrainerMovement(void);
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u8 ScrSpecial_GetTrainerBattleMode(void);
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u8 GetTrainerBattleMode(void);
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u16 GetRivalBattleFlags(void);
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u16 ScrSpecial_HasTrainerBeenFought(void);
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void SetBattledTrainerFlag(void);
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bool8 HasTrainerBeenFought(u16 trainerId);
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void SetTrainerFlag(u16 trainerId);
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void ClearTrainerFlag(u16 trainerId);
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void BattleSetup_StartTrainerBattle(void);
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void ScrSpecial_StartTrainerEyeRematch(void);
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void ScrSpecial_ShowTrainerIntroSpeech(void);
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void BattleSetup_StartRematchBattle(void);
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void ShowTrainerIntroSpeech(void);
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const u8 *BattleSetup_GetScriptAddrAfterBattle(void);
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const u8 *BattleSetup_GetTrainerPostBattleScript(void);
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void ScrSpecial_ShowTrainerNonBattlingSpeech(void);
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void ShowTrainerCantBattleSpeech(void);
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void PlayTrainerEncounterMusic(void);
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const u8 *GetTrainerALoseText(void);
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const u8 *GetTrainerWonSpeech(void);
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@@ -1155,12 +1155,12 @@ extern const u8 SafariZone_EventScript_OutOfBalls[];
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extern const u8 EventScript_ItemfinderDigUpUnderfootItem[];
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// battle_setup
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extern const u8 EventScript_DoTrainerBattle[];
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extern const u8 EventScript_DoNoIntroTrainerBattle[];
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extern const u8 EventScript_TryDoDoubleTrainerBattle[];
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extern const u8 EventScript_TryDoNormalTrainerBattle[];
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extern const u8 EventScript_TryDoDoubleRematchBattle[];
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extern const u8 EventScript_TryDoRematchBattle[];
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extern const u8 gUnknown_81A4EB4[];
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extern const u8 EventScript_DoTrainerBattleFromApproach[];
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extern const u8 Test_EventScript_Sign[];
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// new_game
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