Label field door metatiles
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@@ -11,6 +11,9 @@
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#define METATILE_General_WideTreeTopRight_Mowed 0x00F
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#define METATILE_General_ThinTreeTop_Mowed 0x013
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#define METATILE_General_CalmWater 0x12B
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#define METATILE_General_Door 0x03D
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#define METATILE_General_SlidingSingleDoor 0x062
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#define METATILE_General_SlidingDoubleDoor 0x15B
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// gTileset_Building
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#define METATILE_Building_PCOff 0x062
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@@ -52,6 +55,45 @@
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#define METATILE_PokemonCenter_Escalator_BottomNextRail_Normal 0x2D0
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#define METATILE_PokemonCenter_Escalator_BottomNextRail_Transition1 0x30A
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#define METATILE_PokemonCenter_Escalator_BottomNextRail_Transition2 0x308
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#define METATILE_PokemonCenter_CableClubDoor 0x2DE
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// gTileset_Cave
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#define METATILE_Cave_Floor_Ledge_Top 0x2D1
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#define METATILE_Cave_Floor_Ledge_Bottom 0x2E1
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#define METATILE_Cave_RockBarrier_Top 0x307
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#define METATILE_Cave_RockBarrier_Bottom 0x317
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// gTileset_PalletTown
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#define METATILE_PalletTown_Door 0x2A3
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#define METATILE_PalletTown_OaksLabDoor 0x2AC
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// gTileset_ViridianCity
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#define METATILE_ViridianCity_Door 0x299
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// gTileset_ViridianForest
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#define METATILE_ViridianForest_HugeTreeTopMiddle_Grass 0x284
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#define METATILE_ViridianForest_HugeTreeTopMiddle_Mowed 0x281
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// gTileset_PewterCity
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#define METATILE_PewterCity_Door 0x2CE
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// gTileset_CeruleanCity
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#define METATILE_CeruleanCity_Door 0x298
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// gTileset_SeaCottage
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#define METATILE_SeaCottage_Teleporter_Light_Green 0x28A
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#define METATILE_SeaCottage_Teleporter_Light_Yellow 0x2B5
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#define METATILE_SeaCottage_Teleporter_Light_Red 0x2B6
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#define METATILE_SeaCottage_Teleporter_Cable_Top 0x285
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#define METATILE_SeaCottage_Teleporter_Cable_Bottom 0x2B4
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#define METATILE_SeaCottage_Teleporter_CableBall_Top 0x2B9
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#define METATILE_SeaCottage_Teleporter_CableBall_Bottom 0x2BA
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#define METATILE_SeaCottage_Teleporter_Door 0x296
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#define METATILE_SeaCottage_Teleporter_Door_HalfGlowing 0x2B7
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#define METATILE_SeaCottage_Teleporter_Door_FullGlowing 0x2B8
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// gTileset_VermilionCity
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#define METATILE_VermilionCity_Door 0x29E
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// gTileset_VermilionGym
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#define METATILE_VermilionGym_Floor 0x281
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@@ -84,17 +126,19 @@
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#define METATILE_VermilionGym_Beam_Node_BottomRight_Edge_HalfOn 0x2C6
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#define METATILE_VermilionGym_Beam_Node_BottomRight_HalfOn 0x2C7
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// gTileset_SeaCottage
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#define METATILE_SeaCottage_Teleporter_Light_Green 0x28A
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#define METATILE_SeaCottage_Teleporter_Light_Yellow 0x2B5
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#define METATILE_SeaCottage_Teleporter_Light_Red 0x2B6
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#define METATILE_SeaCottage_Teleporter_Cable_Top 0x285
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#define METATILE_SeaCottage_Teleporter_Cable_Bottom 0x2B4
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#define METATILE_SeaCottage_Teleporter_CableBall_Top 0x2B9
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#define METATILE_SeaCottage_Teleporter_CableBall_Bottom 0x2BA
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#define METATILE_SeaCottage_Teleporter_Door 0x296
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#define METATILE_SeaCottage_Teleporter_Door_HalfGlowing 0x2B7
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#define METATILE_SeaCottage_Teleporter_Door_FullGlowing 0x2B8
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// gTileset_SSAnne
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#define METATILE_SSAnne_Door 0x281
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// gTileset_LavenderTown
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#define METATILE_LavenderTown_Door 0x2A2
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// gTilset_CeladonCity
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#define METATILE_CeladonCity_DeptStoreDoor 0x294
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#define METATILE_CeladonCity_CyclingRoad_Grass 0x352
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#define METATILE_CeladonCity_CyclingRoad_Mowed 0x33E
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// gTileset_DepartmentStore
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#define METATILE_DepartmentStore_ElevatorDoor 0x28D
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// gTileset_GameCorner
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#define METATILE_GameCorner_Floor_ShadeFull 0x292
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@@ -107,6 +151,74 @@
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#define METATILE_GameCorner_CheckeredFloor_ShadeLeft 0x2E1
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#define METATILE_GameCorner_CounterBarrier 0x2F7
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// gTileset_SaffronCity
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#define METATILE_SaffronCity_Door 0x284
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#define METATILE_SaffronCity_SilphCoDoor 0x2BC
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// gTileset_SilphCo Includes Silph Co, Rocket Hideout/Warehouse, and all Elevators
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#define METATILE_SilphCo_HideoutFloor 0x281
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#define METATILE_SilphCo_HideoutFloor_ShadeFull 0x282
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#define METATILE_SilphCo_Arrow_Up 0x2A0
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#define METATILE_SilphCo_Arrow_Left 0x2A1
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#define METATILE_SilphCo_Arrow_Down 0x2A8
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#define METATILE_SilphCo_Arrow_Right 0x2A9
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#define METATILE_SilphCo_HideoutBarrier_TopLeft_Wall 0x2C6
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#define METATILE_SilphCo_HideoutBarrier_TopRight_Wall 0x2C7
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#define METATILE_SilphCo_HideoutBarrier_TopLeft_Floor 0x2CE
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#define METATILE_SilphCo_HideoutBarrier_TopRight_Floor 0x2CF
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#define METATILE_SilphCo_HideoutBarrier_BottomLeft 0x2D6
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#define METATILE_SilphCo_HideoutBarrier_BottomRight 0x2D7
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#define METATILE_SilphCo_HideoutElevatorDoor 0x2AB
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#define METATILE_SilphCo_ElevatorDoor 0x2E2
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#define METATILE_SilphCo_ElevatorWindow_Top0 0x2E8
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#define METATILE_SilphCo_ElevatorWindow_Top1 0x2E9
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#define METATILE_SilphCo_ElevatorWindow_Top2 0x2EA
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#define METATILE_SilphCo_ElevatorWindow_Mid0 0x2F0
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#define METATILE_SilphCo_ElevatorWindow_Mid1 0x2F1
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#define METATILE_SilphCo_ElevatorWindow_Mid2 0x2F2
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#define METATILE_SilphCo_ElevatorWindow_Bottom0 0x2F8
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#define METATILE_SilphCo_ElevatorWindow_Bottom1 0x2F9
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#define METATILE_SilphCo_ElevatorWindow_Bottom2 0x2FA
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#define METATILE_SilphCo_Floor 0x334
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#define METATILE_SilphCo_Floor_ShadeFull 0x335
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#define METATILE_SilphCo_Floor_WallLeftCorner 0x339
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#define METATILE_SilphCo_Floor_WallRightCorner 0x33A
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#define METATILE_SilphCo_Wall_RightEdge 0x346
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#define METATILE_SilphCo_Wall_LeftEdge 0x347
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#define METATILE_SilphCo_HorizontalBarrier_TopLeft 0x3B0
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#define METATILE_SilphCo_HorizontalBarrier_TopRight 0x3B1
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#define METATILE_SilphCo_HorizontalBarrier_BottomLeft 0x3B8
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#define METATILE_SilphCo_HorizontalBarrier_BottomRight 0x3B9
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#define METATILE_SilphCo_VerticalBarrier_TopLeft 0x3C0
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#define METATILE_SilphCo_VerticalBarrier_TopRight 0x3C1
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#define METATILE_SilphCo_VerticalBarrier_MidLeft 0x3C2
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#define METATILE_SilphCo_VerticalBarrier_MidRight 0x3C3
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#define METATILE_SilphCo_VerticalBarrier_BottomLeft 0x3C4
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#define METATILE_SilphCo_VerticalBarrier_BottomRight 0x3C5
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// gTileset_FuchsiaCity
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#define METATILE_FuchsiaCity_Door 0x2BF
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#define METATILE_FuchsiaCity_SafariZoneDoor 0x2D2
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#define METATILE_FuchsiaCity_SafariZoneTreeTopLeft_Grass 0x300
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#define METATILE_FuchsiaCity_SafariZoneTreeTopMiddle_Grass 0x301
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#define METATILE_FuchsiaCity_SafariZoneTreeTopRight_Grass 0x302
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#define METATILE_FuchsiaCity_SafariZoneTreeTopLeft_Mowed 0x310
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#define METATILE_FuchsiaCity_SafariZoneTreeTopMiddle_Mowed 0x311
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#define METATILE_FuchsiaCity_SafariZoneTreeTopRight_Mowed 0x312
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// gTileset_CinnabarIsland
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#define METATILE_CinnabarIsland_LabDoor 0x2AD
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// gTileset_CinnabarGym
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#define METATILE_CinnabarGym_Floor 0x281
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#define METATILE_CinnabarGym_Floor_ShadeDiagonal 0x282
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#define METATILE_CinnabarGym_Floor_ShadeFull 0x289
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#define METATILE_CinnabarGym_Floor_WallRightCorner 0x2C6
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#define METATILE_CinnabarGym_Floor_WallLeftCorner 0x2C7
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#define METATILE_CinnabarGym_Floor_WallRightEdge 0x2CE
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#define METATILE_CinnabarGym_Floor_WallLeftEdge 0x2CF
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#define METATILE_CinnabarGym_Wall_RetractedBarrier 0x2D1
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// gTileset_PokemonMansion
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#define METATILE_PokemonMansion_Floor 0x284
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#define METATILE_PokemonMansion_Floor_ShadeFull 0x285
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@@ -140,55 +252,6 @@
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#define METATILE_PokemonMansion_Statue_RedEyes_Shade 0x34E
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#define METATILE_PokemonMansion_Statue_RedEyes_Basement 0x34F
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// gTileset_SilphCo Includes Silph Co, Rocket Hideout/Warehouse, and all Elevators
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#define METATILE_SilphCo_HideoutFloor 0x281
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#define METATILE_SilphCo_HideoutFloor_ShadeFull 0x282
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#define METATILE_SilphCo_Arrow_Up 0x2A0
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#define METATILE_SilphCo_Arrow_Left 0x2A1
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#define METATILE_SilphCo_Arrow_Down 0x2A8
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#define METATILE_SilphCo_Arrow_Right 0x2A9
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#define METATILE_SilphCo_HideoutBarrier_TopLeft_Wall 0x2C6
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#define METATILE_SilphCo_HideoutBarrier_TopRight_Wall 0x2C7
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#define METATILE_SilphCo_HideoutBarrier_TopLeft_Floor 0x2CE
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#define METATILE_SilphCo_HideoutBarrier_TopRight_Floor 0x2CF
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#define METATILE_SilphCo_HideoutBarrier_BottomLeft 0x2D6
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#define METATILE_SilphCo_HideoutBarrier_BottomRight 0x2D7
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#define METATILE_SilphCo_ElevatorWindow_Top0 0x2E8
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#define METATILE_SilphCo_ElevatorWindow_Top1 0x2E9
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#define METATILE_SilphCo_ElevatorWindow_Top2 0x2EA
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#define METATILE_SilphCo_ElevatorWindow_Mid0 0x2F0
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#define METATILE_SilphCo_ElevatorWindow_Mid1 0x2F1
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#define METATILE_SilphCo_ElevatorWindow_Mid2 0x2F2
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#define METATILE_SilphCo_ElevatorWindow_Bottom0 0x2F8
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#define METATILE_SilphCo_ElevatorWindow_Bottom1 0x2F9
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#define METATILE_SilphCo_ElevatorWindow_Bottom2 0x2FA
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#define METATILE_SilphCo_Floor 0x334
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#define METATILE_SilphCo_Floor_ShadeFull 0x335
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#define METATILE_SilphCo_Floor_WallLeftCorner 0x339
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#define METATILE_SilphCo_Floor_WallRightCorner 0x33A
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#define METATILE_SilphCo_Wall_RightEdge 0x346
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#define METATILE_SilphCo_Wall_LeftEdge 0x347
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#define METATILE_SilphCo_HorizontalBarrier_TopLeft 0x3B0
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#define METATILE_SilphCo_HorizontalBarrier_TopRight 0x3B1
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#define METATILE_SilphCo_HorizontalBarrier_BottomLeft 0x3B8
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#define METATILE_SilphCo_HorizontalBarrier_BottomRight 0x3B9
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#define METATILE_SilphCo_VerticalBarrier_TopLeft 0x3C0
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#define METATILE_SilphCo_VerticalBarrier_TopRight 0x3C1
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#define METATILE_SilphCo_VerticalBarrier_MidLeft 0x3C2
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#define METATILE_SilphCo_VerticalBarrier_MidRight 0x3C3
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#define METATILE_SilphCo_VerticalBarrier_BottomLeft 0x3C4
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#define METATILE_SilphCo_VerticalBarrier_BottomRight 0x3C5
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// gTileset_CinnabarGym
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#define METATILE_CinnabarGym_Floor 0x281
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#define METATILE_CinnabarGym_Floor_ShadeDiagonal 0x282
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#define METATILE_CinnabarGym_Floor_ShadeFull 0x289
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#define METATILE_CinnabarGym_Floor_WallRightCorner 0x2C6
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#define METATILE_CinnabarGym_Floor_WallLeftCorner 0x2C7
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#define METATILE_CinnabarGym_Floor_WallRightEdge 0x2CE
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#define METATILE_CinnabarGym_Floor_WallLeftEdge 0x2CF
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#define METATILE_CinnabarGym_Wall_RetractedBarrier 0x2D1
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// gTileset_PokemonLeague
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#define METATILE_PokemonLeague_Door_Top_Open 0x28E
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#define METATILE_PokemonLeague_Door_Mid_Open 0x296
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@@ -203,12 +266,6 @@
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// gTileset_MtEmber
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#define METATILE_MtEmber_CaveEntrance 0x346
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// gTileset_Cave
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#define METATILE_Cave_Floor_Ledge_Top 0x2D1
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#define METATILE_Cave_Floor_Ledge_Bottom 0x2E1
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#define METATILE_Cave_RockBarrier_Top 0x307
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#define METATILE_Cave_RockBarrier_Bottom 0x317
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// gTileset_SeafoamIslands
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#define METATILE_SeafoamIslands_SlidingIce 0x34B
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#define METATILE_SeafoamIslands_UncrackedIce 0x359
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@@ -218,29 +275,23 @@
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// gTileset_TrainerTower
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#define METATILE_TrainerTower_Floor_ShadeBottomLeft 0x287
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#define METATILE_TrainerTower_CounterBarrier 0x2B4
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#define METATILE_TrainerTower_LobbyElevatorDoor 0x2C3
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#define METATILE_TrainerTower_RoofElevatorDoor 0x356
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// gTileset_ViridianForest
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#define METATILE_ViridianForest_HugeTreeTopMiddle_Grass 0x284
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#define METATILE_ViridianForest_HugeTreeTopMiddle_Mowed 0x281
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// gTileset_CeladonCity
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#define METATILE_CeladonCity_CyclingRoad_Grass 0x352
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#define METATILE_CeladonCity_CyclingRoad_Mowed 0x33E
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// gTileset_FuchsiaCity
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#define METATILE_FuchsiaCity_SafariZoneTreeTopLeft_Grass 0x300
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#define METATILE_FuchsiaCity_SafariZoneTreeTopMiddle_Grass 0x301
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#define METATILE_FuchsiaCity_SafariZoneTreeTopRight_Grass 0x302
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#define METATILE_FuchsiaCity_SafariZoneTreeTopLeft_Mowed 0x310
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#define METATILE_FuchsiaCity_SafariZoneTreeTopMiddle_Mowed 0x311
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#define METATILE_FuchsiaCity_SafariZoneTreeTopRight_Mowed 0x312
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// gTileset_SeviiIslands123
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#define METATILE_SeviiIslands123_Door 0x297
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#define METATILE_SeviiIslands123_GameCornerDoor 0x29B
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#define METATILE_SeviiIslands123_PokeCenterDoor 0x2EB
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// gTileset_SeviiIslands45
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#define METATILE_SeviiIslands45_RocketWarehouseDoor_Locked 0x30B
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#define METATILE_SeviiIslands45_RocketWarehouseDoor_Unlocked 0x2AF
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#define METATILE_SeviiIslands45_Door 0x29A
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#define METATILE_SeviiIslands45_DayCareDoor 0x2B9
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#define METATILE_SeviiIslands45_RocketWarehouseDoor_Locked 0x30B
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#define METATILE_SeviiIslands45_RocketWarehouseDoor_Unlocked 0x2AF
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// gTileset_SeviiIslands67
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#define METATILE_SeviiIslands67_DottedHoleDoor_Closed 0x357
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#define METATILE_SeviiIslands67_DottedHoleDoor_Open 0x358
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#define METATILE_SeviiIslands67_Door 0x30C
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#define METATILE_SeviiIslands67_DottedHoleDoor_Closed 0x357
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#define METATILE_SeviiIslands67_DottedHoleDoor_Open 0x358
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#endif // GUARD_METATILE_LABELS_H
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